DXUTsound.cpp
资源名称:Direct3D.rar [点击查看]
上传用户:junlon
上传日期:2022-01-05
资源大小:39075k
文件大小:54k
源码类别:
DirextX编程
开发平台:
Visual C++
- //-----------------------------------------------------------------------------
- // File: DXUTsound.cpp
- //
- // Desc: DirectSound framework classes for reading and writing wav files and
- // playing them in DirectSound buffers. Feel free to use this class
- // as a starting point for adding extra functionality.
- //
- // Copyright (c) Microsoft Corp. All rights reserved.
- //-----------------------------------------------------------------------------
- #define STRICT
- #include "dxstdafx.h"
- #include <mmsystem.h>
- #include <dsound.h>
- #include "DXUTsound.h"
- #undef min // use __min instead
- #undef max // use __max instead
- //-----------------------------------------------------------------------------
- // Name: CSoundManager::CSoundManager()
- // Desc: Constructs the class
- //-----------------------------------------------------------------------------
- CSoundManager::CSoundManager()
- {
- m_pDS = NULL;
- }
- //-----------------------------------------------------------------------------
- // Name: CSoundManager::~CSoundManager()
- // Desc: Destroys the class
- //-----------------------------------------------------------------------------
- CSoundManager::~CSoundManager()
- {
- SAFE_RELEASE( m_pDS );
- }
- //-----------------------------------------------------------------------------
- // Name: CSoundManager::Initialize()
- // Desc: Initializes the IDirectSound object and also sets the primary buffer
- // format. This function must be called before any others.
- //-----------------------------------------------------------------------------
- HRESULT CSoundManager::Initialize( HWND hWnd,
- DWORD dwCoopLevel )
- {
- HRESULT hr;
- SAFE_RELEASE( m_pDS );
- // Create IDirectSound using the primary sound device
- if( FAILED( hr = DirectSoundCreate8( NULL, &m_pDS, NULL ) ) )
- return DXUT_ERR( L"DirectSoundCreate8", hr );
- // Set DirectSound coop level
- if( FAILED( hr = m_pDS->SetCooperativeLevel( hWnd, dwCoopLevel ) ) )
- return DXUT_ERR( L"SetCooperativeLevel", hr );
- return S_OK;
- }
- //-----------------------------------------------------------------------------
- // Name: CSoundManager::SetPrimaryBufferFormat()
- // Desc: Set primary buffer to a specified format
- // !WARNING! - Setting the primary buffer format and then using this
- // same DirectSound object for DirectMusic messes up
- // DirectMusic!
- // For example, to set the primary buffer format to 22kHz stereo, 16-bit
- // then: dwPrimaryChannels = 2
- // dwPrimaryFreq = 22050,
- // dwPrimaryBitRate = 16
- //-----------------------------------------------------------------------------
- HRESULT CSoundManager::SetPrimaryBufferFormat( DWORD dwPrimaryChannels,
- DWORD dwPrimaryFreq,
- DWORD dwPrimaryBitRate )
- {
- HRESULT hr;
- LPDIRECTSOUNDBUFFER pDSBPrimary = NULL;
- if( m_pDS == NULL )
- return CO_E_NOTINITIALIZED;
- // Get the primary buffer
- DSBUFFERDESC dsbd;
- ZeroMemory( &dsbd, sizeof(DSBUFFERDESC) );
- dsbd.dwSize = sizeof(DSBUFFERDESC);
- dsbd.dwFlags = DSBCAPS_PRIMARYBUFFER;
- dsbd.dwBufferBytes = 0;
- dsbd.lpwfxFormat = NULL;
- if( FAILED( hr = m_pDS->CreateSoundBuffer( &dsbd, &pDSBPrimary, NULL ) ) )
- return DXUT_ERR( L"CreateSoundBuffer", hr );
- WAVEFORMATEX wfx;
- ZeroMemory( &wfx, sizeof(WAVEFORMATEX) );
- wfx.wFormatTag = (WORD) WAVE_FORMAT_PCM;
- wfx.nChannels = (WORD) dwPrimaryChannels;
- wfx.nSamplesPerSec = (DWORD) dwPrimaryFreq;
- wfx.wBitsPerSample = (WORD) dwPrimaryBitRate;
- wfx.nBlockAlign = (WORD) (wfx.wBitsPerSample / 8 * wfx.nChannels);
- wfx.nAvgBytesPerSec = (DWORD) (wfx.nSamplesPerSec * wfx.nBlockAlign);
- if( FAILED( hr = pDSBPrimary->SetFormat(&wfx) ) )
- return DXUT_ERR( L"SetFormat", hr );
- SAFE_RELEASE( pDSBPrimary );
- return S_OK;
- }
- //-----------------------------------------------------------------------------
- // Name: CSoundManager::Get3DListenerInterface()
- // Desc: Returns the 3D listener interface associated with primary buffer.
