BitmapTables.h
资源名称:tanksrc.zip [点击查看]
上传用户:royluo
上传日期:2007-01-05
资源大小:1584k
文件大小:49k
源码类别:
游戏
开发平台:
Visual C++
- /*****************************************************************************
- *
- * BitmapTables.h
- *
- * Electrical Engineering Faculty - Software Lab
- * Spring semester 1998
- *
- * Tanks game
- *
- * Module description: Static bitmaps tables for the image manager module.
- *
- *
- * Authors: Eran Yariv - 28484475
- * Moshe Zur - 24070856
- *
- *
- * Date: 23/09/98
- *
- ******************************************************************************/
- #ifndef _BITMAP_TABLES_H
- #define _BITMAP_TABLES_H
- #include <resource.h>
- CImageManager::BitmapType CImageManager::m_Bitmaps[] = {
- {IDB_TANK1_000, NULL, (CBitMask*)1, 000, 000}, // 0
- {IDB_TANK1_015, NULL, (CBitMask*)1, 000, 000}, // 1
- {IDB_TANK1_030, NULL, (CBitMask*)1, 000, 000}, // 2
- {IDB_TANK1_045, NULL, (CBitMask*)1, 000, 000}, // 3
- {IDB_TANK1_060, NULL, (CBitMask*)1, 000, 000}, // 4
- {IDB_TANK1_075, NULL, (CBitMask*)1, 000, 000}, // 5
- {IDB_TANK1_090, NULL, (CBitMask*)1, 000, 000}, // 6
- {IDB_TANK1_105, NULL, (CBitMask*)1, 000, 000}, // 7
- {IDB_TANK1_120, NULL, (CBitMask*)1, 000, 000}, // 8
- {IDB_TANK1_135, NULL, (CBitMask*)1, 000, 000}, // 9
- {IDB_TANK1_150, NULL, (CBitMask*)1, 000, 000}, // 10
- {IDB_TANK1_165, NULL, (CBitMask*)1, 000, 000}, // 11
- {IDB_TANK1_180, NULL, (CBitMask*)1, 000, 000}, // 12
- {IDB_TANK1_195, NULL, (CBitMask*)1, 000, 000}, // 13
- {IDB_TANK1_210, NULL, (CBitMask*)1, 000, 000}, // 14
- {IDB_TANK1_225, NULL, (CBitMask*)1, 000, 000}, // 15
- {IDB_TANK1_240, NULL, (CBitMask*)1, 000, 000}, // 16
- {IDB_TANK1_255, NULL, (CBitMask*)1, 000, 000}, // 17
- {IDB_TANK1_270, NULL, (CBitMask*)1, 000, 000}, // 18
- {IDB_TANK1_285, NULL, (CBitMask*)1, 000, 000}, // 19
- {IDB_TANK1_300, NULL, (CBitMask*)1, 000, 000}, // 20
- {IDB_TANK1_315, NULL, (CBitMask*)1, 000, 000}, // 21
- {IDB_TANK1_330, NULL, (CBitMask*)1, 000, 000}, // 22
- {IDB_TANK1_345, NULL, (CBitMask*)1, 000, 000}, // 23
- {IDB_TANK2_000, NULL, (CBitMask*)1, 000, 000}, // 24
- {IDB_TANK2_015, NULL, (CBitMask*)1, 000, 000}, // 25
- {IDB_TANK2_030, NULL, (CBitMask*)1, 000, 000}, // 26
- {IDB_TANK2_045, NULL, (CBitMask*)1, 000, 000}, // 27
- {IDB_TANK2_060, NULL, (CBitMask*)1, 000, 000}, // 28
- {IDB_TANK2_075, NULL, (CBitMask*)1, 000, 000}, // 29
- {IDB_TANK2_090, NULL, (CBitMask*)1, 000, 000}, // 30
- {IDB_TANK2_105, NULL, (CBitMask*)1, 000, 000}, // 31
- {IDB_TANK2_120, NULL, (CBitMask*)1, 000, 000}, // 32
- {IDB_TANK2_135, NULL, (CBitMask*)1, 000, 000}, // 33
- {IDB_TANK2_150, NULL, (CBitMask*)1, 000, 000}, // 34
- {IDB_TANK2_165, NULL, (CBitMask*)1, 000, 000}, // 35
- {IDB_TANK2_180, NULL, (CBitMask*)1, 000, 000}, // 36
- {IDB_TANK2_195, NULL, (CBitMask*)1, 000, 000}, // 37
- {IDB_TANK2_210, NULL, (CBitMask*)1, 000, 000}, // 38
- {IDB_TANK2_225, NULL, (CBitMask*)1, 000, 000}, // 39
- {IDB_TANK2_240, NULL, (CBitMask*)1, 000, 000}, // 40
- {IDB_TANK2_255, NULL, (CBitMask*)1, 000, 000}, // 41
- {IDB_TANK2_270, NULL, (CBitMask*)1, 000, 000}, // 42
- {IDB_TANK2_285, NULL, (CBitMask*)1, 000, 000}, // 43
- {IDB_TANK2_300, NULL, (CBitMask*)1, 000, 000}, // 44
- {IDB_TANK2_315, NULL, (CBitMask*)1, 000, 000}, // 45
- {IDB_TANK2_330, NULL, (CBitMask*)1, 000, 000}, // 46
- {IDB_TANK2_345, NULL, (CBitMask*)1, 000, 000}, // 47
- {IDB_TANK3_000, NULL, (CBitMask*)1, 000, 000}, // 48
- {IDB_TANK3_015, NULL, (CBitMask*)1, 000, 000}, // 49
- {IDB_TANK3_030, NULL, (CBitMask*)1, 000, 000}, // 50
- {IDB_TANK3_045, NULL, (CBitMask*)1, 000, 000}, // 51
- {IDB_TANK3_060, NULL, (CBitMask*)1, 000, 000}, // 52
- {IDB_TANK3_075, NULL, (CBitMask*)1, 000, 000}, // 53
- {IDB_TANK3_090, NULL, (CBitMask*)1, 000, 000}, // 54
- {IDB_TANK3_105, NULL, (CBitMask*)1, 000, 000}, // 55
- {IDB_TANK3_120, NULL, (CBitMask*)1, 000, 000}, // 56
- {IDB_TANK3_135, NULL, (CBitMask*)1, 000, 000}, // 57
- {IDB_TANK3_150, NULL, (CBitMask*)1, 000, 000}, // 58
- {IDB_TANK3_165, NULL, (CBitMask*)1, 000, 000}, // 59
- {IDB_TANK3_180, NULL, (CBitMask*)1, 000, 000}, // 60
- {IDB_TANK3_195, NULL, (CBitMask*)1, 000, 000}, // 61
- {IDB_TANK3_210, NULL, (CBitMask*)1, 000, 000}, // 62
- {IDB_TANK3_225, NULL, (CBitMask*)1, 000, 000}, // 63
- {IDB_TANK3_240, NULL, (CBitMask*)1, 000, 000}, // 64
- {IDB_TANK3_255, NULL, (CBitMask*)1, 000, 000}, // 65
- {IDB_TANK3_270, NULL, (CBitMask*)1, 000, 000}, // 66
- {IDB_TANK3_285, NULL, (CBitMask*)1, 000, 000}, // 67
- {IDB_TANK3_300, NULL, (CBitMask*)1, 000, 000}, // 68
- {IDB_TANK3_315, NULL, (CBitMask*)1, 000, 000}, // 69
- {IDB_TANK3_330, NULL, (CBitMask*)1, 000, 000}, // 70
- {IDB_TANK3_345, NULL, (CBitMask*)1, 000, 000}, // 71
- {IDB_TANK4_000, NULL, (CBitMask*)1, 000, 000}, // 72
