ERROR.TXT
资源名称:Source.rar [点击查看]
上传用户:husern
上传日期:2018-01-20
资源大小:42486k
文件大小:422k
源码类别:
游戏
开发平台:
Visual C++
- Opening Error Output File (ERROR.TXT) on Thu Jan 09 15:33:59.716, 2003
- COB Reader Object Name: Cube
- Local COB Matrix:=
- 1.000000 0.000000 0.000000 0.000000
- 0.000000 1.000000 0.000000 0.000000
- 0.000000 0.000000 1.000000 0.000000
- -0.001537 0.011065 -1.000000 1.000000
- World COB Matrix:=
- 1.000000 0.000000 0.000000 0.000000
- 0.000000 1.000000 0.000000 0.000000
- 0.000000 0.000000 1.000000 0.000000
- 0.000000 0.000000 0.000000 1.000000
- COB Reader Num Vertices: 8
- Vertex 0 = -20.030737, -20.000000, -19.778704, 1.000000
- Vertex 1 = -20.030737, 20.000000, -19.778704, 1.000000
- Vertex 2 = 19.969263, -20.000000, -19.778704, 1.000000
- Vertex 3 = 19.969263, 20.000000, -19.778704, 1.000000
- Vertex 4 = -20.030737, -20.000000, 20.221294, 1.000000
- Vertex 5 = 19.969263, -20.000000, 20.221294, 1.000000
- Vertex 6 = 19.969263, 20.000000, 20.221294, 1.000000
- Vertex 7 = -20.030737, 20.000000, 20.221294, 1.000000
- Object average radius = 0.000000, max radius = 0.000000
- COB Reader Texture Vertices: 36
- Texture Vertex 0: U=0.000000, V=0.000000
- Texture Vertex 1: U=0.000000, V=1.000000
- Texture Vertex 2: U=1.000000, V=1.000000
- Texture Vertex 3: U=0.000000, V=0.000000
- Texture Vertex 4: U=1.000000, V=1.000000
- Texture Vertex 5: U=1.000000, V=0.000000
- Texture Vertex 6: U=0.000000, V=1.000000
- Texture Vertex 7: U=1.000000, V=1.000000
- Texture Vertex 8: U=1.000000, V=0.000000
- Texture Vertex 9: U=0.000000, V=1.000000
- Texture Vertex 10: U=1.000000, V=0.000000
- Texture Vertex 11: U=0.000000, V=0.000000
- Texture Vertex 12: U=0.000000, V=0.000000
- Texture Vertex 13: U=0.000000, V=1.000000
- Texture Vertex 14: U=1.000000, V=1.000000
- Texture Vertex 15: U=0.000000, V=0.000000
- Texture Vertex 16: U=1.000000, V=1.000000
- Texture Vertex 17: U=1.000000, V=0.000000
- Texture Vertex 18: U=0.000000, V=0.000000
- Texture Vertex 19: U=0.000000, V=1.000000
- Texture Vertex 20: U=1.000000, V=1.000000
- Texture Vertex 21: U=0.000000, V=0.000000
- Texture Vertex 22: U=1.000000, V=1.000000
- Texture Vertex 23: U=1.000000, V=0.000000
- Texture Vertex 24: U=1.000000, V=0.000000
- Texture Vertex 25: U=0.000000, V=0.000000
- Texture Vertex 26: U=0.000000, V=1.000000
- Texture Vertex 27: U=1.000000, V=0.000000
- Texture Vertex 28: U=0.000000, V=1.000000
- Texture Vertex 29: U=1.000000, V=1.000000
- Texture Vertex 30: U=1.000000, V=0.000000
- Texture Vertex 31: U=0.000000, V=0.000000
- Texture Vertex 32: U=0.000000, V=1.000000
- Texture Vertex 33: U=1.000000, V=0.000000
- Texture Vertex 34: U=0.000000, V=1.000000
- Texture Vertex 35: U=1.000000, V=1.000000
- COB Reader found face list in .COB file cube_flat_textured_01.cob.
