资源说明:这是盖莫游戏引擎2.1.1的SDK
(c++)编写
内置30多个小demo程序
- stdcrisisrank.lua
- material.lua
- camera.lua
- crisisrank.lua
- bgcolor.lua
- config.txt
- light.lua
- fog.lua
- tunnel.lua
- material.lua
- audio.lua
- terrain.lua
- config.lua
- particle2.lua
- skybox.lua
- camera1.lua
- light.lua
- fog.lua
- particle1.lua
- color1.lua
- ʶ
- ʶ
- Makefile.win
- engine.rc
- demo_private.h
- demo_private.rc
- ʶ
- main.cpp
- ʶ
- Makefile.win
- engine.rc
- demo_private.h
- demo_private.rc
- main.cpp
- Makefile.win
- engine.rc
- demo_private.h
- demo_private.rc
- main.cpp
- Makefile.win
- engine.rc
- demo_private.h
- demo_private.rc
- main.cpp
- Makefile.win
- engine.rc
- demo_private.h
- demo_private.rc
- main.cpp
- Makefile.win
- engine.rc
- demo_private.h
- demo_private.rc
- main.cpp
- Makefile.win
- engine.rc
- demo_private.h
- demo_private.rc
- 3ds-
- main.cpp
- -
- Makefile.win
- engine.rc
- demo_private.h
- demo_private.rc
- main.cpp
- ʲõ+=+_.layout
- ʲõ+=+_.cbp
- Makefile.win
- ʲõ+=+_.dev
- engine.rc
- demo_private.h
- demo_private.rc
- ʲõ+=+_.bmarks
- main.cpp
- ʲõ+=+_.depend
- +
- Makefile.win
- engine.rc
- demo_private.h
- demo_private.rc
- main.cpp
- Makefile.win
- -
- engine.rc
- demo_private.h
- demo_private.rc
- main.cpp
- Makefile.win
- engine.rc
- demo_private.h
- +
- demo_private.rc
- main.cpp
- Makefile.win
- md2-
- engine.rc
- demo_private.h
- demo_private.rc
- main.cpp
- -
- -
- Makefile.win
- -
- engine.rc
- main.cpp
- -
- Makefile.win
- -
- engine.rc
- demo_private.h
- demo_private.rc
- main.cpp
- -
- Makefile.win
- engine.rc
- demo_private.h
- demo_private.rc
- -
- main.cpp
- Makefile.win
- -
- engine.rc
- demo_private.h
- demo_private.rc
- main.cpp
- Makefile.win
- engine.rc
- demo_private.h
- demo_private.rc
- main.cpp
- BoingBall.dev
- Makefile.win
- engine.rc
- demo_private.h
- demo_private.rc
- -+
- main.cpp
- Makefile.win
- engine.rc
- demo_private.h
- demo_private.rc
- main.cpp
- Makefile.win
- engine.rc
- demo_private.h
- demo_private.rc
- main.cpp
- Makefile.win
- engine.rc
- demo_private.h
- +
- demo_private.rc
- main.cpp
- ʶ
- ʶ
- Makefile.win
- engine.rc
- demo_private.h
- demo_private.rc
- ʶ
- main.cpp
- ʶ
- Makefile.win
- engine.rc
- demo_private.h
- demo_private.rc
- main.cpp
- Makefile.win
- engine.rc
- demo_private.h
- demo_private.rc
- main.cpp
- Makefile.win
- engine.rc
- demo_private.h
- demo_private.rc
- +
- main.cpp
- material.lua
- particle.lua
- light.lua
- fog.lua
- libGEngine.def
- cpplint.py
- GEngine_private.rc
- Makefile.win
- GEngine_private.h
- GEngine.dev
- GEngine.layout
- filesystem.hpp
- activemodel.hpp
- texture.hpp
- frustum.hpp
- unicode.hpp
- line.inl
- vector.inl
- textmanager.hpp
- texturemanager.hpp
- udt.hpp
- utility.hpp
- luacontext.hpp
- trinode.hpp
- version.hpp
- imagemanager.hpp
- ActiveModelManager.hpp
- serialization.hpp
- thread.hpp
- rect.hpp
- quaternion.hpp
- audiodevice.hpp
- gmodel.hpp
- animationmanager.hpp
- file.hpp
- rectobject.inl
- aabb3.hpp
- plane.inl
- manager.hpp
- math.hpp
- quaternion.inl
- lightmanager.hpp
- cameramanager.hpp
- debug.hpp
- configfile.hpp
- cone.inl
- triangle.inl
- light.hpp
- gmodel.inl
- vector.hpp
- time.hpp
- matrix.inl
- random.hpp
- sphere.inl
- ResLoader.hpp
- particlesystem.hpp
- device.hpp
- algorithm.hpp
- scenenode.hpp
- physics.hpp
- polygon.inl
- animation.hpp
- timer.hpp
- trinode.inl
- matrix.hpp
- videodriver.hpp
- aabb3.inl
- ray.inl
- count.hpp
- terrain.hpp
- tree.hpp
- math.inl
- text.hpp
- fog.hpp
- manual.hpp
- mousepick.hpp
- gaimo.hpp
- camera.hpp
- vertex.hpp
- capsule.inl
- descriptor.hpp
- config.hpp
- event.hpp
- materialmanager.hpp
- cameracontroller.hpp
- alignedallocator.hpp
- quadtree.hpp
- PhysicsHinge2Joint.hpp