- {IDB_TANK4_015, NULL, (CBitMask*)1, 000, 000}, // 73
- {IDB_TANK4_030, NULL, (CBitMask*)1, 000, 000}, // 74
- {IDB_TANK4_045, NULL, (CBitMask*)1, 000, 000}, // 75
- {IDB_TANK4_060, NULL, (CBitMask*)1, 000, 000}, // 76
- {IDB_TANK4_075, NULL, (CBitMask*)1, 000, 000}, // 77
- {IDB_TANK4_090, NULL, (CBitMask*)1, 000, 000}, // 78
- {IDB_TANK4_105, NULL, (CBitMask*)1, 000, 000}, // 79
- {IDB_TANK4_120, NULL, (CBitMask*)1, 000, 000}, // 80
- {IDB_TANK4_135, NULL, (CBitMask*)1, 000, 000}, // 81
- {IDB_TANK4_150, NULL, (CBitMask*)1, 000, 000}, // 82
- {IDB_TANK4_165, NULL, (CBitMask*)1, 000, 000}, // 83
- {IDB_TANK4_180, NULL, (CBitMask*)1, 000, 000}, // 84
- {IDB_TANK4_195, NULL, (CBitMask*)1, 000, 000}, // 85
- {IDB_TANK4_210, NULL, (CBitMask*)1, 000, 000}, // 86
- {IDB_TANK4_225, NULL, (CBitMask*)1, 000, 000}, // 87
- {IDB_TANK4_240, NULL, (CBitMask*)1, 000, 000}, // 88
- {IDB_TANK4_255, NULL, (CBitMask*)1, 000, 000}, // 89
- {IDB_TANK4_270, NULL, (CBitMask*)1, 000, 000}, // 90
- {IDB_TANK4_285, NULL, (CBitMask*)1, 000, 000}, // 91
- {IDB_TANK4_300, NULL, (CBitMask*)1, 000, 000}, // 92
- {IDB_TANK4_315, NULL, (CBitMask*)1, 000, 000}, // 93
- {IDB_TANK4_330, NULL, (CBitMask*)1, 000, 000}, // 94
- {IDB_TANK4_345, NULL, (CBitMask*)1, 000, 000}, // 95
- {IDB_SHELL_000, NULL, (CBitMask*)1, 000, 000}, // 96
- {IDB_SHELL_015, NULL, (CBitMask*)1, 000, 000}, // 97
- {IDB_SHELL_030, NULL, (CBitMask*)1, 000, 000}, // 98
- {IDB_SHELL_045, NULL, (CBitMask*)1, 000, 000}, // 99
- {IDB_SHELL_060, NULL, (CBitMask*)1, 000, 000}, // 100
- {IDB_SHELL_075, NULL, (CBitMask*)1, 000, 000}, // 101
- {IDB_SHELL_090, NULL, (CBitMask*)1, 000, 000}, // 102
- {IDB_SHELL_105, NULL, (CBitMask*)1, 000, 000}, // 103
- {IDB_SHELL_120, NULL, (CBitMask*)1, 000, 000}, // 104
- {IDB_SHELL_135, NULL, (CBitMask*)1, 000, 000}, // 105
- {IDB_SHELL_150, NULL, (CBitMask*)1, 000, 000}, // 106
- {IDB_SHELL_165, NULL, (CBitMask*)1, 000, 000}, // 107
- {IDB_SHELL_180, NULL, (CBitMask*)1, 000, 000}, // 108
- {IDB_SHELL_195, NULL, (CBitMask*)1, 000, 000}, // 109
- {IDB_SHELL_210, NULL, (CBitMask*)1, 000, 000}, // 110
- {IDB_SHELL_225, NULL, (CBitMask*)1, 000, 000}, // 111
- {IDB_SHELL_240, NULL, (CBitMask*)1, 000, 000}, // 112
- {IDB_SHELL_255, NULL, (CBitMask*)1, 000, 000}, // 113
- {IDB_SHELL_270, NULL, (CBitMask*)1, 000, 000}, // 114
- {IDB_SHELL_285, NULL, (CBitMask*)1, 000, 000}, // 115
- {IDB_SHELL_300, NULL, (CBitMask*)1, 000, 000}, // 116
- {IDB_SHELL_315, NULL, (CBitMask*)1, 000, 000}, // 117
- {IDB_SHELL_330, NULL, (CBitMask*)1, 000, 000}, // 118
- {IDB_SHELL_345, NULL, (CBitMask*)1, 000, 000}, // 119
- {IDB_TANK_EXPLODE_01, NULL, NULL, 2, -4}, // 120
- {IDB_TANK_EXPLODE_02, NULL, NULL, 2, -4}, // 121
- {IDB_TANK_EXPLODE_03, NULL, NULL, 2, -4}, // 122
- {IDB_TANK_EXPLODE_04, NULL, NULL, 2, -4}, // 123
- {IDB_TANK_EXPLODE_05, NULL, NULL, 2, -4}, // 124
- {IDB_TANK_EXPLODE_06, NULL, NULL, 2, -4}, // 125
- {IDB_TANK_EXPLODE_07, NULL, NULL, 2, -4}, // 126
- {IDB_TANK_EXPLODE_08, NULL, NULL, 2, -4}, // 127
- {IDB_TANK_EXPLODE_09, NULL, NULL, 2, -4}, // 128
- {IDB_TANK_EXPLODE_10, NULL, NULL, 2, -4}, // 129
- {IDB_TANK_EXPLODE_11, NULL, NULL, 2, -4}, // 130
- {IDB_TANK_EXPLODE_12, NULL, NULL, 2, -4}, // 131
- {IDB_TANK_EXPLODE_13, NULL, NULL, 2, -4}, // 132
- {IDB_TANK_EXPLODE_14, NULL, NULL, 2, -4}, // 133
- {IDB_TANK_EXPLODE_15, NULL, NULL, 2, -4}, // 134
- {IDB_TANK_EXPLODE_16, NULL, NULL, 2, -4}, // 135
- {IDB_SHELL_EXPLODE_00, NULL, NULL, -13, -13}, // 136
- {IDB_SHELL_EXPLODE_01, NULL, NULL, -13, -13}, // 137
- {IDB_SHELL_EXPLODE_02, NULL, NULL, -13, -13}, // 138
- {IDB_SHELL_EXPLODE_03, NULL, NULL, -13, -13}, // 139
- {IDB_SHELL_EXPLODE_04, NULL, NULL, -13, -13}, // 140
- {IDB_SHELL_EXPLODE_05, NULL, NULL, -13, -13}, // 141
- {IDB_SHELL_EXPLODE_06, NULL, NULL, -13, -13}, // 142
- {IDB_SHELL_EXPLODE_07, NULL, NULL, -13, -13}, // 143
- {IDB_SHELL_EXPLODE_08, NULL, NULL, -13, -13}, // 144
- {IDB_SHELL_EXPLODE_09, NULL, NULL, -13, -13}, // 145
- {IDB_SHELL_EXPLODE_10, NULL, NULL, -13, -13}, // 146
- {IDB_SHELL_EXPLODE_11, NULL, NULL, -13, -13}, // 147
- {IDB_SHELL_EXPLODE_12, NULL, NULL, -13, -13}, // 148
- {IDB_SHELL_EXPLODE_13, NULL, NULL, -13, -13}, // 149
- {IDB_BULLET, NULL, NULL, 000, 000}, // 150
- {IDB_BOARD, NULL, NULL, 000, 000}, // 151
- {IDB_MINE_ON, NULL, NULL, 000, 000}, // 152
- {IDB_MINE_OFF, NULL, NULL, 000, 000}, // 153
- {IDB_BONUS_AERIAL_00, NULL, NULL, 000, 000}, // 154
- {IDB_BONUS_AERIAL_01, NULL, NULL, 000, 000}, // 155
- {IDB_BONUS_AERIAL_02, NULL, NULL, 000, 000}, // 156
- {IDB_BONUS_AERIAL_03, NULL, NULL, 000, 000}, // 157
- {IDB_BONUS_AERIAL_04, NULL, NULL, 000, 000}, // 158
- {IDB_BONUS_AERIAL_05, NULL, NULL, 000, 000}, // 159
