Ocean.controls
资源名称:3dwind2.0.rar [点击查看]
上传用户:xhbjoy
上传日期:2014-10-07
资源大小:38068k
文件大小:4k
源码类别:
游戏引擎
开发平台:
Visual C++
- [1. Ocean2 Cg]
- material = Ocean2_Cg
- control = Wavelet Scale, BumpScale, GPU_VERTEX, 0, 2, 0
- control = Texture Scale X, textureScale, GPU_VERTEX, 0, 40, 0
- control = Texture Scale Y, textureScale, GPU_VERTEX, 0, 40, 1
- control = Wavelet Speed X, bumpSpeed, GPU_VERTEX, -0.1, 0.1, 0
- control = Wavelet Speed Y, bumpSpeed, GPU_VERTEX, -0.1, 0.1, 1
- control = Wave Frequency, waveFreq, GPU_VERTEX, 0, 0.05, 0
- control = Wave Amplitude, waveAmp, GPU_VERTEX, 0, 25, 0
- control = Deep Color [Red], deepColor, GPU_FRAGMENT, 0, 1, 0
- control = Deep Color [Green], deepColor, GPU_FRAGMENT, 0, 1, 1
- control = Deep Color [Blue], deepColor, GPU_FRAGMENT, 0, 1, 2
- control = Shallow Color [Red], shallowColor, GPU_FRAGMENT, 0, 1, 0
- control = Shallow Color [Green], shallowColor, GPU_FRAGMENT, 0, 1, 1
- control = Shallow Color [Blue], shallowColor, GPU_FRAGMENT, 0, 1, 2
- control = Reflection Color [Red], reflectionColor, GPU_FRAGMENT, 0, 1, 0
- control = Reflection Color [Green], reflectionColor, GPU_FRAGMENT, 0, 1, 1
- control = Reflection Color [Blue], reflectionColor, GPU_FRAGMENT, 0, 1, 2
- control = Reflection Amount, reflectionAmount, GPU_FRAGMENT, 0, 1, 0
- control = Reflection Blur, reflectionBlur, GPU_FRAGMENT, 0, 8, 0
- control = Water Amount, waterAmount, GPU_FRAGMENT, 0, 1, 0
- control = Fresnel Power, fresnelPower, GPU_FRAGMENT, 0, 10, 0
- control = Fresnel Bias, fresnelBias, GPU_FRAGMENT, 0, 1, 0
- control = HDR Mulitplier, hdrMultiplier, GPU_FRAGMENT, 0, 2, 0
- [1a. Ocean2 HLSL/GLSL]
- material = Ocean2_HLSL_GLSL
- control = Wavelet Scale, BumpScale, GPU_VERTEX, 0, 2, 0
- control = Texture Scale X, textureScale, GPU_VERTEX, 0, 40, 0
- control = Texture Scale Y, textureScale, GPU_VERTEX, 0, 40, 1
- control = Wavelet Speed X, bumpSpeed, GPU_VERTEX, -0.1, 0.1, 0
- control = Wavelet Speed Y, bumpSpeed, GPU_VERTEX, -0.1, 0.1, 1
- control = Wave Frequency, waveFreq, GPU_VERTEX, 0, 0.05, 0
- control = Wave Amplitude, waveAmp, GPU_VERTEX, 0, 25, 0
- control = Deep Color [Red], deepColor, GPU_FRAGMENT, 0, 1, 0
- control = Deep Color [Green], deepColor, GPU_FRAGMENT, 0, 1, 1
- control = Deep Color [Blue], deepColor, GPU_FRAGMENT, 0, 1, 2
- control = Shallow Color [Red], shallowColor, GPU_FRAGMENT, 0, 1, 0
- control = Shallow Color [Green], shallowColor, GPU_FRAGMENT, 0, 1, 1
- control = Shallow Color [Blue], shallowColor, GPU_FRAGMENT, 0, 1, 2
- control = Reflection Color [Red], reflectionColor, GPU_FRAGMENT, 0, 1, 0
- control = Reflection Color [Green], reflectionColor, GPU_FRAGMENT, 0, 1, 1
- control = Reflection Color [Blue], reflectionColor, GPU_FRAGMENT, 0, 1, 2
- control = Reflection Amount, reflectionAmount, GPU_FRAGMENT, 0, 1, 0
- control = Reflection Blur, reflectionBlur, GPU_FRAGMENT, 0, 8, 0
- control = Water Amount, waterAmount, GPU_FRAGMENT, 0, 1, 0
- control = Fresnel Power, fresnelPower, GPU_FRAGMENT, 0, 10, 0
- control = Fresnel Bias, fresnelBias, GPU_FRAGMENT, 0, 1, 0
- control = HDR Mulitplier, hdrMultiplier, GPU_FRAGMENT, 0, 2, 0
- [2. Ocean1 HLSL/GLSL]
- material = OceanHLSL_GLSL
- control = scale x, scale, GPU_VERTEX, 0, 0.1, 0
- control = scale y, scale, GPU_VERTEX, 0, 0.1, 1
- control = scale z, scale, GPU_VERTEX, 0, 0.1, 2
- control = Wave Speed X, waveSpeed, GPU_VERTEX, 0, 1, 0
- control = Wave Speed Y, waveSpeed, GPU_VERTEX, 0, 1, 1
- control = Noise Speed, noiseSpeed, GPU_VERTEX, 0, 1, 0
- control = Fade Bias, fadeBias, GPU_FRAGMENT, 0, 1, 0
- control = Fade Exponent, fadeExp, GPU_FRAGMENT, 0, 20, 0
- control = Water Color (r), waterColor, GPU_FRAGMENT, 0, 1, 0
- control = Water Color (g), waterColor, GPU_FRAGMENT, 0, 1, 1
- control = Water Color (b), waterColor, GPU_FRAGMENT, 0, 1, 2
- [3. Ocean1 Cg]
- material = OceanCg
- control = scale x, scale, GPU_VERTEX, 0, 0.1, 0
- control = scale y, scale, GPU_VERTEX, 0, 0.1, 1
- control = scale z, scale, GPU_VERTEX, 0, 0.1, 2
- control = Wave Speed X, waveSpeed, GPU_VERTEX, 0, 1, 0
- control = Wave Speed Y, waveSpeed, GPU_VERTEX, 0, 1, 1
- control = Noise Speed, noiseSpeed, GPU_VERTEX, 0, 1, 0
- control = Fade Bias, fadeBias, GPU_FRAGMENT, 0, 1, 0
- control = Fade Exponent, fadeExp, GPU_FRAGMENT, 0, 20, 0
- control = Water Color (r), waterColor, GPU_FRAGMENT, 0, 1, 0
- control = Water Color (g), waterColor, GPU_FRAGMENT, 0, 1, 1
- control = Water Color (b), waterColor, GPU_FRAGMENT, 0, 1, 2