Ocean.material
资源名称:3dwind2.0.rar [点击查看]
上传用户:xhbjoy
上传日期:2014-10-07
资源大小:38068k
文件大小:8k
源码类别:
游戏引擎
开发平台:
Visual C++
- vertex_program HLSL/OceanVS hlsl
- {
- source oceanHLSL_Cg.vert
- entry_point main
- target vs_1_1
- default_params
- {
- param_named_auto worldViewProj_matrix worldviewproj_matrix
- param_named_auto eyePosition camera_position_object_space
- param_named scale float3 0.012 0.005 0.03
- param_named_auto time_0_X time_0_x 100.0
- }
- }
- fragment_program HLSL/OceanFS hlsl
- {
- source oceanHLSL_Cg.frag
- entry_point main
- target ps_2_0
- }
- vertex_program GLSL/OceanVS glsl
- {
- source oceanGLSL.vert
- default_params
- {
- param_named_auto eyePosition camera_position_object_space
- param_named scale float3 0.012 0.005 0.03
- param_named_auto time_0_X time_0_x 100.0
- }
- }
- fragment_program GLSL/OceanFS glsl
- {
- source oceanGLSL.frag
- default_params
- {
- param_named Noise int 0
- param_named skyBox int 1
- }
- }
- material OceanHLSL_GLSL
- {
- technique
- {
- pass
- {
- vertex_program_ref HLSL/OceanVS
- {
- param_named waveSpeed float2 0.0 0.168
- param_named noiseSpeed float 0.155
- }
- fragment_program_ref HLSL/OceanFS
- {
- param_named fadeBias float 0.336
- param_named fadeExp float 5.546
- param_named waterColor float4 0.0 0.244 0.395 1.0
- }
- texture_unit
- {
- texture NoiseVolume.dds 3d
- tex_coord_set 0
- filtering linear linear none
- }
- texture_unit
- {
- cubic_texture morning.jpg combinedUVW
- tex_address_mode clamp
- tex_coord_set 1
- }
- }
- }
- technique
- {
- pass
- {
- vertex_program_ref GLSL/OceanVS
- {
- param_named waveSpeed float2 0.0 0.168
- param_named noiseSpeed float 0.155
- }
- fragment_program_ref GLSL/OceanFS
- {
- param_named fadeBias float 0.336
- param_named fadeExp float 5.546
- param_named waterColor float4 0.0 0.244 0.395 1.0
- }
- texture_unit
- {
- texture NoiseVolume.dds 3d
- tex_coord_set 0
- filtering linear linear none
- tex_address_mode wrap
- }
- texture_unit
- {
- cubic_texture morning.jpg combinedUVW
- tex_address_mode clamp
- tex_coord_set 1
- }
- }
- }
- }
- vertex_program Cg/OceanVS cg
- {
- source oceanHLSL_Cg.vert
- entry_point main
- profiles vs_1_1 arbvp1
- default_params
- {
- param_named_auto worldViewProj_matrix worldviewproj_matrix
- param_named_auto eyePosition camera_position_object_space
- param_named scale float3 0.012 0.005 0.03
- param_named_auto time_0_X time_0_x 100.0
- }
- }
- fragment_program Cg/OceanFS cg
- {
- source oceanHLSL_Cg.frag
- entry_point main
- profiles ps_2_0 arbfp1
- }
- material OceanCg
- {
- technique
- {
- pass
- {
- vertex_program_ref Cg/OceanVS
- {
- param_named waveSpeed float2 0.0 0.168
- param_named noiseSpeed float 0.155
- }
- fragment_program_ref Cg/OceanFS
- {
- param_named fadeBias float 0.336
- param_named fadeExp float 5.546
- param_named waterColor float4 0.0 0.244 0.395 1.0
- }
- texture_unit
- {
- texture NoiseVolume.dds 3d
- tex_coord_set 0
- filtering linear linear none
- }
- texture_unit
- {
- cubic_texture morning.jpg combinedUVW
- tex_address_mode clamp
- tex_coord_set 1
- }
- }
- }
- }
- vertex_program Cg/Ocean2VS cg
- {
- source Ocean2HLSL_Cg.vert
- entry_point main
- profiles vs_1_1 arbvp1
- default_params
- {
- param_named_auto WorldViewProj worldviewproj_matrix
- param_named_auto eyePosition camera_position_object_space
- }
- }
- fragment_program Cg/Ocean2FS cg
- {
- source Ocean2HLSL_Cg.frag
- entry_point main
- profiles ps_2_0 arbfp1
- }
- material Ocean2_Cg
- {
- technique
- {
- pass
- {
- vertex_program_ref Cg/Ocean2VS
- {
- param_named BumpScale float 0.2
- param_named textureScale float2 25 26
- param_named bumpSpeed float2 0.015 0.005
- param_named_auto time time_0_x 100.0