- {IDB_BONUS_AERIAL_06, NULL, NULL, 000, 000}, // 160
- {IDB_BONUS_AERIAL_07, NULL, NULL, 000, 000}, // 161
- {IDB_BONUS_AERIAL_08, NULL, NULL, 000, 000}, // 162
- {IDB_BONUS_AERIAL_09, NULL, NULL, 000, 000}, // 163
- {IDB_BONUS_AERIAL_10, NULL, NULL, 000, 000}, // 164
- {IDB_BONUS_AERIAL_11, NULL, NULL, 000, 000}, // 165
- {IDB_BONUS_AERIAL_12, NULL, NULL, 000, 000}, // 166
- {IDB_BONUS_AERIAL_13, NULL, NULL, 000, 000}, // 167
- {IDB_BONUS_AERIAL_14, NULL, NULL, 000, 000}, // 168
- {IDB_BONUS_AERIAL_15, NULL, NULL, 000, 000}, // 169
- {IDB_BONUS_AERIAL_16, NULL, NULL, 000, 000}, // 170
- {IDB_BONUS_AERIAL_17, NULL, NULL, 000, 000}, // 171
- {IDB_BONUS_AERIAL_18, NULL, NULL, 000, 000}, // 172
- {IDB_BONUS_AERIAL_19, NULL, NULL, 000, 000}, // 173
- {IDB_BONUS_BULLETS_00, NULL, NULL, 000, 000}, // 174
- {IDB_BONUS_BULLETS_01, NULL, NULL, 000, 000}, // 175
- {IDB_BONUS_BULLETS_02, NULL, NULL, 000, 000}, // 176
- {IDB_BONUS_BULLETS_03, NULL, NULL, 000, 000}, // 177
- {IDB_BONUS_BULLETS_04, NULL, NULL, 000, 000}, // 178
- {IDB_BONUS_BULLETS_05, NULL, NULL, 000, 000}, // 179
- {IDB_BONUS_BULLETS_06, NULL, NULL, 000, 000}, // 180
- {IDB_BONUS_BULLETS_07, NULL, NULL, 000, 000}, // 181
- {IDB_BONUS_BULLETS_08, NULL, NULL, 000, 000}, // 182
- {IDB_BONUS_BULLETS_09, NULL, NULL, 000, 000}, // 183
- {IDB_BONUS_BULLETS_10, NULL, NULL, 000, 000}, // 184
- {IDB_BONUS_BULLETS_11, NULL, NULL, 000, 000}, // 185
- {IDB_BONUS_BULLETS_12, NULL, NULL, 000, 000}, // 186
- {IDB_BONUS_BULLETS_13, NULL, NULL, 000, 000}, // 187
- {IDB_BONUS_BULLETS_14, NULL, NULL, 000, 000}, // 188
- {IDB_BONUS_BULLETS_15, NULL, NULL, 000, 000}, // 189
- {IDB_BONUS_BULLETS_16, NULL, NULL, 000, 000}, // 190
- {IDB_BONUS_BULLETS_17, NULL, NULL, 000, 000}, // 191
- {IDB_BONUS_BULLETS_18, NULL, NULL, 000, 000}, // 192
- {IDB_BONUS_BULLETS_19, NULL, NULL, 000, 000}, // 193
- {IDB_BONUS_FIRERATE_00, NULL, NULL, 000, 000}, // 194
- {IDB_BONUS_FIRERATE_01, NULL, NULL, 000, 000}, // 195
- {IDB_BONUS_FIRERATE_02, NULL, NULL, 000, 000}, // 196
- {IDB_BONUS_FIRERATE_03, NULL, NULL, 000, 000}, // 197
- {IDB_BONUS_FIRERATE_04, NULL, NULL, 000, 000}, // 198
- {IDB_BONUS_FIRERATE_05, NULL, NULL, 000, 000}, // 199
- {IDB_BONUS_FIRERATE_06, NULL, NULL, 000, 000}, // 200
- {IDB_BONUS_FIRERATE_07, NULL, NULL, 000, 000}, // 201
- {IDB_BONUS_FIRERATE_08, NULL, NULL, 000, 000}, // 202
- {IDB_BONUS_FIRERATE_09, NULL, NULL, 000, 000}, // 203
- {IDB_BONUS_FIRERATE_10, NULL, NULL, 000, 000}, // 204
- {IDB_BONUS_FIRERATE_11, NULL, NULL, 000, 000}, // 205
- {IDB_BONUS_FIRERATE_12, NULL, NULL, 000, 000}, // 206
- {IDB_BONUS_FIRERATE_13, NULL, NULL, 000, 000}, // 207
- {IDB_BONUS_FIRERATE_14, NULL, NULL, 000, 000}, // 208
- {IDB_BONUS_FIRERATE_15, NULL, NULL, 000, 000}, // 209
- {IDB_BONUS_FIRERATE_16, NULL, NULL, 000, 000}, // 210
- {IDB_BONUS_FIRERATE_17, NULL, NULL, 000, 000}, // 211
- {IDB_BONUS_FIRERATE_18, NULL, NULL, 000, 000}, // 212
- {IDB_BONUS_FIRERATE_19, NULL, NULL, 000, 000}, // 213
- {IDB_BONUS_SHELLS_00, NULL, NULL, 000, 000}, // 214
- {IDB_BONUS_SHELLS_01, NULL, NULL, 000, 000}, // 215
- {IDB_BONUS_SHELLS_02, NULL, NULL, 000, 000}, // 216
- {IDB_BONUS_SHELLS_03, NULL, NULL, 000, 000}, // 217
- {IDB_BONUS_SHELLS_04, NULL, NULL, 000, 000}, // 218
- {IDB_BONUS_SHELLS_05, NULL, NULL, 000, 000}, // 219
- {IDB_BONUS_SHELLS_06, NULL, NULL, 000, 000}, // 220
- {IDB_BONUS_SHELLS_07, NULL, NULL, 000, 000}, // 221
- {IDB_BONUS_SHELLS_08, NULL, NULL, 000, 000}, // 222
- {IDB_BONUS_SHELLS_09, NULL, NULL, 000, 000}, // 223
- {IDB_BONUS_SHELLS_10, NULL, NULL, 000, 000}, // 224
- {IDB_BONUS_SHELLS_11, NULL, NULL, 000, 000}, // 225
- {IDB_BONUS_SHELLS_12, NULL, NULL, 000, 000}, // 226
- {IDB_BONUS_SHELLS_13, NULL, NULL, 000, 000}, // 227
- {IDB_BONUS_SHELLS_14, NULL, NULL, 000, 000}, // 228
- {IDB_BONUS_SHELLS_15, NULL, NULL, 000, 000}, // 229
- {IDB_BONUS_SHELLS_16, NULL, NULL, 000, 000}, // 230
- {IDB_BONUS_SHELLS_17, NULL, NULL, 000, 000}, // 231
- {IDB_BONUS_SHELLS_18, NULL, NULL, 000, 000}, // 232
- {IDB_BONUS_SHELLS_19, NULL, NULL, 000, 000}, // 233
- {IDB_BONUS_SHIELD_00, NULL, NULL, 000, 000}, // 234
- {IDB_BONUS_SHIELD_01, NULL, NULL, 000, 000}, // 235
- {IDB_BONUS_SHIELD_02, NULL, NULL, 000, 000}, // 236
- {IDB_BONUS_SHIELD_03, NULL, NULL, 000, 000}, // 237
- {IDB_BONUS_SHIELD_04, NULL, NULL, 000, 000}, // 238
- {IDB_BONUS_SHIELD_05, NULL, NULL, 000, 000}, // 239
- {IDB_BONUS_SHIELD_06, NULL, NULL, 000, 000}, // 240
- {IDB_BONUS_SHIELD_07, NULL, NULL, 000, 000}, // 241
- {IDB_BONUS_SHIELD_08, NULL, NULL, 000, 000}, // 242
- {IDB_BONUS_MINES_00, NULL, NULL, 000, 000}, // 243
- {IDB_BONUS_MINES_01, NULL, NULL, 000, 000}, // 244
- {IDB_BONUS_MINES_02, NULL, NULL, 000, 000}, // 245
