OffsetMapping.material
资源名称:3dwind2.0.rar [点击查看]
上传用户:xhbjoy
上传日期:2014-10-07
资源大小:38068k
文件大小:3k
源码类别:
游戏引擎
开发平台:
Visual C++
- // Bump map with Parallax offset vertex program, support for this is required
- vertex_program Examples/OffsetMappingVP cg
- {
- source OffsetMapping.cg
- entry_point main_vp
- profiles vs_1_1 arbvp1
- }
- // Bump map with parallax fragment program
- fragment_program Examples/OffsetMappingFP cg
- {
- source OffsetMapping.cg
- entry_point main_fp
- profiles ps_2_0 arbfp1
- }
- // Bump map with parallax fragment program
- fragment_program Examples/OffsetMappingPS asm
- {
- source OffsetMapping_specular.asm
- // sorry, only for ps_1_4 and above:)
- syntax ps_1_4
- }
- material Examples/OffsetMapping/Specular
- {
- // This is the preferred technique which uses both vertex and
- // fragment programs, supports coloured lights
- technique
- {
- // do the lighting and bump mapping with parallax pass
- pass
- {
- // Vertex program reference
- vertex_program_ref Examples/OffsetMappingVP
- {
- param_named_auto lightPosition light_position_object_space 0
- param_named_auto eyePosition camera_position_object_space
- param_named_auto worldViewProj worldviewproj_matrix
- }
- // Fragment program
- fragment_program_ref Examples/OffsetMappingFP
- {
- param_named_auto lightDiffuse light_diffuse_colour 0
- param_named_auto lightSpecular light_specular_colour 0
- // Parallax Height scale and bias
- param_named scaleBias float4 0.04 -0.02 1 0
- }
- // Normal + height(alpha) map
- texture_unit
- {
- texture rockwall_NH.tga
- tex_coord_set 0
- }
- // Base diffuse texture map
- texture_unit
- {
- texture rockwall.tga
- tex_coord_set 1
- }
- }
- }
- // This is the preferred technique which uses both vertex and
- // fragment programs, supports coloured lights
- technique
- {
- // do the lighting and bump mapping with parallax pass
- pass
- {
- // Vertex program reference
- vertex_program_ref Examples/OffsetMappingVP
- {
- param_named_auto lightPosition light_position_object_space 0
- param_named_auto eyePosition camera_position_object_space
- param_named_auto worldViewProj worldviewproj_matrix
- }
- // Fragment program
- fragment_program_ref Examples/OffsetMappingPS
- {
- param_indexed_auto 0 light_diffuse_colour 0
- param_indexed_auto 1 light_specular_colour 0
- // Parallax Height scale and bias
- param_indexed 2 float4 0.04 -0.02 1 0
- }
- // Normal + height(alpha) map
- texture_unit
- {
- texture rockwall_NH.tga
- tex_coord_set 0
- }
- // Base diffuse texture map
- texture_unit
- {
- texture rockwall.tga
- tex_coord_set 1
- }
- }
- }
- // Simple no-shader fallback
- technique
- {
- pass
- {
- // Base diffuse texture map
- texture_unit
- {
- texture rockwall.tga
- }
- }
- }
- }