Terrain.h
上传用户:whgydz
上传日期:2007-01-12
资源大小:2259k
文件大小:2k
- // Terrain.h: interface for the CTerrain class.
- //
- //////////////////////////////////////////////////////////////////////
- #if !defined(AFX_TERRAIN_H__605B63BD_B46A_44BF_A2F2_573132F97949__INCLUDED_)
- #define AFX_TERRAIN_H__605B63BD_B46A_44BF_A2F2_573132F97949__INCLUDED_
- #if _MSC_VER > 1000
- #pragma once
- #endif // _MSC_VER > 1000
- #include <d3dx8.h>
- #include "Base.h"
- //Define a FVF for our terrain
- #define TERRAIN_D3DFVF_CUSTOMVERTEX (D3DFVF_XYZ|D3DFVF_NORMAL|D3DFVF_TEX1)
- class CTerrain : public CBase
- {
- private:
- //Define a custom vertex for our terrain
- struct TERRAIN_CUSTOMVERTEX
- {
- FLOAT x, y, z; //Position of vertex in 3D space
- FLOAT nx, ny, nz; //Lighting Normal
- FLOAT tu, tv; //Texture coordinates
- };
- public:
- bool SetMaterial(D3DCOLORVALUE rgbaDiffuse, D3DCOLORVALUE rgbaAmbient, D3DCOLORVALUE rgbaSpecular, D3DCOLORVALUE rgbaEmissive, float rPower);
- bool SetTexture(const char* szTextureFilePath);
- DWORD Render();
- CTerrain(LPDIRECT3DDEVICE8 pD3DDevice, WORD wRows = 10, WORD wCols = 10, float rTileSize = 1.0, WORD wMaxHeight = 10);
- virtual ~CTerrain();
- private:
- bool CreateIndexBuffer();
- bool UpdateVertices();
- bool CreateVertexBuffer();
- LPDIRECT3DDEVICE8 m_pD3DDevice;
- LPDIRECT3DVERTEXBUFFER8 m_pVertexBuffer;
- LPDIRECT3DTEXTURE8 m_pTexture;
- D3DMATERIAL8 m_matMaterial;
- LPDIRECT3DINDEXBUFFER8 m_pIndexBuffer;
- WORD m_wRows;
- WORD m_wCols;
- WORD m_wMaxHeight;
- float m_rTileSize;
- DWORD m_dwNumOfVertices;
- DWORD m_dwNumOfIndices;
- DWORD m_dwNumOfPolygons;
- };
- #endif // !defined(AFX_TERRAIN_H__605B63BD_B46A_44BF_A2F2_573132F97949__INCLUDED_)