- {IDB_BONUS_MINES_03, NULL, NULL, 000, 000}, // 246
- {IDB_BONUS_MINES_04, NULL, NULL, 000, 000}, // 247
- {IDB_BONUS_MINES_05, NULL, NULL, 000, 000}, // 248
- {IDB_BONUS_MINES_06, NULL, NULL, 000, 000}, // 249
- {IDB_BONUS_MINES_07, NULL, NULL, 000, 000}, // 250
- {IDB_BONUS_MINES_08, NULL, NULL, 000, 000}, // 251
- {IDB_GAMEOVER_00, NULL, NULL, 000, 000}, // 252
- {IDB_GAMEOVER_01, NULL, NULL, 000, 000}, // 253
- {IDB_GAMEOVER_02, NULL, NULL, 000, 000}, // 254
- {IDB_GAMEOVER_03, NULL, NULL, 000, 000}, // 255
- {IDB_GAMEOVER_04, NULL, NULL, 000, 000}, // 256
- {IDB_GAMEOVER_05, NULL, NULL, 000, 000}, // 257
- {IDB_GAMEOVER_06, NULL, NULL, 000, 000}, // 258
- {IDB_GAMEOVER_07, NULL, NULL, 000, 000}, // 259
- {IDB_GAMEOVER_08, NULL, NULL, 000, 000}, // 260
- {IDB_GAMEOVER_09, NULL, NULL, 000, 000}, // 261
- {IDB_GAMEOVER_10, NULL, NULL, 000, 000}, // 262
- {IDB_GAMEOVER_11, NULL, NULL, 000, 000}, // 263
- {IDB_GAMEOVER_12, NULL, NULL, 000, 000}, // 264
- {IDB_GAMEOVER_13, NULL, NULL, 000, 000}, // 265
- {IDB_GAMEOVER_14, NULL, NULL, 000, 000}, // 266
- {IDB_GAMEOVER_15, NULL, NULL, 000, 000}, // 267
- {IDB_GAMEOVER_16, NULL, NULL, 000, 000}, // 268
- {IDB_GAMEOVER_17, NULL, NULL, 000, 000}, // 269
- {IDB_GAMEOVER_18, NULL, NULL, 000, 000}, // 270
- {IDB_GAMEOVER_19, NULL, NULL, 000, 000}, // 271
- {IDB_GAMEOVER_20, NULL, NULL, 000, 000}, // 272
- {IDB_GAMEOVER_21, NULL, NULL, 000, 000}, // 273
- {IDB_GAMEOVER_22, NULL, NULL, 000, 000}, // 274
- {IDB_GAMEOVER_23, NULL, NULL, 000, 000}, // 275
- {IDB_GAMEOVER_24, NULL, NULL, 000, 000}, // 276
- {IDB_GAMEOVER_25, NULL, NULL, 000, 000}, // 277
- {IDB_GAMEOVER_26, NULL, NULL, 000, 000}, // 278
- {IDB_GAMEOVER_27, NULL, NULL, 000, 000}, // 279
- {IDB_GAMEOVER_28, NULL, NULL, 000, 000}, // 280
- {IDB_GAMEOVER_29, NULL, NULL, 000, 000}, // 281
- {IDB_GAMEOVER_30, NULL, NULL, 000, 000}, // 282
- {IDB_GAMEOVER_31, NULL, NULL, 000, 000}, // 283
- {IDB_GAMEOVER_32, NULL, NULL, 000, 000}, // 284
- {IDB_GAMEOVER_33, NULL, NULL, 000, 000}, // 285
- {IDB_GAMEOVER_34, NULL, NULL, 000, 000}, // 286
- {IDB_GAMEOVER_35, NULL, NULL, 000, 000}, // 287
- {IDB_GAMEOVER_36, NULL, NULL, 000, 000}, // 288
- {IDB_GAMEOVER_37, NULL, NULL, 000, 000}, // 289
- {IDB_GAMEOVER_38, NULL, NULL, 000, 000}, // 290
- {IDB_GAMEOVER_39, NULL, NULL, 000, 000}, // 291
- {IDB_GAMEOVER_40, NULL, NULL, 000, 000}, // 292
- {IDB_GAMEOVER_41, NULL, NULL, 000, 000}, // 293
- {IDB_GAMEOVER_42, NULL, NULL, 000, 000}, // 294
- {IDB_GAMEOVER_43, NULL, NULL, 000, 000}, // 295
- {IDB_GAMEOVER_44, NULL, NULL, 000, 000}, // 296
- {IDB_GAMEOVER_45, NULL, NULL, 000, 000}, // 297
- {IDB_GAMEOVER_46, NULL, NULL, 000, 000}, // 298
- {IDB_GAMEOVER_47, NULL, NULL, 000, 000}, // 299
- {IDB_GAMEOVER_48, NULL, NULL, 000, 000}, // 300
- {IDB_GAMEOVER_49, NULL, NULL, 000, 000}, // 301
- {IDB_GAMEOVER_50, NULL, NULL, 000, 000}, // 302
- {IDB_GAMEOVER_51, NULL, NULL, 000, 000}, // 303
- {IDB_GAMEOVER_52, NULL, NULL, 000, 000}, // 304
- {IDB_GAMEOVER_53, NULL, NULL, 000, 000}, // 305
- {IDB_GAMEOVER_54, NULL, NULL, 000, 000}, // 306
- {IDB_GAMEOVER_55, NULL, NULL, 000, 000}, // 307
- {IDB_GAMEOVER_56, NULL, NULL, 000, 000}, // 308
- {IDB_GAMEOVER_57, NULL, NULL, 000, 000}, // 309
- {IDB_GAMEOVER_58, NULL, NULL, 000, 000}, // 310
- {IDB_GAMEOVER_59, NULL, NULL, 000, 000}, // 311
- {IDB_BOMBER_000, NULL, NULL, 000, 000}, // 312
- {IDB_BOMBER_015, NULL, NULL, 000, 000}, // 313
- {IDB_BOMBER_030, NULL, NULL, 000, 000}, // 314
- {IDB_BOMBER_045, NULL, NULL, 000, 000}, // 315
- {IDB_BOMBER_060, NULL, NULL, 000, 000}, // 316
- {IDB_BOMBER_075, NULL, NULL, 000, 000}, // 317
- {IDB_BOMBER_090, NULL, NULL, 000, 000}, // 318
- {IDB_BOMBER_105, NULL, NULL, 000, 000}, // 319
- {IDB_BOMBER_120, NULL, NULL, 000, 000}, // 320
- {IDB_BOMBER_135, NULL, NULL, 000, 000}, // 321
- {IDB_BOMBER_150, NULL, NULL, 000, 000}, // 322
- {IDB_BOMBER_165, NULL, NULL, 000, 000}, // 323
- {IDB_BOMBER_180, NULL, NULL, 000, 000}, // 324
- {IDB_BOMBER_195, NULL, NULL, 000, 000}, // 325
- {IDB_BOMBER_210, NULL, NULL, 000, 000}, // 326
- {IDB_BOMBER_225, NULL, NULL, 000, 000}, // 327
- {IDB_BOMBER_240, NULL, NULL, 000, 000}, // 328
- {IDB_BOMBER_255, NULL, NULL, 000, 000}, // 329
- {IDB_BOMBER_270, NULL, NULL, 000, 000}, // 330
- {IDB_BOMBER_285, NULL, NULL, 000, 000}, // 331
- {IDB_BOMBER_300, NULL, NULL, 000, 000}, // 332
- {IDB_BOMBER_315, NULL, NULL, 000, 000}, // 333
- {IDB_BOMBER_330, NULL, NULL, 000, 000}, // 334
- {IDB_BOMBER_345, NULL, NULL, 000, 000}, // 335
- {IDB_BOMB_00, NULL, NULL, 000, 000}, // 336
- {IDB_BOMB_01, NULL, NULL, 000, 000}, // 337
- {IDB_BOMB_02, NULL, NULL, 000, 000}, // 338
- {IDB_BOMB_03, NULL, NULL, 000, 000}, // 339
