- Visual C++源码
- Visual Basic源码
- C++ Builder源码
- Java源码
- Delphi源码
- C/C++源码
- PHP源码
- Perl源码
- Python源码
- Asm源码
- Pascal源码
- Borland C++源码
- Others源码
- SQL源码
- VBScript源码
- JavaScript源码
- ASP/ASPX源码
- C#源码
- Flash/ActionScript源码
- matlab源码
- PowerBuilder源码
- LabView源码
- Flex源码
- MathCAD源码
- VBA源码
- IDL源码
- Lisp/Scheme源码
- VHDL源码
- Objective-C源码
- Fortran源码
- tcl/tk源码
- QT源码
KeysTable.h
资源名称:tanksrc.zip [点击查看]
上传用户:royluo
上传日期:2007-01-05
资源大小:1584k
文件大小:2k
源码类别:
游戏
开发平台:
Visual C++
- /*****************************************************************************
- *
- * KeysTable.h
- *
- * Electrical Engineering Faculty - Software Lab
- * Spring semester 1998
- *
- * Tanks game
- *
- * Module description: Implements the table of keys in use to control the
- * tank. Maps between the virtual key code and the action.
- *
- *
- * Authors: Eran Yariv - 28484475
- * Moshe Zur - 24070856
- *
- *
- * Date: 23/09/98
- *
- ******************************************************************************/
- #ifndef _KEYS_TABLE_H_
- #define _KEYS_TABLE_H_
- #include <ManouverSet.h>
- class CKeysTable
- {
- public:
- CKeysTable();
- ~CKeysTable(); // Store default keys to registry
- CKeysTable (const CKeysTable& rhs); // Copy ctor
- CKeysTable& operator= (const CKeysTable& rhs);
- UINT GetKey (int ind) const;
- BOOL SetKey (int ind, UINT key); // Checks key's uniqness
- void RestoreDefault(); // Get default keys from Game consts
- void InitTable(); // Get keys' bindings from registry
- private:
- UINT m_uKeysArr[CManouverSet::MAX_MANOUVER_BIT];
- BOOL m_fInitDone; // Set to true after RestoreDefault has accomplished
- };
- #include <KeysTable.inl>
- #endif