Example.material
资源名称:3dwind2.0.rar [点击查看]
上传用户:xhbjoy
上传日期:2014-10-07
资源大小:38068k
文件大小:14k
源码类别:
游戏引擎
开发平台:
Visual C++
- material Examples/EnvMappedRustySteel
- {
- technique
- {
- pass
- {
- texture_unit
- {
- texture RustySteel.jpg
- }
- texture_unit
- {
- texture spheremap.png
- colour_op_ex add src_texture src_current
- colour_op_multipass_fallback one one
- env_map spherical
- }
- }
- }
- }
- material Examples/OgreLogo
- {
- technique
- {
- pass
- {
- ambient 0.8 0.8 0.8
- texture_unit
- {
- texture ogrelogo.png
- }
- }
- }
- }
- material Examples/DarkMaterial
- {
- technique
- {
- pass
- {
- ambient 0.1 0.1 0.1
- texture_unit
- {
- texture BeachStones.jpg
- }
- }
- }
- }
- material Examples/SpaceSkyBox
- {
- technique
- {
- pass
- {
- lighting off
- depth_write off
- texture_unit
- {
- cubic_texture stevecube.jpg separateUV
- tex_address_mode clamp
- }
- }
- }
- }
- material Examples/SceneSkyBox1
- {
- technique
- {
- pass
- {
- lighting off
- depth_write off
- texture_unit
- {
- cubic_texture cubemap_fr.jpg cubemap_bk.jpg cubemap_lf.jpg cubemap_rt.jpg cubemap_up.jpg cubemap_dn.jpg separateUV
- tex_address_mode clamp
- }
- }
- }
- }
- material Examples/SceneCubeMap1
- {
- technique
- {
- pass
- {
- lighting off
- texture_unit
- {
- cubic_texture cubemap.jpg combinedUVW
- tex_address_mode clamp
- env_map cubic_reflection
- }
- }
- }
- }
- material Examples/SceneSkyBox2
- {
- technique
- {
- pass
- {
- lighting off
- depth_write off
- texture_unit
- {
- cubic_texture cubescene_fr.jpg cubescene_bk.jpg cubescene_lf.jpg cubescene_rt.jpg cubescene_up.jpg cubescene_dn.jpg separateUV
- tex_address_mode clamp
- }
- }
- }
- }
- material Examples/SceneCubeMap2
- {
- technique
- {
- pass
- {
- lighting off
- texture_unit
- {
- cubic_texture cubescene.jpg combinedUVW
- tex_address_mode clamp
- env_map cubic_reflection
- }
- }
- }
- }
- material Examples/CloudyNoonSkyBox
- {
- technique
- {
- pass
- {
- lighting off
- depth_write off
- texture_unit
- {
- cubic_texture cloudy_noon.jpg separateUV
- tex_address_mode clamp
- }
- }
- }
- }
- material Examples/StormySkyBox
- {
- technique
- {
- pass
- {
- lighting off
- depth_write off
- texture_unit
- {
- cubic_texture stormy.jpg separateUV
- tex_address_mode clamp
- }
- }
- }
- }
- fragment_program Examples/MorningSkyBoxHDRfp cg
- {
- source hdr.cg
- entry_point morningskybox_fp
- profiles ps_2_0 arbfp1
- }
- material Examples/MorningSkyBox
- {
- technique
- {
- pass
- {
- lighting off
- depth_write off
- texture_unit
- {
- cubic_texture morning.jpg separateUV
- tex_address_mode clamp
- }
- }
- }
- // HDR technique (fake)
- technique
- {
- scheme HDR
- pass
- {
- lighting off
- depth_write off
- vertex_program_ref Ogre/BasicVertexPrograms/AmbientOneTexture
- {
- param_named_auto worldViewProj worldviewproj_matrix
- param_named ambient float4 1 1 1 1
- }
- fragment_program_ref Examples/MorningSkyBoxHDRfp
- {
- }
- texture_unit
- {
- cubic_texture morning.jpg separateUV
- tex_address_mode clamp
- }
- }
- }
- }
- fragment_program Examples/MorningCubeMapHDRfp cg
- {
- source hdr.cg
- entry_point morningcubemap_fp
- profiles ps_2_0 arbfp1
- }
- material Examples/MorningCubeMap
- {
- technique
- {
- pass
- {
- lighting off
- texture_unit
- {
- cubic_texture morning.jpg combinedUVW
- tex_address_mode clamp
- env_map cubic_reflection