- //-----------------------------------------------------------------------------
- HRESULT CSoundManager::Get3DListenerInterface( LPDIRECTSOUND3DLISTENER* ppDSListener )
- {
- HRESULT hr;
- DSBUFFERDESC dsbdesc;
- LPDIRECTSOUNDBUFFER pDSBPrimary = NULL;
- if( ppDSListener == NULL )
- return E_INVALIDARG;
- if( m_pDS == NULL )
- return CO_E_NOTINITIALIZED;
- *ppDSListener = NULL;
- // Obtain primary buffer, asking it for 3D control
- ZeroMemory( &dsbdesc, sizeof(DSBUFFERDESC) );
- dsbdesc.dwSize = sizeof(DSBUFFERDESC);
- dsbdesc.dwFlags = DSBCAPS_CTRL3D | DSBCAPS_PRIMARYBUFFER;
- if( FAILED( hr = m_pDS->CreateSoundBuffer( &dsbdesc, &pDSBPrimary, NULL ) ) )
- return DXUT_ERR( L"CreateSoundBuffer", hr );
- if( FAILED( hr = pDSBPrimary->QueryInterface( IID_IDirectSound3DListener,
- (VOID**)ppDSListener ) ) )
- {
- SAFE_RELEASE( pDSBPrimary );
- return DXUT_ERR( L"QueryInterface", hr );
- }
- // Release the primary buffer, since it is not need anymore
- SAFE_RELEASE( pDSBPrimary );
- return S_OK;
- }
- //-----------------------------------------------------------------------------
- // Name: CSoundManager::Create()
- // Desc:
- //-----------------------------------------------------------------------------
- HRESULT CSoundManager::Create( CSound** ppSound,
- LPWSTR strWaveFileName,
- DWORD dwCreationFlags,
- GUID guid3DAlgorithm,
- DWORD dwNumBuffers )
- {
- HRESULT hr;
- HRESULT hrRet = S_OK;
- DWORD i;
- LPDIRECTSOUNDBUFFER* apDSBuffer = NULL;
- DWORD dwDSBufferSize = NULL;
- CWaveFile* pWaveFile = NULL;
- if( m_pDS == NULL )
- return CO_E_NOTINITIALIZED;
- if( strWaveFileName == NULL || ppSound == NULL || dwNumBuffers < 1 )
- return E_INVALIDARG;
- apDSBuffer = new LPDIRECTSOUNDBUFFER[dwNumBuffers];
- if( apDSBuffer == NULL )
- {
- hr = E_OUTOFMEMORY;
- goto LFail;
- }
- pWaveFile = new CWaveFile();
- if( pWaveFile == NULL )
- {
- hr = E_OUTOFMEMORY;
- goto LFail;
- }
- pWaveFile->Open( strWaveFileName, NULL, WAVEFILE_READ );
- if( pWaveFile->GetSize() == 0 )
- {
- // Wave is blank, so don't create it.
- hr = E_FAIL;
- goto LFail;
- }
- // Make the DirectSound buffer the same size as the wav file
- dwDSBufferSize = pWaveFile->GetSize();
- // Create the direct sound buffer, and only request the flags needed
- // since each requires some overhead and limits if the buffer can
- // be hardware accelerated
- DSBUFFERDESC dsbd;
- ZeroMemory( &dsbd, sizeof(DSBUFFERDESC) );
- dsbd.dwSize = sizeof(DSBUFFERDESC);
- dsbd.dwFlags = dwCreationFlags;
- dsbd.dwBufferBytes = dwDSBufferSize;
- dsbd.guid3DAlgorithm = guid3DAlgorithm;
- dsbd.lpwfxFormat = pWaveFile->m_pwfx;
- // DirectSound is only guarenteed to play PCM data. Other
- // formats may or may not work depending the sound card driver.