- Polygon 0:
- Assigning texture vertex index 0 [0.000000, 0.000000] to mesh vertex 0
- Assigning texture vertex index 1 [0.000000, 1.000000] to mesh vertex 1
- Assigning texture vertex index 2 [1.000000, 1.000000] to mesh vertex 3
- Local material Index=0, total materials for object = 1, vert_indices [0, 1, 3]
- Polygon 1:
- Assigning texture vertex index 3 [0.000000, 0.000000] to mesh vertex 0
- Assigning texture vertex index 4 [1.000000, 1.000000] to mesh vertex 3
- Assigning texture vertex index 5 [1.000000, 0.000000] to mesh vertex 2
- Local material Index=0, total materials for object = 1, vert_indices [0, 3, 2]
- Polygon 2:
- Assigning texture vertex index 6 [0.000000, 1.000000] to mesh vertex 0
- Assigning texture vertex index 7 [1.000000, 1.000000] to mesh vertex 2
- Assigning texture vertex index 8 [1.000000, 0.000000] to mesh vertex 5
- Local material Index=0, total materials for object = 1, vert_indices [0, 2, 5]
- Polygon 3:
- Assigning texture vertex index 9 [0.000000, 1.000000] to mesh vertex 0
- Assigning texture vertex index 10 [1.000000, 0.000000] to mesh vertex 5
- Assigning texture vertex index 11 [0.000000, 0.000000] to mesh vertex 4
- Local material Index=0, total materials for object = 1, vert_indices [0, 5, 4]
- Polygon 4:
- Assigning texture vertex index 12 [0.000000, 0.000000] to mesh vertex 2
- Assigning texture vertex index 13 [0.000000, 1.000000] to mesh vertex 3
- Assigning texture vertex index 14 [1.000000, 1.000000] to mesh vertex 6
- Local material Index=0, total materials for object = 1, vert_indices [2, 3, 6]
- Polygon 5:
- Assigning texture vertex index 15 [0.000000, 0.000000] to mesh vertex 2
- Assigning texture vertex index 16 [1.000000, 1.000000] to mesh vertex 6
- Assigning texture vertex index 17 [1.000000, 0.000000] to mesh vertex 5
- Local material Index=0, total materials for object = 1, vert_indices [2, 6, 5]
- Polygon 6:
- Assigning texture vertex index 18 [0.000000, 0.000000] to mesh vertex 1
- Assigning texture vertex index 19 [0.000000, 1.000000] to mesh vertex 7
- Assigning texture vertex index 20 [1.000000, 1.000000] to mesh vertex 6
- Local material Index=0, total materials for object = 1, vert_indices [1, 7, 6]
- Polygon 7:
- Assigning texture vertex index 21 [0.000000, 0.000000] to mesh vertex 1
- Assigning texture vertex index 22 [1.000000, 1.000000] to mesh vertex 6
- Assigning texture vertex index 23 [1.000000, 0.000000] to mesh vertex 3
- Local material Index=0, total materials for object = 1, vert_indices [1, 6, 3]
- Polygon 8:
- Assigning texture vertex index 24 [1.000000, 0.000000] to mesh vertex 4
- Assigning texture vertex index 25 [0.000000, 0.000000] to mesh vertex 5
- Assigning texture vertex index 26 [0.000000, 1.000000] to mesh vertex 6
- Local material Index=0, total materials for object = 1, vert_indices [4, 5, 6]
- Polygon 9:
- Assigning texture vertex index 27 [1.000000, 0.000000] to mesh vertex 4
- Assigning texture vertex index 28 [0.000000, 1.000000] to mesh vertex 6
- Assigning texture vertex index 29 [1.000000, 1.000000] to mesh vertex 7
- Local material Index=0, total materials for object = 1, vert_indices [4, 6, 7]
- Polygon 10:
- Assigning texture vertex index 30 [1.000000, 0.000000] to mesh vertex 0
- Assigning texture vertex index 31 [0.000000, 0.000000] to mesh vertex 4