- }
- }
- }
- // HDR technique (fake)
- technique
- {
- scheme HDR
- pass
- {
- lighting off
- fragment_program_ref Examples/MorningCubeMapHDRfp
- {
- }
- texture_unit
- {
- cubic_texture morning.jpg combinedUVW
- tex_address_mode clamp
- env_map cubic_reflection
- }
- }
- }
- }
- material Examples/EveningSkyBox
- {
- technique
- {
- pass
- {
- lighting off
- depth_write off
- texture_unit
- {
- cubic_texture evening.jpg separateUV
- tex_address_mode clamp
- }
- }
- }
- }
- material Examples/CloudySky
- {
- technique
- {
- pass
- {
- lighting off
- depth_write off
- texture_unit
- {
- texture clouds.jpg
- scroll_anim 0.15 0
- }
- }
- }
- }
- material Examples/RustySteel
- {
- technique
- {
- pass
- {
- texture_unit
- {
- texture RustySteel.jpg
- }
- }
- }
- }
- material Examples/Chrome
- {
- technique
- {
- pass
- {
- texture_unit
- {
- texture Chrome.jpg
- env_map spherical
- }
- }
- }
- }
- material Examples/SpaceSkyPlane
- {
- technique
- {
- pass
- {
- lighting off
- depth_write off
- fog_override true none
- texture_unit
- {
- texture spacesky.jpg
- }
- }
- }
- }
- material Examples/TextureEffect1
- {
- technique
- {
- pass
- {
- ambient 0.75 0.75 0.75
- cull_hardware none
- cull_software none
- texture_unit
- {
- texture BumpyMetal.jpg
- rotate_anim 0.2
- wave_xform scale_x sine 1 0.1 0 5
- wave_xform scale_y sine 0.5 0.2 0.5 3
- }
- }
- }
- }
- material Examples/TextureEffect2
- {
- technique
- {
- pass
- {
- texture_unit
- {
- texture Water02.jpg
- scroll_anim 0.5 0
- }
- }
- }
- }
- material Examples/TextureEffect3
- {
- technique
- {
- pass
- {
- ambient 0.7 0.7 0.7
- cull_hardware none
- cull_software none
- texture_unit
- {
- texture Water01.jpg
- scroll_anim -0.25 0.1
- }
- texture_unit
- {
- texture Water01.jpg
- colour_op_ex add src_texture src_current
- colour_op_multipass_fallback one one
- scroll_anim -0.1 0.25
- }
- }
- }
- }
- material Examples/TextureEffect4
- {
- technique
- {
- pass
- {
- ambient 0.3 0.3 0.3
- scene_blend colour_blend
- cull_hardware none
- cull_software none
- texture_unit
- {
- texture Water02.jpg
- scroll_anim 0.01 0.01
- }
- }
- }
- }
- material Examples/BumpyMetal
- {
- technique
- {
- pass
- {
- ambient 0.75 0.75 0.75
- cull_hardware none
- cull_software none
- texture_unit
- {
- texture BumpyMetal.jpg
- }
- }
- }
- }
- material Examples/TransparentTest
- {
- technique
- {
- pass
- {
- ambient 0.2 0.2 0.2
- scene_blend add
- depth_write off
- texture_unit
- {
- texture Water01.jpg
- scroll_anim 0.25 0
- }
- texture_unit
- {
- texture Water01.jpg
- wave_xform scroll_y sine 0 0.1 0 0.5
- }
- }
- }
- }
- material Examples/Flare
- {
- technique
- {
- pass
- {
- lighting off
- scene_blend add
- depth_write off
- texture_unit
- {
- texture flare.png
- }
- }
- }
- }
- material Examples/Flare2
- {
- technique
- {
- pass
- {
- lighting off
- scene_blend add
- depth_write off
- texture_unit
- {
- texture flaretrail.png
- }
- }
- }
- }
- material Examples/FlarePointSprite
- {
- technique
- {
- pass
- {
- lighting off
- scene_blend add
- depth_write off
- point_sprites on
- point_size 2
- point_size_attenuation on
- texture_unit
- {
- texture flare.png
- }
- }
- }
- }
- material Examples/Droplet
- {
- technique
- {
- pass
- {
- scene_blend colour_blend
- depth_write off
- texture_unit
- {
- texture basic_droplet.png
- }
- }
- }
- }