- PhysicsHingeJoint.hpp
- PhysicsLMotorJoint.hpp
- PhysicsPRJoint.hpp
- PhysicsBody.hpp
- PhysicsJoint.hpp
- PhysicsContactJoint.hpp
- PhysicsBallJoint.hpp
- PhysicsMass.hpp
- PhysicsGeom.hpp
- PhysicsBox.hpp
- PhysicsUniversalJoint.hpp
- PhysicsNullJoint.hpp
- PhysicsSliderJoint.hpp
- octree.hpp
- LensFlare.hpp
- window.hpp
- videoplayer.hpp
- ModelManager.hpp
- opengl.hpp
- image.hpp
- geometry.hpp
- unicode.inl
- color.hpp
- define.hpp
- rect.inl
- log.hpp
- model.hpp
- resourcemanager.hpp
- input.hpp
- rectobject.hpp
- euler.hpp
- particle.hpp
- cylinder.inl
- object.hpp
- renderable.hpp
- material.hpp
- resource.hpp
- scenemanager.hpp
- tree.inl
- demo_list.txt
- visit_each.h
- connection.h
- object.h
- sigc++.h
- functor_trait.h
- ptr_fun.h
- slot_base.h
- slot.h
- mem_fun.h
- functors.h
- signal_base.h
- object_slot.h
- slot.h
- hide.h
- bind.h
- limit_reference.h
- adaptor_trait.h
- select.h
- base.h
- lambda.h
- group.h
- operator.h
- compose.h
- hide.h
- exception_catch.h
- bind.h
- bind_return.h
- retype_return.h
- deduce_result_type.h
- bound_argument.h
- retype.h
- adaptors.h
- type_traits.h
- bind_return.h
- retype_return.h
- class_slot.h
- signal.h
- trackable.h
- method_slot.h
- reference_wrapper.h
- retype.h
- LuaPlusAddons.h
- luace.h
- LuaLink.h
- LuaState.inl
- LuaStackObject.h
- LuaStateOutFile.h
- LuaState.h
- LuaAutoBlock.h
- LuaStackTableIterator.h
- LuaObject.h
- LuaPlusFunctions.h
- LuaPlus.h
- LuaTableIterator.h
- LuaPlusCD.h
- LuaObject.inl
- LuaHelper.h
- lua.h
- lauxlib.h
- lualib.h
- LuaStackObject.inl
- odecpp_collision.h
- odecpp.h
- common.h
- export-dif.h
- matrix.h
- rotation.h
- timer.h
- memory.h
- collision_trimesh.h
- odeconfig.h
- misc.h
- compatibility.h
- objects.h
- mass.h
- odecpp_collision.h
- contact.h
- error.h
- odeinit.h
- odemath.h
- collision_space.h
- odecpp.h
- ode.h
- collision.h
- sigslot.h
- sigslot.hpp
- SmallObj.h
- LokiTypeInfo.h
- TypelistMacros.h
- OrderedStatic.h
- Factory.h
- EmptyType.h
- NullType.h
- Checker.h
- RefToValue.h
- ScopeGuard.h
- LevelMutex.h
- SPCachedFactory.h
- SafeFormat.h
- Singleton.h
- Register.h
- SafeBits.h
- Tuple.h
- StrongPtr.h
- Threads.h
- SmartPtr.h
- Pimpl.h
- CheckReturn.h
- Sequence.h
- CachedFactory.h
- AssocVector.h
- static_check.h
- Functor.h
- Typelist.h
- Allocator.h
- TypeManip.h
- LokiExport.h
- AbstractFactory.h
- yasli_protocols.h
- yasli_traits.h
- yasli_fill_iterator.h
- yasli_vector.h
- platform.h
- yasli_memory.h
- random.h
- HierarchyGenerators.h
- Key.h
- Function.h
- ConstPolicy.h
- Visitor.h
- flex_string_details.h
- simplestringstorage.h
- cowstringopt.h
- flex_string_shell.h
- flex_string.h
- vectorstringstorage.h
- smallstringopt.h
- allocatorstringstorage.h
- TypeTraits.h
- DataGenerators.h
- LockingPtr.h
- MultiMethods.h
- Task.h
- Config.h
- SynchronousExecutor.h
- Thread.h
- Cancelable.h
- Runnable.h
- PrioritySemaphore.h
- ConcurrentExecutor.h
- PriorityInheritanceMutex.h
- Mutex.h
- Time.h
- ThreadLocalImpl.h
- BlockingQueue.h
- CountingSemaphore.h
- AtomicCount.h
- FastRecursiveMutex.h
- ZThread.h
- Singleton.h
- PriorityCondition.h
- ClassLockable.h
- RecursiveMutex.h
- NonCopyable.h
- ReadWriteLock.h
- FastMutex.h
- BoundedQueue.h
- Barrier.h
- LockedQueue.h
- PriorityMutex.h
- Lockable.h
- Executor.h
- Exceptions.h
- FairReadWriteLock.h
- ThreadLocal.h
- Condition.h
- CountedPtr.h
- Semaphore.h
- Waitable.h
- MonitoredQueue.h
- Queue.h
- Priority.h
- PoolExecutor.h
- ThreadedExecutor.h
- BiasedReadWriteLock.h
- GuardedClass.h
- Guard.h
- rapidxml_print.hpp
- rapidxml_iterators.hpp
- rapidxml_utils.hpp
- rapidxml.hpp
- license.txt
- hobgoblin.MD2
- starscream.md2
- TRIS.MD2
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