- Assigning texture vertex index 32 [0.000000, 1.000000] to mesh vertex 7
- Local material Index=0, total materials for object = 1, vert_indices [0, 4, 7]
- Polygon 11:
- Assigning texture vertex index 33 [1.000000, 0.000000] to mesh vertex 0
- Assigning texture vertex index 34 [0.000000, 1.000000] to mesh vertex 7
- Assigning texture vertex index 35 [1.000000, 1.000000] to mesh vertex 1
- Local material Index=0, total materials for object = 1, vert_indices [0, 7, 1]
- fixing poly material 0 from index 0 to index 0
- Polygon 16-bit
- fixing poly material 1 from index 0 to index 0
- Polygon 16-bit
- fixing poly material 2 from index 0 to index 0
- Polygon 16-bit
- fixing poly material 3 from index 0 to index 0
- Polygon 16-bit
- fixing poly material 4 from index 0 to index 0
- Polygon 16-bit
- fixing poly material 5 from index 0 to index 0
- Polygon 16-bit
- fixing poly material 6 from index 0 to index 0
- Polygon 16-bit
- fixing poly material 7 from index 0 to index 0
- Polygon 16-bit
- fixing poly material 8 from index 0 to index 0
- Polygon 16-bit
- fixing poly material 9 from index 0 to index 0
- Polygon 16-bit
- fixing poly material 10 from index 0 to index 0
- Polygon 16-bit
- fixing poly material 11 from index 0 to index 0
- Polygon 16-bit
- Material 0
- int state = 0
- int id = 0
- char name[64] =
- int attr = 576
- int r = 255
- int g = 255
- int b = 255
- int alpha = 0
- int color = 576
- float ka = 0.100000
- kd = 1.000000
- ks = 0.100000
- power = 0.000000
- char texture_file = D:WINXPP Program Filests5Texturesmetal04.bmp
- processing poly 0
- processing poly 1
- processing poly 2
- processing poly 3
- processing poly 4
- processing poly 5
- processing poly 6
- processing poly 7
- processing poly 8
- processing poly 9
- processing poly 10
- processing poly 11
- Processing vertex: 0, attr: 5, contributors: 0
- Processing vertex: 1, attr: 5, contributors: 0
- Processing vertex: 2, attr: 5, contributors: 0
- Processing vertex: 3, attr: 5, contributors: 0
- Processing vertex: 4, attr: 5, contributors: 0
- Processing vertex: 5, attr: 5, contributors: 0
- Processing vertex: 6, attr: 5, contributors: 0
- Processing vertex: 7, attr: 5, contributors: 0
- COB Reader Object Name: Cube
- Local COB Matrix:=
- 1.000000 0.000000 0.000000 0.000000
- 0.000000 1.000000 0.000000 0.000000
- 0.000000 0.000000 1.000000 0.000000
- 0.000000 0.000000 -1.000000 1.000000
- World COB Matrix:=
- 1.000000 0.000000 0.000000 0.000000
- 0.000000 1.000000 0.000000 0.000000
- 0.000000 0.000000 1.000000 0.000000
- 0.000000 0.000000 0.000000 1.000000
- COB Reader Num Vertices: 8
- Vertex 0 = -20.000000, -20.000000, -20.000000, 1.000000
- Vertex 1 = -20.000000, 20.000000, -20.000000, 1.000000
- Vertex 2 = 20.000000, -20.000000, -20.000000, 1.000000
- Vertex 3 = 20.000000, 20.000000, -20.000000, 1.000000
- Vertex 4 = -20.000000, -20.000000, 20.000000, 1.000000
- Vertex 5 = 20.000000, -20.000000, 20.000000, 1.000000
- Vertex 6 = 20.000000, 20.000000, 20.000000, 1.000000
- Vertex 7 = -20.000000, 20.000000, 20.000000, 1.000000
- Object average radius = 0.000000, max radius = 0.000000
- COB Reader Texture Vertices: 4
- Texture Vertex 0: U=0.000000, V=0.000000
- Texture Vertex 1: U=0.000000, V=1.000000
- Texture Vertex 2: U=1.000000, V=0.000000
- Texture Vertex 3: U=1.000000, V=1.000000
- COB Reader found face list in .COB file cube_flat_textured_02.cob.