- hr = m_pDS->CreateSoundBuffer( &dsbd, &apDSBuffer[0], NULL );
- // Be sure to return this error code if it occurs so the
- // callers knows this happened.
- if( hr == DS_NO_VIRTUALIZATION )
- hrRet = DS_NO_VIRTUALIZATION;
- if( FAILED(hr) )
- {
- // DSERR_BUFFERTOOSMALL will be returned if the buffer is
- // less than DSBSIZE_FX_MIN and the buffer is created
- // with DSBCAPS_CTRLFX.
- // It might also fail if hardware buffer mixing was requested
- // on a device that doesn't support it.
- DXUT_ERR( L"CreateSoundBuffer", hr );
- goto LFail;
- }
- // Default to use DuplicateSoundBuffer() when created extra buffers since always
- // create a buffer that uses the same memory however DuplicateSoundBuffer() will fail if
- // DSBCAPS_CTRLFX is used, so use CreateSoundBuffer() instead in this case.
- if( (dwCreationFlags & DSBCAPS_CTRLFX) == 0 )
- {
- for( i=1; i<dwNumBuffers; i++ )
- {
- if( FAILED( hr = m_pDS->DuplicateSoundBuffer( apDSBuffer[0], &apDSBuffer[i] ) ) )
- {
- DXUT_ERR( L"DuplicateSoundBuffer", hr );
- goto LFail;
- }
- }
- }
- else
- {
- for( i=1; i<dwNumBuffers; i++ )
- {
- hr = m_pDS->CreateSoundBuffer( &dsbd, &apDSBuffer[i], NULL );
- if( FAILED(hr) )
- {
- DXUT_ERR( L"CreateSoundBuffer", hr );
- goto LFail;
- }
- }
- }
- // Create the sound
- *ppSound = new CSound( apDSBuffer, dwDSBufferSize, dwNumBuffers, pWaveFile, dwCreationFlags );
- SAFE_DELETE_ARRAY( apDSBuffer );
- return hrRet;
- LFail:
- // Cleanup
- SAFE_DELETE( pWaveFile );
- SAFE_DELETE_ARRAY( apDSBuffer );
- return hr;
- }
- //-----------------------------------------------------------------------------
- // Name: CSoundManager::CreateFromMemory()
- // Desc:
- //-----------------------------------------------------------------------------
- HRESULT CSoundManager::CreateFromMemory( CSound** ppSound,
- BYTE* pbData,
- ULONG ulDataSize,
- LPWAVEFORMATEX pwfx,
- DWORD dwCreationFlags,
- GUID guid3DAlgorithm,
- DWORD dwNumBuffers )
- {
- HRESULT hr;
- DWORD i;
- LPDIRECTSOUNDBUFFER* apDSBuffer = NULL;
- DWORD dwDSBufferSize = NULL;
- CWaveFile* pWaveFile = NULL;
- if( m_pDS == NULL )
- return CO_E_NOTINITIALIZED;
- if( pbData == NULL || ppSound == NULL || dwNumBuffers < 1 )
- return E_INVALIDARG;
- apDSBuffer = new LPDIRECTSOUNDBUFFER[dwNumBuffers];
- if( apDSBuffer == NULL )
- {
- hr = E_OUTOFMEMORY;
- goto LFail;
- }
- pWaveFile = new CWaveFile();
- if( pWaveFile == NULL )
- {
- hr = E_OUTOFMEMORY;
- goto LFail;
- }
- pWaveFile->OpenFromMemory( pbData,ulDataSize, pwfx, WAVEFILE_READ );
- // Make the DirectSound buffer the same size as the wav file
- dwDSBufferSize = ulDataSize;
- // Create the direct sound buffer, and only request the flags needed
- // since each requires some overhead and limits if the buffer can
- // be hardware accelerated
- DSBUFFERDESC dsbd;
- ZeroMemory( &dsbd, sizeof(DSBUFFERDESC) );
- dsbd.dwSize = sizeof(DSBUFFERDESC);
- dsbd.dwFlags = dwCreationFlags;
- dsbd.dwBufferBytes = dwDSBufferSize;
- dsbd.guid3DAlgorithm = guid3DAlgorithm;
- dsbd.lpwfxFormat = pwfx;
- if( FAILED( hr = m_pDS->CreateSoundBuffer( &dsbd, &apDSBuffer[0], NULL ) ) )
- {
- DXUT_ERR( L"CreateSoundBuffer", hr );
- goto LFail;
- }
- // Default to use DuplicateSoundBuffer() when created extra buffers since always
- // create a buffer that uses the same memory however DuplicateSoundBuffer() will fail if
- // DSBCAPS_CTRLFX is used, so use CreateSoundBuffer() instead in this case.
