Cuboid.h
上传用户:whgydz
上传日期:2007-01-12
资源大小:2259k
文件大小:2k
- // Cuboid.h: interface for the CCuboid class.
- //
- //////////////////////////////////////////////////////////////////////
- #if !defined(AFX_CUBOID_H__AE25AF5F_AE56_48F5_99DC_47CAAA14F245__INCLUDED_)
- #define AFX_CUBOID_H__AE25AF5F_AE56_48F5_99DC_47CAAA14F245__INCLUDED_
- #if _MSC_VER > 1000
- #pragma once
- #endif // _MSC_VER > 1000
- #include <d3dx8.h>
- #include "Helper.h"
- //Define a FVF for our cubiods
- #define CUBOID_D3DFVF_CUSTOMVERTEX (D3DFVF_XYZ|D3DFVF_NORMAL|D3DFVF_TEX1)
- class CCuboid
- {
- private:
- //Define a custom vertex for our cubiods
- struct CUBOID_CUSTOMVERTEX
- {
- FLOAT x, y, z; //Position of vertex in 3D space
- FLOAT nx, ny, nz; //Lighting Normal
- FLOAT tu, tv; //Texture coordinates
- };
- public:
- bool SetMaterial(D3DCOLORVALUE rgbaDiffuse, D3DCOLORVALUE rgbaAmbient, D3DCOLORVALUE rgbaSpecular, D3DCOLORVALUE rgbaEmissive, float rPower);
- bool SetTexture(const char* szTextureFilePath);
- bool SetPosition(float x, float y, float z);
- bool SetSize(float rWidth, float rHeight, float rDepth);
- bool Render();
- CCuboid(LPDIRECT3DDEVICE8 pD3DDevice);
- virtual ~CCuboid();
- private:
- D3DVECTOR GetTriangeNormal(D3DXVECTOR3* vVertex1, D3DXVECTOR3* vVertex2, D3DXVECTOR3* vVertex3);
- bool UpdateVertices();
- HRESULT CreateVertexBuffer();
- LPDIRECT3DDEVICE8 m_pD3DDevice;
- LPDIRECT3DVERTEXBUFFER8 m_pVertexBuffer;
- LPDIRECT3DTEXTURE8 m_pTexture;
- D3DMATERIAL8 m_matMaterial;
-
- float m_rWidth;
- float m_rHeight;
- float m_rDepth;
- float m_rX;
- float m_rY;
- float m_rZ;
- };
- #endif // !defined(AFX_CUBOID_H__AE25AF5F_AE56_48F5_99DC_47CAAA14F245__INCLUDED_)