- {IDB_BOMB_04, NULL, NULL, 000, 000}, // 340
- {IDB_BOMB_05, NULL, NULL, 000, 000}, // 341
- {IDB_BOMB_06, NULL, NULL, 000, 000}, // 342
- {IDB_BOMB_07, NULL, NULL, 000, 000}, // 343
- {IDB_BOMB_08, NULL, NULL, 000, 000}, // 344
- {IDB_BOMB_09, NULL, NULL, 000, 000}, // 345
- {IDB_BOMB_10, NULL, NULL, 000, 000}, // 346
- {IDB_ZOMBIE, NULL, NULL, 015, 012} // 347
- };
- CImageManager::SubImageType CImageManager::m_SubImages[] = {
- //Tank 1:
- {1 /* Num bitmaps */, &m_Bitmaps[ 0] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 0
- {1 /* Num bitmaps */, &m_Bitmaps[ 1] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 1
- {1 /* Num bitmaps */, &m_Bitmaps[ 2] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 2
- {1 /* Num bitmaps */, &m_Bitmaps[ 3] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 3
- {1 /* Num bitmaps */, &m_Bitmaps[ 4] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 4
- {1 /* Num bitmaps */, &m_Bitmaps[ 5] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 5
- {1 /* Num bitmaps */, &m_Bitmaps[ 6] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 6
- {1 /* Num bitmaps */, &m_Bitmaps[ 7] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 7
- {1 /* Num bitmaps */, &m_Bitmaps[ 8] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 8
- {1 /* Num bitmaps */, &m_Bitmaps[ 9] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 9
- {1 /* Num bitmaps */, &m_Bitmaps[ 10] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 10
- {1 /* Num bitmaps */, &m_Bitmaps[ 11] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 11
- {1 /* Num bitmaps */, &m_Bitmaps[ 12] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 12
- {1 /* Num bitmaps */, &m_Bitmaps[ 13] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 13
- {1 /* Num bitmaps */, &m_Bitmaps[ 14] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 14
- {1 /* Num bitmaps */, &m_Bitmaps[ 15] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 15
- {1 /* Num bitmaps */, &m_Bitmaps[ 16] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 16
- {1 /* Num bitmaps */, &m_Bitmaps[ 17] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 17
- {1 /* Num bitmaps */, &m_Bitmaps[ 18] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 18
- {1 /* Num bitmaps */, &m_Bitmaps[ 19] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 19
- {1 /* Num bitmaps */, &m_Bitmaps[ 20] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 20
- {1 /* Num bitmaps */, &m_Bitmaps[ 21] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 21
- {1 /* Num bitmaps */, &m_Bitmaps[ 22] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 22
- {1 /* Num bitmaps */, &m_Bitmaps[ 23] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 23
- // Tank 2:
- {1 /* Num bitmaps */, &m_Bitmaps[ 24] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 24
- {1 /* Num bitmaps */, &m_Bitmaps[ 25] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 25
- {1 /* Num bitmaps */, &m_Bitmaps[ 26] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 26
- {1 /* Num bitmaps */, &m_Bitmaps[ 27] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 27
- {1 /* Num bitmaps */, &m_Bitmaps[ 28] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 28
- {1 /* Num bitmaps */, &m_Bitmaps[ 29] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 29
- {1 /* Num bitmaps */, &m_Bitmaps[ 30] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 30
- {1 /* Num bitmaps */, &m_Bitmaps[ 31] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 31
- {1 /* Num bitmaps */, &m_Bitmaps[ 32] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 32
- {1 /* Num bitmaps */, &m_Bitmaps[ 33] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 33
- {1 /* Num bitmaps */, &m_Bitmaps[ 34] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 34
- {1 /* Num bitmaps */, &m_Bitmaps[ 35] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 35
- {1 /* Num bitmaps */, &m_Bitmaps[ 36] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 36
- {1 /* Num bitmaps */, &m_Bitmaps[ 37] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 37
- {1 /* Num bitmaps */, &m_Bitmaps[ 38] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 38
- {1 /* Num bitmaps */, &m_Bitmaps[ 39] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 39
- {1 /* Num bitmaps */, &m_Bitmaps[ 40] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 40
- {1 /* Num bitmaps */, &m_Bitmaps[ 41] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 41
- {1 /* Num bitmaps */, &m_Bitmaps[ 42] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 42
- {1 /* Num bitmaps */, &m_Bitmaps[ 43] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 43
- {1 /* Num bitmaps */, &m_Bitmaps[ 44] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 44