- if( (dwCreationFlags & DSBCAPS_CTRLFX) == 0 )
- {
- for( i=1; i<dwNumBuffers; i++ )
- {
- if( FAILED( hr = m_pDS->DuplicateSoundBuffer( apDSBuffer[0], &apDSBuffer[i] ) ) )
- {
- DXUT_ERR( L"DuplicateSoundBuffer", hr );
- goto LFail;
- }
- }
- }
- else
- {
- for( i=1; i<dwNumBuffers; i++ )
- {
- hr = m_pDS->CreateSoundBuffer( &dsbd, &apDSBuffer[i], NULL );
- if( FAILED(hr) )
- {
- DXUT_ERR( L"CreateSoundBuffer", hr );
- goto LFail;
- }
- }
- }
- // Create the sound
- *ppSound = new CSound( apDSBuffer, dwDSBufferSize, dwNumBuffers, pWaveFile, dwCreationFlags );
- SAFE_DELETE_ARRAY( apDSBuffer );
- return S_OK;
- LFail:
- // Cleanup
- SAFE_DELETE_ARRAY( apDSBuffer );
- return hr;
- }
- //-----------------------------------------------------------------------------
- // Name: CSoundManager::CreateStreaming()
- // Desc:
- //-----------------------------------------------------------------------------
- HRESULT CSoundManager::CreateStreaming( CStreamingSound** ppStreamingSound,
- LPWSTR strWaveFileName,
- DWORD dwCreationFlags,
- GUID guid3DAlgorithm,
- DWORD dwNotifyCount,
- DWORD dwNotifySize,
- HANDLE hNotifyEvent )
- {
- HRESULT hr;
- if( m_pDS == NULL )
- return CO_E_NOTINITIALIZED;
- if( strWaveFileName == NULL || ppStreamingSound == NULL || hNotifyEvent == NULL )
- return E_INVALIDARG;
- LPDIRECTSOUNDBUFFER pDSBuffer = NULL;
- DWORD dwDSBufferSize = NULL;
- CWaveFile* pWaveFile = NULL;
- DSBPOSITIONNOTIFY* aPosNotify = NULL;
- LPDIRECTSOUNDNOTIFY pDSNotify = NULL;
- pWaveFile = new CWaveFile();
- if( pWaveFile == NULL )
- return E_OUTOFMEMORY;
- pWaveFile->Open( strWaveFileName, NULL, WAVEFILE_READ );
- // Figure out how big the DirectSound buffer should be
- dwDSBufferSize = dwNotifySize * dwNotifyCount;
- // Set up the direct sound buffer. Request the NOTIFY flag, so
- // that we are notified as the sound buffer plays. Note, that using this flag
- // may limit the amount of hardware acceleration that can occur.
- DSBUFFERDESC dsbd;
- ZeroMemory( &dsbd, sizeof(DSBUFFERDESC) );
- dsbd.dwSize = sizeof(DSBUFFERDESC);
- dsbd.dwFlags = dwCreationFlags |
- DSBCAPS_CTRLPOSITIONNOTIFY |
- DSBCAPS_GETCURRENTPOSITION2;
- dsbd.dwBufferBytes = dwDSBufferSize;
- dsbd.guid3DAlgorithm = guid3DAlgorithm;
- dsbd.lpwfxFormat = pWaveFile->m_pwfx;
- if( FAILED( hr = m_pDS->CreateSoundBuffer( &dsbd, &pDSBuffer, NULL ) ) )
- {
- // If wave format isn't then it will return
- // either DSERR_BADFORMAT or E_INVALIDARG
- if( hr == DSERR_BADFORMAT || hr == E_INVALIDARG )
- return DXUT_ERR( L"CreateSoundBuffer", hr );
- return DXUT_ERR( L"CreateSoundBuffer", hr );
- }
- // Create the notification events, so that we know when to fill
- // the buffer as the sound plays.
