资源说明:更新了原来的OGRE场景编辑器,希望各位下载这个。
- OGRESceneMgr.h
- ImportParticle2.cpp
- SkyDomeDlg.h
- MoveMeshDlg.cpp
- SkyPlaneDlg.cpp
- SetShadowTechnich.cpp
- OGRESceneMgrView.cpp
- IndexToParticleName.cpp
- MoveMeshDlg.h
- SkyStyleChoose.cpp
- ImportSceneParticle.h
- FromIndexToName.h
- OGRESceneMgrView.h
- SkyBoxDlg.h
- SetShadowTechnich.h
- SetTetureDlg.cpp
- ImportParticle.h
- ImportSceneMesh.h
- stdafx.h
- ImportParticle.cpp
- ReadMe.txt
- SetTetureDlg.h
- ScaleSetDlg.cpp
- axex.txt
- MainFrm.cpp
- RotateSetDlg.h
- SkyDomeDlg.cpp
- FromIndexToName.cpp
- ScaleSetDlg.h
- stdafx.cpp
- SkyBoxDlg.cpp
- IndexToParticleName.h
- OGRESceneMgr.cpp
- SkyStyleChoose.h
- SkyPlaneDlg.h
- OGRESceneMgrDoc.cpp
- OGRESceneMgr.vcproj
- ImportParticle2.h
- OGRESceneMgr.rc
- ImportSceneMesh.cpp
- MainFrm.h
- resource.h
- RotateSetDlg.cpp
- OGRESceneMgrDoc.h
- ImportSceneParticle.cpp
- OGRESceneMgr.manifest
- OGRESceneMgr.rc2
- sample.fontdef
- Example.particle
- smoke.particle
- emitted_emitter.particle
- Example-Water.particle
- deferred_post_debug.material
- deferred_post_multipass.material
- deferred_post_onepass.glsl.program
- deferred_post_onepass.hlsl.program
- deferred_post_minilight.hlsl.program
- deferred_post_debug.hlsl.program
- deferred.hlsl.program
- deferred.material
- deferred_post_onepass.material
- deferreddemo.material
- deferred_post_multipass.glsl.program
- COPYING
- deferred_post_minilight.glsl.program
- deferred_post_minilight.material
- deferred_post_debug.glsl.program
- deferred.glsl.program
- nm_ps.hlsl
- nm_vs.hlsl
- vs.hlsl
- notex_ps.hlsl
- nm_notex_ps.hlsl
- ps.hlsl
- nm_notex_ps.glsl
- ps.glsl
- nm_ps.glsl
- vs.glsl
- nm_vs.glsl
- notex_ps.glsl
- LightMaterial_vs.hlsl
- Ambient_ps.hlsl
- GlobalLight_ps.hlsl
- LightMaterial_ps.hlsl
- SinglePass_ps.hlsl
- ShowColour_ps.hlsl
- ShowDS_ps.hlsl
- ShowNormal_ps.hlsl
- vs.hlsl
- LightMaterial_ps.glsl
- vs.glsl
- ShowNormal_ps.glsl
- ShowColour_ps.glsl
- LightMaterial_vs.glsl
- SinglePass_ps.glsl
- GlobalLight_ps.glsl
- Ambient_ps.glsl
- ShowDS_ps.glsl
- deferred_post_multipass.hlsl.program
- terrain.cfg
- Example.material
- Ocean.material
- facial.material
- hdr.material
- Hurt.material
- Example-Water.material
- DepthShadowmap.material
- Ocean.controls
- Tiling.material
- Embossed.material
- Glass.material
- Examples-Advanced.material
- OldMovie.material
- StdQuad_vp.program
- Bloom.material
- OffsetMapping.material
- DOF.material
- Ogre.material
- VarianceShadowmap.material
- Laplace.material
- Examples.compositor
- smoke.material
- HeatVision.material
- Example-DynTex.material
- RZR-002.material
- Posterize.material
- OldTV.material
- MotionBlur.material
- BlackAndWhite.material
- instancing.material
- SharpenEdges.material
- Examples.program
- Invert.material
- hdr_bloom.glsl
- Blur_ps.glsl
- OffsetMapping.hlsl
- OldMovieFP.cg
- Grass.cg
- oceanGLSL.frag
- hdr_tonemap_util.glsl
- instancing.cg
- varianceshadowcastervp.cg
- oceanHLSL_Cg.frag
- GlassFP.cg
- SharpenEdgesFP.cg
- DepthShadowmapReceiverVp.glsl
- PosterizeFP.cg
- hdr.cg
- DepthShadowmapNormalMapReceiverVp.glsl
- instancingVp.glsl
- Blur0_vs11.hlsl
- skinningTwoWeightsShadowCasterVp.glsl
- OffsetMappingVp.glsl
- OffsetMappingFp.glsl
- hdr_downscale3x3brightpass.glsl
- Ocean2HLSL_Cg.vert
- OffsetMapping.cg
- Blur1_vs.glsl
- StdQuad_vp.cg
- Ocean2HLSL_Cg.frag
- Bloom_vs11.hlsl
- Example_BumpMapping.cg
- Bloom_ps20.hlsl
- DepthShadowmapNormalMapReceiverFp.glsl
- varianceshadowcasterfp.cg
- varianceshadowreceiverfp.cg
- Blur1_vs11.hlsl
- Example_CelShading.cg
- oceanGLSL.vert
- crowdVp.glsl
- DepthShadowmapCasterFp.glsl
- OldTV.cg
- hdr.hlsl
- varianceshadowreceivervp.cg
- Ocean2GLSL.frag
- StdQuad_vp.glsl
- Example_Fresnel.cg
- oceanHLSL_Cg.vert
- DepthShadowmapCasterVp.glsl
- skinningTwoWeightsVp.glsl
- Ocean2GLSL.vert
- hdr_finalToneMapping.glsl
- TilingFP.cg
- Example_Projection.cg
- Example_Basic.hlsl
- hdr_downscale2x2luminence.glsl
- hdr_downscale3x3.glsl
- DepthShadowmapReceiverFp.glsl
- OffsetMapping_specular.asm
- Blur1_ps20.hlsl
- Example_FresnelPS.asm
- Combine_fp.cg
- Blur0_ps20.hlsl
- InvertFP.cg
- AmbientOneTexture.glsl
- DepthShadowmap.hlsl
- Blur0_vs.glsl
- DOF_ps.cg
- GrayScale.cg
- Example_Basic.cg
- HeatVision.cg
- LaplaceFP.cg
- Example-DynTex.overlay
- Compositor.overlay
- Example-CubeMapping.overlay
- BasicOgreGuiTemplates.inc
- Shadows.overlay
- Example-Water.overlay
- DP3.overlay
- chiropteraDM.txt
- InstancingDemo.layout
- OceanDemoCegui.config
- bluehighway-12.font
- Font.xsd
- Falagard.xsd
- Imageset.xsd
- GUIScheme.xsd
- cegui8.layout
- shadows.layout
- GUILayout.xsd
- ogregui.layout
- CompositorDemoCegui.config
- CompositorDemo.layout
- TaharezLook.imageset
- bluehighway-8.font
- TaharezLookSkin.scheme
- facial.layout
- TaharezLookWidgetAliases.scheme
- CrowdDemo.layout
- TaharezLook.looknfeel
- bluehighway-10.font
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