deferred_post_debug.material
资源名称:3dwind2.0.rar [点击查看]
上传用户:xhbjoy
上传日期:2014-10-07
资源大小:38068k
文件大小:3k
源码类别:
游戏引擎
开发平台:
Visual C++
- material DeferredShading/Post/ShowNormal
- {
- technique
- {
- pass
- {
- cull_hardware none
- cull_software none
- depth_func always_pass
- fragment_program_ref DeferredShading/post/hlsl/ShowNormal_ps
- {
- }
- vertex_program_ref DeferredShading/post/hlsl/vs
- {
- }
- texture_unit
- {
- tex_address_mode clamp
- filtering none
- }
- texture_unit
- {
- tex_address_mode clamp
- filtering none
- }
- }
- }
- technique
- {
- pass
- {
- cull_hardware none
- cull_software none
- depth_func always_pass
- fragment_program_ref DeferredShading/post/glsl/ShowNormal_ps
- {
- }
- vertex_program_ref DeferredShading/post/glsl/vs
- {
- }
- texture_unit
- {
- tex_address_mode clamp
- filtering none
- }
- texture_unit
- {
- tex_address_mode clamp
- filtering none
- }
- }
- }
- }
- material DeferredShading/Post/ShowDS
- {
- technique
- {
- pass
- {
- cull_hardware none
- cull_software none
- depth_func always_pass
- fragment_program_ref DeferredShading/post/hlsl/ShowDS_ps
- {
- }
- vertex_program_ref DeferredShading/post/hlsl/vs
- {
- }
- texture_unit
- {
- tex_address_mode clamp
- filtering none
- }
- texture_unit
- {
- tex_address_mode clamp
- filtering none
- }
- }
- }
- technique
- {
- pass
- {
- cull_hardware none
- cull_software none
- depth_func always_pass
- fragment_program_ref DeferredShading/post/glsl/ShowDS_ps
- {
- }
- vertex_program_ref DeferredShading/post/glsl/vs
- {
- }
- texture_unit
- {
- tex_address_mode clamp
- filtering none
- }
- texture_unit
- {
- tex_address_mode clamp
- filtering none
- }
- }
- }
- }
- material DeferredShading/Post/ShowColour
- {
- technique
- {
- pass
- {
- cull_hardware none
- cull_software none
- depth_func always_pass
- fragment_program_ref DeferredShading/post/hlsl/ShowColour_ps
- {
- }
- vertex_program_ref DeferredShading/post/hlsl/vs
- {
- }
- texture_unit
- {
- tex_address_mode clamp
- filtering none
- }
- texture_unit
- {
- tex_address_mode clamp
- filtering none
- }
- }
- }
- technique
- {
- pass
- {
- cull_hardware none
- cull_software none
- depth_func always_pass
- fragment_program_ref DeferredShading/post/glsl/ShowColour_ps
- {
- }
- vertex_program_ref DeferredShading/post/glsl/vs
- {
- }
- texture_unit
- {
- tex_address_mode clamp
- filtering none
- }
- texture_unit
- {
- tex_address_mode clamp
- filtering none
- }
- }
- }
- }