- if( FAILED( hr = pDSBuffer->QueryInterface( IID_IDirectSoundNotify,
- (VOID**)&pDSNotify ) ) )
- {
- SAFE_DELETE_ARRAY( aPosNotify );
- return DXUT_ERR( L"QueryInterface", hr );
- }
- aPosNotify = new DSBPOSITIONNOTIFY[ dwNotifyCount ];
- if( aPosNotify == NULL )
- return E_OUTOFMEMORY;
- for( DWORD i = 0; i < dwNotifyCount; i++ )
- {
- aPosNotify[i].dwOffset = (dwNotifySize * i) + dwNotifySize - 1;
- aPosNotify[i].hEventNotify = hNotifyEvent;
- }
- // Tell DirectSound when to notify us. The notification will come in the from
- // of signaled events that are handled in WinMain()
- if( FAILED( hr = pDSNotify->SetNotificationPositions( dwNotifyCount,
- aPosNotify ) ) )
- {
- SAFE_RELEASE( pDSNotify );
- SAFE_DELETE_ARRAY( aPosNotify );
- return DXUT_ERR( L"SetNotificationPositions", hr );
- }
- SAFE_RELEASE( pDSNotify );
- SAFE_DELETE_ARRAY( aPosNotify );
- // Create the sound
- *ppStreamingSound = new CStreamingSound( pDSBuffer, dwDSBufferSize, pWaveFile, dwNotifySize );
- return S_OK;
- }
- //-----------------------------------------------------------------------------
- // Name: CSound::CSound()
- // Desc: Constructs the class
- //-----------------------------------------------------------------------------
- CSound::CSound( LPDIRECTSOUNDBUFFER* apDSBuffer, DWORD dwDSBufferSize,
- DWORD dwNumBuffers, CWaveFile* pWaveFile, DWORD dwCreationFlags )
- {
- DWORD i;
- if( dwNumBuffers <= 0 )
- return;
- m_apDSBuffer = new LPDIRECTSOUNDBUFFER[dwNumBuffers];
- if( NULL != m_apDSBuffer )
- {
- for( i=0; i<dwNumBuffers; i++ )
- m_apDSBuffer[i] = apDSBuffer[i];
- m_dwDSBufferSize = dwDSBufferSize;
- m_dwNumBuffers = dwNumBuffers;
- m_pWaveFile = pWaveFile;
- m_dwCreationFlags = dwCreationFlags;
- FillBufferWithSound( m_apDSBuffer[0], FALSE );
- }
- }
- //-----------------------------------------------------------------------------
- // Name: CSound::~CSound()
- // Desc: Destroys the class
- //-----------------------------------------------------------------------------
- CSound::~CSound()
- {
- for( DWORD i=0; i<m_dwNumBuffers; i++ )
- {
- SAFE_RELEASE( m_apDSBuffer[i] );
- }
- SAFE_DELETE_ARRAY( m_apDSBuffer );
- SAFE_DELETE( m_pWaveFile );
- }
- //-----------------------------------------------------------------------------
- // Name: CSound::FillBufferWithSound()
- // Desc: Fills a DirectSound buffer with a sound file
- //-----------------------------------------------------------------------------
- HRESULT CSound::FillBufferWithSound( LPDIRECTSOUNDBUFFER pDSB, BOOL bRepeatWavIfBufferLarger )
- {
- HRESULT hr;
- VOID* pDSLockedBuffer = NULL; // Pointer to locked buffer memory
- DWORD dwDSLockedBufferSize = 0; // Size of the locked DirectSound buffer
- DWORD dwWavDataRead = 0; // Amount of data read from the wav file
- if( pDSB == NULL )
- return CO_E_NOTINITIALIZED;
- // Make sure we have focus, and we didn't just switch in from
- // an app which had a DirectSound device
- if( FAILED( hr = RestoreBuffer( pDSB, NULL ) ) )
- return DXUT_ERR( L"RestoreBuffer", hr );
- // Lock the buffer down
- if( FAILED( hr = pDSB->Lock( 0, m_dwDSBufferSize,