- material Examples/Hilite/Yellow
- {
- technique
- {
- pass
- {
- texture_unit
- {
- texture dkyellow.png
- }
- }
- }
- }
- material Examples/Rocky
- {
- technique
- {
- pass
- {
- ambient 0.2 0.2 0.2
- texture_unit
- {
- texture egyptrockyfull.jpg
- }
- }
- }
- }
- material Examples/10PointBlock
- {
- technique
- {
- pass
- {
- texture_unit
- {
- texture 10points.png
- }
- }
- }
- }
- material Material__25
- {
- technique
- {
- pass
- {
- texture_unit
- {
- texture texmap2.jpg
- }
- }
- }
- }
- material 2 - Default
- {
- technique
- {
- pass
- {
- texture_unit
- {
- texture MtlPlat2.jpg
- }
- }
- }
- }
- material Material #8
- {
- technique
- {
- pass
- {
- texture_unit
- {
- texture BODY.jpg
- }
- }
- }
- }
- material Material #3
- {
- technique
- {
- pass
- {
- texture_unit
- {
- texture HEAD4.jpg
- }
- }
- }
- }
- material Material #9
- {
- technique
- {
- pass
- {
- texture_unit
- {
- texture LEGS.jpg
- }
- }
- }
- }
- material Examples/Fish
- {
- technique
- {
- pass
- {
- texture_unit
- {
- texture steelhead.png
- }
- }
- }
- }
- material Examples/Ninja
- {
- technique
- {
- pass
- {
- texture_unit
- {
- texture nskingr.jpg
- }
- }
- }
- }
- material Examples/Robot
- {
- // Hardware skinning techniique
- technique
- {
- pass
- {
- vertex_program_ref Ogre/HardwareSkinningOneWeight
- {
- param_named_auto worldMatrix3x4Array[0] world_matrix_array_3x4
- param_named_auto viewProjectionMatrix viewproj_matrix
- param_named_auto lightPos[0] light_position 0
- param_named_auto lightPos[1] light_position 1
- param_named_auto lightDiffuseColour[0] light_diffuse_colour 0
- param_named_auto lightDiffuseColour[1] light_diffuse_colour 1
- param_named_auto ambient ambient_light_colour
- }
- // alternate shadow caster program
- shadow_caster_vertex_program_ref Ogre/HardwareSkinningOneWeightShadowCaster
- {
- param_named_auto worldMatrix3x4Array[0] world_matrix_array_3x4
- param_named_auto viewProjectionMatrix viewproj_matrix
- param_named_auto ambient ambient_light_colour
- }
- texture_unit
- {
- texture r2skin.jpg
- }
- }
- }
- // Software blending technique
- technique
- {
- pass
- {
- texture_unit
- {
- texture r2skin.jpg
- }
- }
- }
- }
- material Examples/GrassFloor
- {
- technique
- {
- pass
- {
- texture_unit
- {
- texture grass_1024.jpg
- }
- }
- }
- }
- vertex_program Examples/GrassWaverVp cg
- {
- source Grass.cg
- entry_point grass_vp
- profiles vs_1_1 arbvp1
- }
- material Examples/GrassBlades
- {
- // Vertex program waving grass
- technique
- {
- pass
- {
- vertex_program_ref Examples/GrassWaverVp
- {
- param_named_auto worldViewProj worldviewproj_matrix
- param_named_auto ambient ambient_light_colour
- param_named_auto objSpaceLight light_position_object_space 0
- param_named_auto lightColour light_diffuse_colour 0
- param_named_auto offset custom 999
- }
- alpha_rejection greater 150
- scene_blend alpha_blend
- cull_hardware none
- cull_software none
- texture_unit
- {
- texture gras_02.png
- }
- }
- }
- // Non-vertex program technique (no waving)
- technique
- {
- pass
- {
- alpha_rejection greater 150
- scene_blend alpha_blend
- cull_hardware none
- cull_software none
- texture_unit
- {
- texture gras_02.png
- }
- }
- }
- }
- material Examples/Rockwall
- {
- technique
- {
- pass
- {
- texture_unit
- {
- texture rockwall.tga
- }
- }
- }
- }
- material Examples/Aureola
