Game.h
上传用户:whgydz
上传日期:2007-01-12
资源大小:2259k
文件大小:1k
- // Game.h: interface for the CGame class.
- //
- //////////////////////////////////////////////////////////////////////
- #if !defined(AFX_GAME_H__687221F3_ACFF_4D66_97DB_88AB70E0CA59__INCLUDED_)
- #define AFX_GAME_H__687221F3_ACFF_4D66_97DB_88AB70E0CA59__INCLUDED_
- #if _MSC_VER > 1000
- #pragma once
- #endif // _MSC_VER > 1000
- #include <d3dx8.h>
- #include "Base.h"
- #include "Cuboid.h"
- #include "Terrain.h"
- #include "Sphere.h"
- #include "Cone.h"
- #include "Cylinder.h"
- #include "Mesh.h"
- class CGame : public CBase
- {
- public:
- bool Initialise(HWND hWnd, UINT nWidth, UINT nHeight);
- void GameLoop();
- LPDIRECT3DDEVICE8 GetDevice();
- CGame();
- virtual ~CGame();
- private:
- bool InitialiseLights();
- D3DFORMAT CheckDisplayMode(UINT nWidth, UINT nHeight, UINT nDepth);
- bool InitialiseGame();
- bool InitialiseD3D(HWND hWnd, UINT nWidth, UINT nHeight);
- void Render();
- LPDIRECT3D8 m_pD3D;
- LPDIRECT3DDEVICE8 m_pD3DDevice;
- void SetupCamera();
-
- DWORD m_dwFrames;
- DWORD m_dwStartTime;
- DWORD m_dwEndTime;
- DWORD m_dwTotalPolygons;
- CMesh* m_pMesh1;
- CMesh* m_pMesh2;
- CMesh* m_pMesh3;
- };
- #endif // !defined(AFX_GAME_H__687221F3_ACFF_4D66_97DB_88AB70E0CA59__INCLUDED_)