- &pDSLockedBuffer, &dwDSLockedBufferSize,
- NULL, NULL, 0L ) ) )
- return DXUT_ERR( L"Lock", hr );
- // Reset the wave file to the beginning
- m_pWaveFile->ResetFile();
- if( FAILED( hr = m_pWaveFile->Read( (BYTE*) pDSLockedBuffer,
- dwDSLockedBufferSize,
- &dwWavDataRead ) ) )
- return DXUT_ERR( L"Read", hr );
- if( dwWavDataRead == 0 )
- {
- // Wav is blank, so just fill with silence
- FillMemory( (BYTE*) pDSLockedBuffer,
- dwDSLockedBufferSize,
- (BYTE)(m_pWaveFile->m_pwfx->wBitsPerSample == 8 ? 128 : 0 ) );
- }
- else if( dwWavDataRead < dwDSLockedBufferSize )
- {
- // If the wav file was smaller than the DirectSound buffer,
- // we need to fill the remainder of the buffer with data
- if( bRepeatWavIfBufferLarger )
- {
- // Reset the file and fill the buffer with wav data
- DWORD dwReadSoFar = dwWavDataRead; // From previous call above.
- while( dwReadSoFar < dwDSLockedBufferSize )
- {
- // This will keep reading in until the buffer is full
- // for very short files
- if( FAILED( hr = m_pWaveFile->ResetFile() ) )
- return DXUT_ERR( L"ResetFile", hr );
- hr = m_pWaveFile->Read( (BYTE*)pDSLockedBuffer + dwReadSoFar,
- dwDSLockedBufferSize - dwReadSoFar,
- &dwWavDataRead );
- if( FAILED(hr) )
- return DXUT_ERR( L"Read", hr );
- dwReadSoFar += dwWavDataRead;
- }
- }
- else
- {
- // Don't repeat the wav file, just fill in silence
- FillMemory( (BYTE*) pDSLockedBuffer + dwWavDataRead,
- dwDSLockedBufferSize - dwWavDataRead,
- (BYTE)(m_pWaveFile->m_pwfx->wBitsPerSample == 8 ? 128 : 0 ) );
- }
- }
- // Unlock the buffer, we don't need it anymore.
- pDSB->Unlock( pDSLockedBuffer, dwDSLockedBufferSize, NULL, 0 );
- return S_OK;
- }
- //-----------------------------------------------------------------------------
- // Name: CSound::RestoreBuffer()
- // Desc: Restores the lost buffer. *pbWasRestored returns TRUE if the buffer was
- // restored. It can also NULL if the information is not needed.
- //-----------------------------------------------------------------------------
- HRESULT CSound::RestoreBuffer( LPDIRECTSOUNDBUFFER pDSB, BOOL* pbWasRestored )
- {
- HRESULT hr;
- if( pDSB == NULL )
- return CO_E_NOTINITIALIZED;
- if( pbWasRestored )
- *pbWasRestored = FALSE;
- DWORD dwStatus;
- if( FAILED( hr = pDSB->GetStatus( &dwStatus ) ) )
- return DXUT_ERR( L"GetStatus", hr );
- if( dwStatus & DSBSTATUS_BUFFERLOST )
- {
- // Since the app could have just been activated, then
- // DirectSound may not be giving us control yet, so
- // the restoring the buffer may fail.
- // If it does, sleep until DirectSound gives us control.
- do
- {
- hr = pDSB->Restore();
- if( hr == DSERR_BUFFERLOST )
- Sleep( 10 );
- }
- while( ( hr = pDSB->Restore() ) == DSERR_BUFFERLOST );
- if( pbWasRestored != NULL )
- *pbWasRestored = TRUE;
- return S_OK;
- }
- else
- {
- return S_FALSE;
- }
- }
- //-----------------------------------------------------------------------------
- // Name: CSound::GetFreeBuffer()
- // Desc: Finding the first buffer that is not playing and return a pointer to
- // it, or if all are playing return a pointer to a randomly selected buffer.
