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GameManager.inl
资源名称:tanksrc.zip [点击查看]
上传用户:royluo
上传日期:2007-01-05
资源大小:1584k
文件大小:2k
源码类别:
游戏
开发平台:
Visual C++
- /*****************************************************************************
- *
- * GameManager.inl
- *
- * Electrical Engineering Faculty - Software Lab
- * Spring semester 1998
- *
- * Tanks game
- *
- * Contents: Inline functions implementations.
- *
- * Authors: Eran Yariv - 28484475
- * Moshe Zur - 24070856
- *
- *
- * Date: 23/09/98
- *
- ******************************************************************************/
- inline
- CGameManager::~CGameManager()
- {
- EndGame();
- }
- inline void
- CGameManager::BeginGame()
- {
- StartWorkerThread();
- }
- inline void
- CGameManager::EndGame()
- {
- EndWorkerThread(TRUE);
- }
- inline void
- CGameManager::RemoveObject (CGameObject *pGameObj)
- {
- ASSERT (pGameObj);
- m_GameObjsList.RemoveObject(pGameObj); // will also delete the allocated memory
- }
- inline void
- CGameManager::AddObject (CGameObject *pGameObj)
- {
- ASSERT (pGameObj);
- m_GameObjsList.AddObject(pGameObj);
- }
- inline CGameObjectsList &
- CGameManager::ExposeObjects()
- {
- return m_GameObjsList;
- }
- inline UINT
- CGameManager::GetFrequency ()
- {
- return m_uFreq;
- }
- inline void
- CGameManager::RefreshDisplay ()
- {
- m_bRefreshAll = TRUE;
- }
- inline BOOL
- CGameManager::IsAlive (UINT uTankID)
- {
- ASSERT(uTankID < MAX_TANKS);
- return m_pTanks[uTankID] != NULL;
- }
- inline int
- CGameManager::GetLocalTankID() const
- {
- return m_iLocalTankID;
- }