- Polygon 0:
- Assigning texture vertex index 0 [0.000000, 0.000000] to mesh vertex 0
- Assigning texture vertex index 1 [0.000000, 1.000000] to mesh vertex 1
- Assigning texture vertex index 3 [1.000000, 1.000000] to mesh vertex 3
- Local material Index=0, total materials for object = 1, vert_indices [0, 1, 3]
- Polygon 1:
- Assigning texture vertex index 0 [0.000000, 0.000000] to mesh vertex 0
- Assigning texture vertex index 3 [1.000000, 1.000000] to mesh vertex 3
- Assigning texture vertex index 2 [1.000000, 0.000000] to mesh vertex 2
- Local material Index=0, total materials for object = 1, vert_indices [0, 3, 2]
- Polygon 2:
- Assigning texture vertex index 1 [0.000000, 1.000000] to mesh vertex 0
- Assigning texture vertex index 3 [1.000000, 1.000000] to mesh vertex 2
- Assigning texture vertex index 2 [1.000000, 0.000000] to mesh vertex 5
- Local material Index=0, total materials for object = 1, vert_indices [0, 2, 5]
- Polygon 3:
- Assigning texture vertex index 1 [0.000000, 1.000000] to mesh vertex 0
- Assigning texture vertex index 2 [1.000000, 0.000000] to mesh vertex 5
- Assigning texture vertex index 0 [0.000000, 0.000000] to mesh vertex 4
- Local material Index=0, total materials for object = 1, vert_indices [0, 5, 4]
- Polygon 4:
- Assigning texture vertex index 0 [0.000000, 0.000000] to mesh vertex 2
- Assigning texture vertex index 1 [0.000000, 1.000000] to mesh vertex 3
- Assigning texture vertex index 3 [1.000000, 1.000000] to mesh vertex 6
- Local material Index=0, total materials for object = 1, vert_indices [2, 3, 6]
- Polygon 5:
- Assigning texture vertex index 0 [0.000000, 0.000000] to mesh vertex 2
- Assigning texture vertex index 3 [1.000000, 1.000000] to mesh vertex 6
- Assigning texture vertex index 2 [1.000000, 0.000000] to mesh vertex 5
- Local material Index=0, total materials for object = 1, vert_indices [2, 6, 5]
- Polygon 6:
- Assigning texture vertex index 0 [0.000000, 0.000000] to mesh vertex 1
- Assigning texture vertex index 1 [0.000000, 1.000000] to mesh vertex 7
- Assigning texture vertex index 3 [1.000000, 1.000000] to mesh vertex 6
- Local material Index=0, total materials for object = 1, vert_indices [1, 7, 6]
- Polygon 7:
- Assigning texture vertex index 0 [0.000000, 0.000000] to mesh vertex 1
- Assigning texture vertex index 3 [1.000000, 1.000000] to mesh vertex 6
- Assigning texture vertex index 2 [1.000000, 0.000000] to mesh vertex 3
- Local material Index=0, total materials for object = 1, vert_indices [1, 6, 3]
- Polygon 8:
- Assigning texture vertex index 2 [1.000000, 0.000000] to mesh vertex 4
- Assigning texture vertex index 0 [0.000000, 0.000000] to mesh vertex 5
- Assigning texture vertex index 1 [0.000000, 1.000000] to mesh vertex 6
- Local material Index=0, total materials for object = 1, vert_indices [4, 5, 6]
- Polygon 9:
- Assigning texture vertex index 2 [1.000000, 0.000000] to mesh vertex 4
- Assigning texture vertex index 1 [0.000000, 1.000000] to mesh vertex 6
- Assigning texture vertex index 3 [1.000000, 1.000000] to mesh vertex 7
- Local material Index=0, total materials for object = 1, vert_indices [4, 6, 7]
- Polygon 10:
- Assigning texture vertex index 2 [1.000000, 0.000000] to mesh vertex 0
- Assigning texture vertex index 0 [0.000000, 0.000000] to mesh vertex 4
- Assigning texture vertex index 1 [0.000000, 1.000000] to mesh vertex 7
- Local material Index=0, total materials for object = 1, vert_indices [0, 4, 7]
- Polygon 11:
- Assigning texture vertex index 2 [1.000000, 0.000000] to mesh vertex 0