- //-----------------------------------------------------------------------------
- LPDIRECTSOUNDBUFFER CSound::GetFreeBuffer()
- {
- if( m_apDSBuffer == NULL )
- return FALSE;
- DWORD i;
- for( i=0; i<m_dwNumBuffers; i++ )
- {
- if( m_apDSBuffer[i] )
- {
- DWORD dwStatus = 0;
- m_apDSBuffer[i]->GetStatus( &dwStatus );
- if ( ( dwStatus & DSBSTATUS_PLAYING ) == 0 )
- break;
- }
- }
- if( i != m_dwNumBuffers )
- return m_apDSBuffer[ i ];
- else
- return m_apDSBuffer[ rand() % m_dwNumBuffers ];
- }
- //-----------------------------------------------------------------------------
- // Name: CSound::GetBuffer()
- // Desc:
- //-----------------------------------------------------------------------------
- LPDIRECTSOUNDBUFFER CSound::GetBuffer( DWORD dwIndex )
- {
- if( m_apDSBuffer == NULL )
- return NULL;
- if( dwIndex >= m_dwNumBuffers )
- return NULL;
- return m_apDSBuffer[dwIndex];
- }
- //-----------------------------------------------------------------------------
- // Name: CSound::Get3DBufferInterface()
- // Desc:
- //-----------------------------------------------------------------------------
- HRESULT CSound::Get3DBufferInterface( DWORD dwIndex, LPDIRECTSOUND3DBUFFER* ppDS3DBuffer )
- {
- if( m_apDSBuffer == NULL )
- return CO_E_NOTINITIALIZED;
- if( dwIndex >= m_dwNumBuffers )
- return E_INVALIDARG;
- *ppDS3DBuffer = NULL;
- return m_apDSBuffer[dwIndex]->QueryInterface( IID_IDirectSound3DBuffer,
- (VOID**)ppDS3DBuffer );
- }
- //-----------------------------------------------------------------------------
- // Name: CSound::Play()
- // Desc: Plays the sound using voice management flags. Pass in DSBPLAY_LOOPING
- // in the dwFlags to loop the sound
- //-----------------------------------------------------------------------------
- HRESULT CSound::Play( DWORD dwPriority, DWORD dwFlags, LONG lVolume, LONG lFrequency, LONG lPan )
- {
- HRESULT hr;
- BOOL bRestored;
- if( m_apDSBuffer == NULL )
- return CO_E_NOTINITIALIZED;
- LPDIRECTSOUNDBUFFER pDSB = GetFreeBuffer();
- if( pDSB == NULL )
- return DXUT_ERR( L"GetFreeBuffer", E_FAIL );
- // Restore the buffer if it was lost
- if( FAILED( hr = RestoreBuffer( pDSB, &bRestored ) ) )
- return DXUT_ERR( L"RestoreBuffer", hr );
- if( bRestored )
- {
- // The buffer was restored, so we need to fill it with new data
- if( FAILED( hr = FillBufferWithSound( pDSB, FALSE ) ) )
- return DXUT_ERR( L"FillBufferWithSound", hr );
- }
- if( m_dwCreationFlags & DSBCAPS_CTRLVOLUME )
- {
- pDSB->SetVolume( lVolume );
- }
- if( lFrequency != -1 &&
- (m_dwCreationFlags & DSBCAPS_CTRLFREQUENCY) )
- {
- pDSB->SetFrequency( lFrequency );
- }
- if( m_dwCreationFlags & DSBCAPS_CTRLPAN )
- {
- pDSB->SetPan( lPan );
- }
- return pDSB->Play( 0, dwPriority, dwFlags );
- }
- //-----------------------------------------------------------------------------
- // Name: CSound::Play3D()
- // Desc: Plays the sound using voice management flags. Pass in DSBPLAY_LOOPING
- // in the dwFlags to loop the sound
- //-----------------------------------------------------------------------------
- HRESULT CSound::Play3D( LPDS3DBUFFER p3DBuffer, DWORD dwPriority, DWORD dwFlags, LONG lFrequency )
- {
- HRESULT hr;
- BOOL bRestored;
- DWORD dwBaseFrequency;
- if( m_apDSBuffer == NULL )
- return CO_E_NOTINITIALIZED;
- LPDIRECTSOUNDBUFFER pDSB = GetFreeBuffer();
- if( pDSB == NULL )