- {1 /* Num bitmaps */, &m_Bitmaps[ 45] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 45
- {1 /* Num bitmaps */, &m_Bitmaps[ 46] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 46
- {1 /* Num bitmaps */, &m_Bitmaps[ 47] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 47
- // Tank 3:
- {1 /* Num bitmaps */, &m_Bitmaps[ 48] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 48
- {1 /* Num bitmaps */, &m_Bitmaps[ 49] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 49
- {1 /* Num bitmaps */, &m_Bitmaps[ 50] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 50
- {1 /* Num bitmaps */, &m_Bitmaps[ 51] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 51
- {1 /* Num bitmaps */, &m_Bitmaps[ 52] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 52
- {1 /* Num bitmaps */, &m_Bitmaps[ 53] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 53
- {1 /* Num bitmaps */, &m_Bitmaps[ 54] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 54
- {1 /* Num bitmaps */, &m_Bitmaps[ 55] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 55
- {1 /* Num bitmaps */, &m_Bitmaps[ 56] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 56
- {1 /* Num bitmaps */, &m_Bitmaps[ 57] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 57
- {1 /* Num bitmaps */, &m_Bitmaps[ 58] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 58
- {1 /* Num bitmaps */, &m_Bitmaps[ 59] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 59
- {1 /* Num bitmaps */, &m_Bitmaps[ 60] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 60
- {1 /* Num bitmaps */, &m_Bitmaps[ 61] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 61
- {1 /* Num bitmaps */, &m_Bitmaps[ 62] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 62
- {1 /* Num bitmaps */, &m_Bitmaps[ 63] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 63
- {1 /* Num bitmaps */, &m_Bitmaps[ 64] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 64
- {1 /* Num bitmaps */, &m_Bitmaps[ 65] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 65
- {1 /* Num bitmaps */, &m_Bitmaps[ 66] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 66
- {1 /* Num bitmaps */, &m_Bitmaps[ 67] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 67
- {1 /* Num bitmaps */, &m_Bitmaps[ 68] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 68
- {1 /* Num bitmaps */, &m_Bitmaps[ 69] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 69
- {1 /* Num bitmaps */, &m_Bitmaps[ 70] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 70
- {1 /* Num bitmaps */, &m_Bitmaps[ 71] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 71
- // Tank 4:
- {1 /* Num bitmaps */, &m_Bitmaps[ 72] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 72
- {1 /* Num bitmaps */, &m_Bitmaps[ 73] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 73
- {1 /* Num bitmaps */, &m_Bitmaps[ 74] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 74
- {1 /* Num bitmaps */, &m_Bitmaps[ 75] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 75
- {1 /* Num bitmaps */, &m_Bitmaps[ 76] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 76
- {1 /* Num bitmaps */, &m_Bitmaps[ 77] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 77
- {1 /* Num bitmaps */, &m_Bitmaps[ 78] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 78
- {1 /* Num bitmaps */, &m_Bitmaps[ 79] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 79
- {1 /* Num bitmaps */, &m_Bitmaps[ 80] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 80
- {1 /* Num bitmaps */, &m_Bitmaps[ 81] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 81
- {1 /* Num bitmaps */, &m_Bitmaps[ 82] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 82
- {1 /* Num bitmaps */, &m_Bitmaps[ 83] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 83
- {1 /* Num bitmaps */, &m_Bitmaps[ 84] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 84
- {1 /* Num bitmaps */, &m_Bitmaps[ 85] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 85
- {1 /* Num bitmaps */, &m_Bitmaps[ 86] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 86
- {1 /* Num bitmaps */, &m_Bitmaps[ 87] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 87
- {1 /* Num bitmaps */, &m_Bitmaps[ 88] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 88
- {1 /* Num bitmaps */, &m_Bitmaps[ 89] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 89
- {1 /* Num bitmaps */, &m_Bitmaps[ 90] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 90
- {1 /* Num bitmaps */, &m_Bitmaps[ 91] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 91
- {1 /* Num bitmaps */, &m_Bitmaps[ 92] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 92