- Assigning texture vertex index 1 [0.000000, 1.000000] to mesh vertex 7
- Assigning texture vertex index 3 [1.000000, 1.000000] to mesh vertex 1
- Local material Index=0, total materials for object = 1, vert_indices [0, 7, 1]
- fixing poly material 0 from index 0 to index 1
- Polygon 16-bit
- fixing poly material 1 from index 0 to index 1
- Polygon 16-bit
- fixing poly material 2 from index 0 to index 1
- Polygon 16-bit
- fixing poly material 3 from index 0 to index 1
- Polygon 16-bit
- fixing poly material 4 from index 0 to index 1
- Polygon 16-bit
- fixing poly material 5 from index 0 to index 1
- Polygon 16-bit
- fixing poly material 6 from index 0 to index 1
- Polygon 16-bit
- fixing poly material 7 from index 0 to index 1
- Polygon 16-bit
- fixing poly material 8 from index 0 to index 1
- Polygon 16-bit
- fixing poly material 9 from index 0 to index 1
- Polygon 16-bit
- fixing poly material 10 from index 0 to index 1
- Polygon 16-bit
- fixing poly material 11 from index 0 to index 1
- Polygon 16-bit
- Material 0
- int state = 0
- int id = 0
- char name[64] =
- int attr = 576
- int r = 255
- int g = 255
- int b = 255
- int alpha = 0
- int color = 576
- float ka = 0.100000
- kd = 1.000000
- ks = 0.100000
- power = 0.000000
- char texture_file = D:WINXPP Program Filests5Texturesmetal04.bmp
- Material 1
- int state = 0
- int id = 0
- char name[64] =
- int attr = 576
- int r = 255
- int g = 255
- int b = 255
- int alpha = 0
- int color = 576
- float ka = 0.100000
- kd = 1.000000
- ks = 0.500000
- power = 0.000000
- char texture_file = D:SourceT3dcodeIIwarning01.bmp
- processing poly 0
- processing poly 1
- processing poly 2
- processing poly 3
- processing poly 4
- processing poly 5
- processing poly 6
- processing poly 7
- processing poly 8
- processing poly 9
- processing poly 10
- processing poly 11
- Processing vertex: 0, attr: 5, contributors: 0
- Processing vertex: 1, attr: 5, contributors: 0
- Processing vertex: 2, attr: 5, contributors: 0
- Processing vertex: 3, attr: 5, contributors: 0
- Processing vertex: 4, attr: 5, contributors: 0
- Processing vertex: 5, attr: 5, contributors: 0
- Processing vertex: 6, attr: 5, contributors: 0
- Processing vertex: 7, attr: 5, contributors: 0
- COB Reader Object Name: Cube
- Local COB Matrix:=
- 1.000000 0.000000 0.000000 0.000000
- 0.000000 1.000000 0.000000 0.000000
- 0.000000 0.000000 1.000000 0.000000
- -1.926720 -2.519170 -1.000000 1.000000
- World COB Matrix:=
- 1.000000 0.000000 0.000000 0.000000
- 0.000000 1.000000 0.000000 0.000000
- 0.000000 0.000000 1.000000 0.000000
- 0.000000 0.000000 0.000000 1.000000
- COB Reader Num Vertices: 8
- Vertex 0 = -58.534401, -20.000000, -70.383400, 1.000000
- Vertex 1 = -58.534401, 20.000000, -70.383400, 1.000000
- Vertex 2 = -18.534401, -20.000000, -70.383400, 1.000000
- Vertex 3 = -18.534401, 20.000000, -70.383400, 1.000000
- Vertex 4 = -58.534401, -20.000000, -30.383400, 1.000000
- Vertex 5 = -18.534401, -20.000000, -30.383400, 1.000000
- Vertex 6 = -18.534401, 20.000000, -30.383400, 1.000000
- Vertex 7 = -58.534401, 20.000000, -30.383400, 1.000000
- Object average radius = 0.000000, max radius = 0.000000
- COB Reader Texture Vertices: 8
- Texture Vertex 0: U=0.000000, V=0.000000
- Texture Vertex 1: U=0.000000, V=1.000000
- Texture Vertex 2: U=0.000000, V=0.000000
- Texture Vertex 3: U=0.000000, V=0.000000
- Texture Vertex 4: U=0.000000, V=1.000000
- Texture Vertex 5: U=1.000000, V=0.000000
- Texture Vertex 6: U=1.000000, V=0.000000
- Texture Vertex 7: U=1.000000, V=1.000000
- COB Reader found face list in .COB file fire_cube01.cob.