- param_named waveFreq float 0.028
- param_named waveAmp float 1.8
- }
- fragment_program_ref Cg/Ocean2FS
- {
- param_named deepColor float4 0 0.3 0.5 1.0
- param_named shallowColor float4 0 1 1 1.0
- param_named reflectionColor float4 0.95 1 1 1.0
- param_named reflectionAmount float 1.0
- param_named reflectionBlur float 0.0
- param_named waterAmount float 0.3
- param_named fresnelPower float 5.0
- param_named fresnelBias float 0.328
- param_named hdrMultiplier float 0.471
- }
- texture_unit
- {
- texture waves2.dds
- tex_coord_set 0
- filtering linear linear linear
- }
- texture_unit
- {
- cubic_texture morning.jpg combinedUVW
- tex_address_mode clamp
- tex_coord_set 1
- filtering linear linear linear
- }
- }
- }
- }
- vertex_program HLSL/Ocean2VS hlsl
- {
- source Ocean2HLSL_Cg.vert
- entry_point main
- target vs_1_1
- default_params
- {
- param_named_auto WorldViewProj worldviewproj_matrix
- param_named_auto eyePosition camera_position_object_space
- }
- }
- fragment_program HLSL/Ocean2FS hlsl
- {
- source Ocean2HLSL_Cg.frag
- entry_point main
- target ps_2_0
- }
- vertex_program GLSL/Ocean2VS glsl
- {
- source Ocean2GLSL.vert
- }
- fragment_program GLSL/Ocean2FS glsl
- {
- source Ocean2GLSL.frag
- }
- material Ocean2_HLSL_GLSL
- {
- technique HLSL
- {
- pass
- {
- vertex_program_ref HLSL/Ocean2VS
- {
- param_named BumpScale float 0.2
- param_named textureScale float2 25 26
- param_named bumpSpeed float2 0.015 0.005
- param_named_auto time time_0_x 100.0
- param_named waveFreq float 0.028
- param_named waveAmp float 1.8
- }
- fragment_program_ref HLSL/Ocean2FS
- {
- param_named deepColor float4 0 0.3 0.5 1.0
- param_named shallowColor float4 0 1 1 1.0
- param_named reflectionColor float4 0.95 1 1 1.0
- param_named reflectionAmount float 1.0
- param_named reflectionBlur float 0.0
- param_named waterAmount float 0.3
- param_named fresnelPower float 5.0
- param_named fresnelBias float 0.328
- param_named hdrMultiplier float 0.471
- }
- texture_unit
- {
- texture waves2.dds
- tex_coord_set 0
- filtering linear linear linear
- }
- texture_unit
- {
- cubic_texture morning.jpg combinedUVW
- tex_address_mode clamp
- filtering linear linear linear
- tex_coord_set 1
- }
- }
- }
- technique GLSL
- {
- pass
- {
- vertex_program_ref GLSL/Ocean2VS
- {
- param_named_auto eyePosition camera_position_object_space
- param_named_auto time time_0_x 100.0
- param_named BumpScale float 0.2
- param_named textureScale float2 25 26
- param_named bumpSpeed float2 0.015 0.005
- param_named waveFreq float 0.028
- param_named waveAmp float 1.8
- }
- fragment_program_ref GLSL/Ocean2FS
- {
- param_named deepColor float4 0 0.3 0.5 1.0
- param_named shallowColor float4 0 1 1 1.0
- param_named reflectionColor float4 0.95 1 1 1.0
- param_named reflectionAmount float 1.0
- param_named reflectionBlur float 0.0
- param_named waterAmount float 0.3
- param_named fresnelPower float 5.0
- param_named fresnelBias float 0.328
- param_named hdrMultiplier float 0.471
- param_named NormalMap int 0
- param_named EnvironmentMap int 1
- }
- texture_unit
- {
- texture waves2.dds
- tex_coord_set 0
- filtering linear linear linear
- }
- texture_unit
- {
- cubic_texture morning.jpg combinedUVW
- tex_address_mode clamp
- tex_coord_set 1
- filtering linear linear linear
- }
- }
- }
- }
- material SkyBox
- {
- technique
- {
- pass
- {
- lighting off
- depth_write off
- depth_check off
- texture_unit
- {
- cubic_texture morning.jpg separateUV
- tex_address_mode clamp
- }
- }
- }
- }
- material LightFlare
- {
- technique
- {
- pass
- {
- lighting off
- scene_blend add
- depth_write off
- texture_unit
- {
- texture flare.png
- }
- }
- }
- }