- {1 /* Num bitmaps */, &m_Bitmaps[ 93] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 93
- {1 /* Num bitmaps */, &m_Bitmaps[ 94] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 94
- {1 /* Num bitmaps */, &m_Bitmaps[ 95] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 95
- // Shell:
- {1 /* Num bitmaps */, &m_Bitmaps[ 96] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 96
- {1 /* Num bitmaps */, &m_Bitmaps[ 97] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 97
- {1 /* Num bitmaps */, &m_Bitmaps[ 98] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 98
- {1 /* Num bitmaps */, &m_Bitmaps[ 99] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 99
- {1 /* Num bitmaps */, &m_Bitmaps[100] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 100
- {1 /* Num bitmaps */, &m_Bitmaps[101] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 101
- {1 /* Num bitmaps */, &m_Bitmaps[102] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 102
- {1 /* Num bitmaps */, &m_Bitmaps[103] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 103
- {1 /* Num bitmaps */, &m_Bitmaps[104] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 104
- {1 /* Num bitmaps */, &m_Bitmaps[105] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 105
- {1 /* Num bitmaps */, &m_Bitmaps[106] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 106
- {1 /* Num bitmaps */, &m_Bitmaps[107] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 107
- {1 /* Num bitmaps */, &m_Bitmaps[108] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 108
- {1 /* Num bitmaps */, &m_Bitmaps[109] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 109
- {1 /* Num bitmaps */, &m_Bitmaps[110] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 110
- {1 /* Num bitmaps */, &m_Bitmaps[111] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 111
- {1 /* Num bitmaps */, &m_Bitmaps[112] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 112
- {1 /* Num bitmaps */, &m_Bitmaps[113] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 113
- {1 /* Num bitmaps */, &m_Bitmaps[114] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 114
- {1 /* Num bitmaps */, &m_Bitmaps[115] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 115
- {1 /* Num bitmaps */, &m_Bitmaps[116] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 116
- {1 /* Num bitmaps */, &m_Bitmaps[117] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 117
- {1 /* Num bitmaps */, &m_Bitmaps[118] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 118
- {1 /* Num bitmaps */, &m_Bitmaps[119] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 119
- // Tank explosion:
- {16 /* Num bitmaps */, &m_Bitmaps[120] /* Bitmap */, FALSE /* Cyclic anim */, 100 /* Frame delay */}, // 120
- // Shell explosion:
- {14 /* Num bitmaps */, &m_Bitmaps[136] /* Bitmap */, FALSE /* Cyclic anim */, 100 /* Frame delay */}, // 121
- // Bullet
- {1 /* Num bitmaps */, &m_Bitmaps[150] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 122
- // Board
- {1 /* Num bitmaps */, &m_Bitmaps[151] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 123
- // Mine
- {2 /* Num bitmaps */, &m_Bitmaps[152] /* Bitmap */, TRUE /* Cyclic anim */, 500 /* Frame delay */}, // 124
- // Shells bonus
- {20/* Num bitmaps */, &m_Bitmaps[214] /* Bitmap */, TRUE /* Cyclic anim */, 100 /* Frame delay */}, // 125
- // Bullets bonus
- {20/* Num bitmaps */, &m_Bitmaps[174] /* Bitmap */, TRUE /* Cyclic anim */, 100 /* Frame delay */}, // 126
- // Mines bonus
- {9 /* Num bitmaps */, &m_Bitmaps[243] /* Bitmap */, TRUE /* Cyclic anim */, 100 /* Frame delay */}, // 127
- // Aerial support bonus
- {20/* Num bitmaps */, &m_Bitmaps[154] /* Bitmap */, TRUE /* Cyclic anim */, 100 /* Frame delay */}, // 128
- // Faster fire rate bonus
- {20/* Num bitmaps */, &m_Bitmaps[194] /* Bitmap */, TRUE /* Cyclic anim */, 100 /* Frame delay */}, // 129
- // Shield repair bonus
- {9 /* Num bitmaps */, &m_Bitmaps[234] /* Bitmap */, TRUE /* Cyclic anim */, 100 /* Frame delay */}, // 130
- // Game over animation
- {60/* Num bitmaps */, &m_Bitmaps[252] /* Bitmap */, TRUE /* Cyclic anim */, 66 /* Frame delay */}, // 131
- // Bomber
- {1 /* Num bitmaps */, &m_Bitmaps[312] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 132
- {1 /* Num bitmaps */, &m_Bitmaps[313] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 133
- {1 /* Num bitmaps */, &m_Bitmaps[314] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 134
- {1 /* Num bitmaps */, &m_Bitmaps[315] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 135
- {1 /* Num bitmaps */, &m_Bitmaps[316] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 136
- {1 /* Num bitmaps */, &m_Bitmaps[317] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 137