- Polygon 0:
- Assigning texture vertex index 3 [0.000000, 0.000000] to mesh vertex 0
- Assigning texture vertex index 4 [0.000000, 1.000000] to mesh vertex 1
- Assigning texture vertex index 7 [1.000000, 1.000000] to mesh vertex 3
- Local material Index=0, total materials for object = 1, vert_indices [0, 1, 3]
- Polygon 1:
- Assigning texture vertex index 3 [0.000000, 0.000000] to mesh vertex 0
- Assigning texture vertex index 7 [1.000000, 1.000000] to mesh vertex 3
- Assigning texture vertex index 6 [1.000000, 0.000000] to mesh vertex 2
- Local material Index=0, total materials for object = 1, vert_indices [0, 3, 2]
- Polygon 2:
- Assigning texture vertex index 4 [0.000000, 1.000000] to mesh vertex 0
- Assigning texture vertex index 7 [1.000000, 1.000000] to mesh vertex 2
- Assigning texture vertex index 5 [1.000000, 0.000000] to mesh vertex 5
- Local material Index=0, total materials for object = 1, vert_indices [0, 2, 5]
- Polygon 3:
- Assigning texture vertex index 4 [0.000000, 1.000000] to mesh vertex 0
- Assigning texture vertex index 5 [1.000000, 0.000000] to mesh vertex 5
- Assigning texture vertex index 2 [0.000000, 0.000000] to mesh vertex 4
- Local material Index=0, total materials for object = 1, vert_indices [0, 5, 4]
- Polygon 4:
- Assigning texture vertex index 0 [0.000000, 0.000000] to mesh vertex 2
- Assigning texture vertex index 1 [0.000000, 1.000000] to mesh vertex 3
- Assigning texture vertex index 7 [1.000000, 1.000000] to mesh vertex 6
- Local material Index=0, total materials for object = 1, vert_indices [2, 3, 6]
- Polygon 5:
- Assigning texture vertex index 0 [0.000000, 0.000000] to mesh vertex 2
- Assigning texture vertex index 7 [1.000000, 1.000000] to mesh vertex 6
- Assigning texture vertex index 6 [1.000000, 0.000000] to mesh vertex 5
- Local material Index=0, total materials for object = 1, vert_indices [2, 6, 5]
- Polygon 6:
- Assigning texture vertex index 2 [0.000000, 0.000000] to mesh vertex 1
- Assigning texture vertex index 4 [0.000000, 1.000000] to mesh vertex 7
- Assigning texture vertex index 7 [1.000000, 1.000000] to mesh vertex 6
- Local material Index=0, total materials for object = 1, vert_indices [1, 7, 6]
- Polygon 7:
- Assigning texture vertex index 2 [0.000000, 0.000000] to mesh vertex 1
- Assigning texture vertex index 7 [1.000000, 1.000000] to mesh vertex 6
- Assigning texture vertex index 5 [1.000000, 0.000000] to mesh vertex 3
- Local material Index=0, total materials for object = 1, vert_indices [1, 6, 3]
- Polygon 8:
- Assigning texture vertex index 6 [1.000000, 0.000000] to mesh vertex 4
- Assigning texture vertex index 3 [0.000000, 0.000000] to mesh vertex 5
- Assigning texture vertex index 4 [0.000000, 1.000000] to mesh vertex 6
- Local material Index=0, total materials for object = 1, vert_indices [4, 5, 6]
- Polygon 9:
- Assigning texture vertex index 6 [1.000000, 0.000000] to mesh vertex 4
- Assigning texture vertex index 4 [0.000000, 1.000000] to mesh vertex 6
- Assigning texture vertex index 7 [1.000000, 1.000000] to mesh vertex 7
