DOF.material
资源名称:3dwind2.0.rar [点击查看]
上传用户:xhbjoy
上传日期:2014-10-07
资源大小:38068k
文件大小:2k
源码类别:
游戏引擎
开发平台:
Visual C++
- fragment_program DOF_Blur_ps cg
- {
- source DOF_ps.cg
- entry_point blur
- profiles ps_2_0 arbfp1
- }
- fragment_program DOF_Blend_ps cg
- {
- source DOF_ps.cg
- entry_point blend
- profiles ps_2_0 arbfp1
- }
- //Effect: Depth of Field
- material Ogre/Compositor/DOF_Blur0
- {
- technique
- {
- //Rendering Pass: Blur0 (pass index: #1 )
- pass
- {
- //State: D3DRS_CULLMODE, Value : D3DCULL_NONE
- cull_hardware none
- cull_software none
- depth_check off
- fragment_program_ref DOF_Blur_ps
- {
- param_named sampleDistance float 0.1
- }
- vertex_program_ref Ogre/Compositor/StdQuad_Tex2a_vp
- {
- }
- texture_unit
- {
- // texture will get added at runtime
- tex_coord_set 0
- tex_address_mode wrap
- filtering trilinear
- }
- }
- }
- }
- // cheat here by copying from DOF_Blur0
- material Ogre/Compositor/DOF_Blur1 : Ogre/Compositor/DOF_Blur0
- {
- technique
- {
- //Rendering Pass: Blur0 (pass index: #1 )
- pass
- {
- // use the same pixel shader as DOF_Blur0
- fragment_program_ref
- {
- // override value from copied DOF_Blur0 material
- param_named sampleDistance float 0.1
- }
- }
- }
- }
- material Ogre/Compositor/DOF_Blend
- {
- technique
- {
- pass
- {
- fragment_program_ref DOF_Blend_ps
- {
- param_named focus float 0.66
- param_named range float 1.0
- }
- vertex_program_ref Ogre/Compositor/StdQuad_Tex2a_vp
- {
- }
- texture_unit Blur0
- {
- // texture will get added at runtime
- tex_coord_set 0
- tex_address_mode clamp
- filtering trilinear
- }
- texture_unit Blur1
- {
- // texture will get added at runtime
- tex_coord_set 0
- tex_address_mode clamp
- filtering trilinear
- }
- }
- }
- }