- {1 /* Num bitmaps */, &m_Bitmaps[318] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 138
- {1 /* Num bitmaps */, &m_Bitmaps[319] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 139
- {1 /* Num bitmaps */, &m_Bitmaps[320] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 140
- {1 /* Num bitmaps */, &m_Bitmaps[321] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 141
- {1 /* Num bitmaps */, &m_Bitmaps[322] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 142
- {1 /* Num bitmaps */, &m_Bitmaps[323] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 143
- {1 /* Num bitmaps */, &m_Bitmaps[324] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 144
- {1 /* Num bitmaps */, &m_Bitmaps[325] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 145
- {1 /* Num bitmaps */, &m_Bitmaps[326] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 146
- {1 /* Num bitmaps */, &m_Bitmaps[327] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 147
- {1 /* Num bitmaps */, &m_Bitmaps[328] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 148
- {1 /* Num bitmaps */, &m_Bitmaps[329] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 149
- {1 /* Num bitmaps */, &m_Bitmaps[330] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 150
- {1 /* Num bitmaps */, &m_Bitmaps[331] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 151
- {1 /* Num bitmaps */, &m_Bitmaps[332] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 152
- {1 /* Num bitmaps */, &m_Bitmaps[333] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 153
- {1 /* Num bitmaps */, &m_Bitmaps[334] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 154
- {1 /* Num bitmaps */, &m_Bitmaps[335] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 155
- {11/* Num bitmaps */, &m_Bitmaps[336] /* Bitmap */, FALSE /* Cyclic anim */,120/* Frame delay */}, // 156
- {1 /* Num bitmaps */, &m_Bitmaps[347] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */} // 157
- };
- CImageManager::ImageInfoType CImageManager::m_ImagesInfo[] = {
- // Image 0 (TANK1): 24 SubImages
- {
- 24, // Number of sub images
- &m_SubImages[ 0]// Pointer to 1st sub-image
- },
- // Image 1 (TANK2): 24 SubImages
- {
- 24, // Number of sub images
- &m_SubImages[24]// Pointer to 1st sub-image
- },
- // Image 2 (TANK3): 24 SubImages
- {
- 24, // Number of sub images
- &m_SubImages[48]// Pointer to 1st sub-image
- },
- // Image 3 (TANK4): 24 SubImages
- {
- 24, // Number of sub images
- &m_SubImages[72]// Pointer to 1st sub-image
- },
- // Image 4 (TANK_EXPLODE): 1 SubImage - 16 frames
- {
- 1, // Number of sub images
- &m_SubImages[120] // Pointer to 1st sub-image
- },
- // Image 5 (SHELL): 24 SubImages
- {
- 24, // Number of sub images
- &m_SubImages[96]// Pointer to 1st sub-image
- },
- // Image 6 (SHELL_EXPLODE): 1 SubImage - 28 frames
- {
- 1, // Number of sub images
- &m_SubImages[121] // Pointer to 1st sub-image
- },
- // Image 7 (BULLET): 1 SubImage
- {
- 1, // Number of sub images
- &m_SubImages[122] // Pointer to 1st sub-image
- },
- // Image 8 (BOARD): 1 SubImage
- {
- 1, // Number of sub images
- &m_SubImages[123] // Pointer to 1st sub-image
- },
- // Image 9 (MINE): 1 SubImage - 2 frame
- {
- 1, // Number of sub images
- &m_SubImages[124] // Pointer to 1st sub-image
- },
- // Image 10 (Shells bonus): 1 SubImage - 20 frames
- {
- 1, // Number of sub images
- &m_SubImages[125] // Pointer to 1st sub-image
- },
- // Image 11 (Bullets bonus): 1 SubImage - 20 frames
- {
- 1, // Number of sub images
- &m_SubImages[126] // Pointer to 1st sub-image
- },
- // Image 12 (Mines bonus): 1 SubImage - 9 frames
- {
- 1, // Number of sub images
- &m_SubImages[127] // Pointer to 1st sub-image
- },
- // Image 13 (Aerial support bonus): 1 SubImage - 20 frames
- {
- 1, // Number of sub images
- &m_SubImages[128] // Pointer to 1st sub-image
- },
- // Image 14 (Faster fire rate bonus): 1 SubImage - 20 frames
- {
- 1, // Number of sub images
- &m_SubImages[129] // Pointer to 1st sub-image
- },
- // Image 15 (Shield repair bonus): 1 SubImage - 9 frames
- {
- 1, // Number of sub images
- &m_SubImages[130] // Pointer to 1st sub-image
- },
- // Image 16 (GameOver animation): 1 SubImage - 60 frames
- {
- 1, // Number of sub images
- &m_SubImages[131] // Pointer to 1st sub-image
- },
- // Image 17 (Bomber): 24 SubImages
- {
- 24, // Number of sub images
- &m_SubImages[132] // Pointer to 1st sub-image
- },
- // Image 18 (Falling bomb): 1 SubImage - 11 frames
- {
- 1, // Number of sub images
- &m_SubImages[156] // Pointer to 1st sub-image
- },
- // Image 19 (zombie overaly): 1 Sub image - 1 frame
- {
- 1, // Number of sub images
- &m_SubImages[157] // Pointer to 1st sub-image
- }
- };
- #endif