HeatVision.material
资源名称:3dwind2.0.rar [点击查看]
上传用户:xhbjoy
上传日期:2014-10-07
资源大小:38068k
文件大小:5k
源码类别:
游戏引擎
开发平台:
Visual C++
- ///////////////////////////////////
- // PASS 0
- // HEAT CASTERS PASS
- ///////////////////////////////////
- vertex_program Fury/HeatVision/HeatCaster_vp cg
- {
- source HeatVision.cg
- entry_point HeatCaster_vp
- profiles vs_1_1 arbvp1
- }
- fragment_program Fury/HeatVision/HeatCaster_fp cg
- {
- source HeatVision.cg
- entry_point HeatCaster_fp
- profiles ps_2_0 arbfp1
- }
- material Fury/HeatVision/HeatCaster
- {
- technique
- {
- pass
- {
- vertex_program_ref Fury/HeatVision/HeatCaster_vp
- {
- param_named_auto eyePosition camera_position_object_space
- param_named_auto worldViewProj worldviewproj_matrix
- }
- fragment_program_ref Fury/HeatVision/HeatCaster_fp
- {
- }
- }
- }
- }
- ///////////////////////////////////
- // PASS 0
- // HEAT CASTERS PASS
- ///////////////////////////////////
- vertex_program Fury/HeatVision/ColdCaster_vp cg
- {
- source HeatVision.cg
- entry_point ColdCaster_vp
- profiles vs_1_1 arbvp1
- }
- fragment_program Fury/HeatVision/ColdCaster_fp cg
- {
- source HeatVision.cg
- entry_point ColdCaster_fp
- profiles ps_2_0 arbfp1
- }
- material Fury/HeatVision/ColdCaster
- {
- technique
- {
- pass
- {
- vertex_program_ref Fury/HeatVision/ColdCaster_vp
- {
- param_named_auto eyePosition camera_position_object_space
- param_named_auto worldViewProj worldviewproj_matrix
- }
- fragment_program_ref Fury/HeatVision/ColdCaster_fp
- {
- }
- }
- }
- }
- ///////////////////////////////////
- // PASS 1
- // LIGHT TO HEAT CONVERSION PASS
- ///////////////////////////////////
- vertex_program Fury/HeatVision/LightToHeat_vp cg
- {
- source HeatVision.cg
- entry_point LightToHeat_vp
- profiles vs_1_1 arbvp1
- default_params
- {
- param_named_auto flipping render_target_flipping
- }
- }
- fragment_program Fury/HeatVision/LightToHeat_fp cg
- {
- source HeatVision.cg
- entry_point LightToHeat_fp
- profiles ps_2_0 arbfp1
- }
- material Fury/HeatVision/LightToHeat
- {
- technique
- {
- // pass 1
- pass
- {
- cull_hardware none
- cull_software none
- depth_func always_pass
- vertex_program_ref Fury/HeatVision/LightToHeat_vp
- {
- }
- fragment_program_ref Fury/HeatVision/LightToHeat_fp
- {
- // these should be *really* random!
- param_named random_fractions float4 0.3 0.7 0 0
- param_named depth_modulator float4 0.6 0 0 0
- // this one can be fixed
- param_named heatBiasScale float4 0.0 1.0 0 0
- }
- // INPUT (from scene, where entities has "Fury/HeatVision/Caster" material for heat emanation)
- texture_unit
- {
- tex_coord_set 0
- filtering linear linear none
- tex_address_mode clamp
- }
- // Noise map
- texture_unit
- {
- texture HeatNoise.tga
- tex_coord_set 0
- }
- // heat conversion texture
- texture_unit
- {
- texture HeatLookup.tga
- tex_coord_set 0
- filtering point point none
- }
- }
- }
- }
- ///////////////////////////////////
- // PASS 2
- // BLUR PASS
- ///////////////////////////////////
- vertex_program Fury/HeatVision/Blur_vp cg
- {
- source HeatVision.cg
- entry_point Blur_vp
- profiles vs_1_1 arbvp1
- default_params
- {
- param_named_auto flipping render_target_flipping
- }
- }
- fragment_program Fury/HeatVision/Blur_fp cg
- {
- source HeatVision.cg
- entry_point Blur_fp
- profiles ps_2_0 arbfp1
- }
- material Fury/HeatVision/Blur
- {
- technique
- {
- // pass 1
- pass
- {
- cull_hardware none
- cull_software none
- depth_func always_pass
- vertex_program_ref Fury/HeatVision/Blur_vp
- {
- }
- fragment_program_ref Fury/HeatVision/Blur_fp
- {
- param_named blurAmount float4 0.5 0 0 0
- }
- // INPUT (from previous)
- texture_unit
- {
- texture Input
- tex_coord_set 0
- filtering linear linear none
- tex_address_mode clamp
- }
- }
- }
- }