- Local material Index=0, total materials for object = 1, vert_indices [4, 6, 7]
- Polygon 10:
- Assigning texture vertex index 6 [1.000000, 0.000000] to mesh vertex 0
- Assigning texture vertex index 0 [0.000000, 0.000000] to mesh vertex 4
- Assigning texture vertex index 1 [0.000000, 1.000000] to mesh vertex 7
- Local material Index=0, total materials for object = 1, vert_indices [0, 4, 7]
- Polygon 11:
- Assigning texture vertex index 6 [1.000000, 0.000000] to mesh vertex 0
- Assigning texture vertex index 1 [0.000000, 1.000000] to mesh vertex 7
- Assigning texture vertex index 7 [1.000000, 1.000000] to mesh vertex 1
- Local material Index=0, total materials for object = 1, vert_indices [0, 7, 1]
- fixing poly material 0 from index 0 to index 2
- Polygon 16-bit
- fixing poly material 1 from index 0 to index 2
- Polygon 16-bit
- fixing poly material 2 from index 0 to index 2
- Polygon 16-bit
- fixing poly material 3 from index 0 to index 2
- Polygon 16-bit
- fixing poly material 4 from index 0 to index 2
- Polygon 16-bit
- fixing poly material 5 from index 0 to index 2
- Polygon 16-bit
- fixing poly material 6 from index 0 to index 2
- Polygon 16-bit
- fixing poly material 7 from index 0 to index 2
- Polygon 16-bit
- fixing poly material 8 from index 0 to index 2
- Polygon 16-bit
- fixing poly material 9 from index 0 to index 2
- Polygon 16-bit
- fixing poly material 10 from index 0 to index 2
- Polygon 16-bit
- fixing poly material 11 from index 0 to index 2
- Polygon 16-bit
- Material 0
- int state = 0
- int id = 0
- char name[64] =
- int attr = 576
- int r = 255
- int g = 255
- int b = 255
- int alpha = 0
- int color = 576
- float ka = 0.100000
- kd = 1.000000
- ks = 0.100000
- power = 0.000000
- char texture_file = D:WINXPP Program Filests5Texturesmetal04.bmp
- Material 1
- int state = 0
- int id = 0
- char name[64] =
- int attr = 576
- int r = 255
- int g = 255
- int b = 255
- int alpha = 0
- int color = 576
- float ka = 0.100000
- kd = 1.000000
- ks = 0.500000
- power = 0.000000
- char texture_file = D:SourceT3dcodeIIwarning01.bmp
- Material 2
- int state = 0
- int id = 0
- char name[64] =
- int attr = 576
- int r = 255
- int g = 255
- int b = 255
- int alpha = 0
- int color = 576
- float ka = 0.100000
- kd = 1.000000
- ks = 0.100000
- power = 0.000000
- char texture_file = D:SourceT3dcodeIIlava02.bmp
- processing poly 0
- processing poly 1
- processing poly 2
- processing poly 3
- processing poly 4
- processing poly 5
- processing poly 6
- processing poly 7
- processing poly 8
- processing poly 9
- processing poly 10
- processing poly 11
- Processing vertex: 0, attr: 5, contributors: 0
- Processing vertex: 1, attr: 5, contributors: 0
- Processing vertex: 2, attr: 5, contributors: 0
- Processing vertex: 3, attr: 5, contributors: 0
- Processing vertex: 4, attr: 5, contributors: 0
- Processing vertex: 5, attr: 5, contributors: 0
- Processing vertex: 6, attr: 5, contributors: 0
- Processing vertex: 7, attr: 5, contributors: 0
- COB Reader Object Name: Sphere
- Local COB Matrix:=
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