- {
- technique
- {
- pass
- {
- lighting off
- scene_blend alpha_blend
- depth_write off
- cull_hardware none
- texture_unit
- {
- texture aureola.png
- tex_address_mode clamp
- }
- }
- }
- }
- // Test hardware morph animation
- material Examples/HardwareMorphAnimation
- {
- technique
- {
- pass
- {
- vertex_program_ref Ogre/HardwareMorphAnimation
- {
- // all default
- }
- texture_unit
- {
- tex_coord_set 0
- colour_op_ex source1 src_current src_current
- }
- // need to define these texture units otherwise GL won't use the uv sets
- texture_unit
- {
- tex_coord_set 1
- // also need to set blending to ignore texture which is GL warning texture
- colour_op_ex source1 src_current src_current
- }
- texture_unit
- {
- tex_coord_set 2
- colour_op_ex source1 src_current src_current
- }
- }
- }
- }
- // Test hardware pose animation
- material Examples/HardwarePoseAnimation
- {
- technique
- {
- pass
- {
- vertex_program_ref Ogre/HardwarePoseAnimation
- {
- // all default
- }
- texture_unit
- {
- tex_coord_set 0
- colour_op_ex source1 src_current src_current
- }
- // need to define these texture units otherwise GL won't use the uv sets
- texture_unit
- {
- tex_coord_set 1
- // also need to set blending to ignore texture which is GL warning texture
- colour_op_ex source1 src_current src_current
- }
- texture_unit
- {
- tex_coord_set 2
- colour_op_ex source1 src_current src_current
- }
- }
- }
- }
- material RustyBarrel
- {
- technique
- {
- pass
- {
- ambient 0.5 0.5 0.5 1.0
- diffuse 1.0 1.0 1.0 1.0
- specular 0.0 0.0 0.0 1.0 12.5
- emissive 0.0 0.0 0.0 1.0
- texture_unit
- {
- texture RustyBarrel.png
- filtering trilinear
- }
- }
- }
- }
- material WoodPallet
- {
- receive_shadows on
- technique
- {
- pass
- {
- ambient 0.5 0.5 0.5 1.0
- diffuse 1.0 1.0 1.0 1.0
- specular 0.0 0.0 0.0 1.0 12.5
- texture_unit
- {
- texture WoodPallet.png
- filtering trilinear
- }
- }
- }
- }
- material Examples/LightRibbonTrail
- {
- technique
- {
- pass
- {
- lighting off
- scene_blend add
- depth_write off
- texture_unit
- {
- texture ribbonband.png 1d
- tex_address_mode clamp
- filtering none
- }
- }
- }
- }
- material Examples/TudorHouse
- {
- technique
- {
- pass
- {
- texture_unit
- {
- texture fw12b.jpg
- tex_address_mode clamp
- }
- }
- }
- }
- material jaiqua
- {
- // Hardware skinning techniique
- technique
- {
- pass
- {
- vertex_program_ref Ogre/HardwareSkinningTwoWeights
- {
- param_named_auto worldMatrix3x4Array[0] world_matrix_array_3x4
- param_named_auto viewProjectionMatrix viewproj_matrix
- param_named_auto lightPos[0] light_position 0
- param_named_auto lightPos[1] light_position 1
- param_named_auto lightDiffuseColour[0] light_diffuse_colour 0
- param_named_auto lightDiffuseColour[1] light_diffuse_colour 1
- param_named_auto ambient ambient_light_colour
- }
- // alternate shadow caster program
- shadow_caster_vertex_program_ref Ogre/HardwareSkinningTwoWeightsShadowCaster
- {
- param_named_auto worldMatrix3x4Array[0] world_matrix_array_3x4
- param_named_auto viewProjectionMatrix viewproj_matrix
- param_named_auto ambient ambient_light_colour
- }
- texture_unit
- {
- texture blue_jaiqua.jpg
- tex_address_mode clamp
- }
- }
- }
- // Software blending technique
- technique
- {
- pass
- {
- texture_unit
- {
- texture blue_jaiqua.jpg
- tex_address_mode clamp
- }
- }
- }
- }