- return DXUT_ERR( L"GetFreeBuffer", E_FAIL );
- // Restore the buffer if it was lost
- if( FAILED( hr = RestoreBuffer( pDSB, &bRestored ) ) )
- return DXUT_ERR( L"RestoreBuffer", hr );
- if( bRestored )
- {
- // The buffer was restored, so we need to fill it with new data
- if( FAILED( hr = FillBufferWithSound( pDSB, FALSE ) ) )
- return DXUT_ERR( L"FillBufferWithSound", hr );
- }
- if( m_dwCreationFlags & DSBCAPS_CTRLFREQUENCY )
- {
- pDSB->GetFrequency( &dwBaseFrequency );
- pDSB->SetFrequency( dwBaseFrequency + lFrequency );
- }
- // QI for the 3D buffer
- LPDIRECTSOUND3DBUFFER pDS3DBuffer;
- hr = pDSB->QueryInterface( IID_IDirectSound3DBuffer, (VOID**) &pDS3DBuffer );
- if( SUCCEEDED( hr ) )
- {
- hr = pDS3DBuffer->SetAllParameters( p3DBuffer, DS3D_IMMEDIATE );
- if( SUCCEEDED( hr ) )
- {
- hr = pDSB->Play( 0, dwPriority, dwFlags );
- }
- pDS3DBuffer->Release();
- }
- return hr;
- }
- //-----------------------------------------------------------------------------
- // Name: CSound::Stop()
- // Desc: Stops the sound from playing
- //-----------------------------------------------------------------------------
- HRESULT CSound::Stop()
- {
- if( m_apDSBuffer == NULL )
- return CO_E_NOTINITIALIZED;
- HRESULT hr = 0;
- for( DWORD i=0; i<m_dwNumBuffers; i++ )
- hr |= m_apDSBuffer[i]->Stop();
- return hr;
- }
- //-----------------------------------------------------------------------------
- // Name: CSound::Reset()
- // Desc: Reset all of the sound buffers
- //-----------------------------------------------------------------------------
- HRESULT CSound::Reset()
- {
- if( m_apDSBuffer == NULL )
- return CO_E_NOTINITIALIZED;
- HRESULT hr = 0;
- for( DWORD i=0; i<m_dwNumBuffers; i++ )
- hr |= m_apDSBuffer[i]->SetCurrentPosition( 0 );
- return hr;
- }
- //-----------------------------------------------------------------------------
- // Name: CSound::IsSoundPlaying()
- // Desc: Checks to see if a buffer is playing and returns TRUE if it is.
- //-----------------------------------------------------------------------------
- BOOL CSound::IsSoundPlaying()
- {
- BOOL bIsPlaying = FALSE;
- if( m_apDSBuffer == NULL )
- return FALSE;
- for( DWORD i=0; i<m_dwNumBuffers; i++ )
- {
- if( m_apDSBuffer[i] )
- {
- DWORD dwStatus = 0;
- m_apDSBuffer[i]->GetStatus( &dwStatus );
- bIsPlaying |= ( ( dwStatus & DSBSTATUS_PLAYING ) != 0 );
- }
- }
- return bIsPlaying;
- }
- //-----------------------------------------------------------------------------
- // Name: CStreamingSound::CStreamingSound()
- // Desc: Setups up a buffer so data can be streamed from the wave file into
- // a buffer. This is very useful for large wav files that would take a
- // while to load. The buffer is initially filled with data, then
- // as sound is played the notification events are signaled and more data
- // is written into the buffer by calling HandleWaveStreamNotification()
- //-----------------------------------------------------------------------------
- CStreamingSound::CStreamingSound( LPDIRECTSOUNDBUFFER pDSBuffer, DWORD dwDSBufferSize,
- CWaveFile* pWaveFile, DWORD dwNotifySize )
- : CSound( &pDSBuffer, dwDSBufferSize, 1, pWaveFile, 0 )
- {
- m_dwLastPlayPos = 0;
- m_dwPlayProgress = 0;
- m_dwNotifySize = dwNotifySize;
- m_dwNextWriteOffset = 0;
- m_bFillNextNotificationWithSilence = FALSE;
- }
- //-----------------------------------------------------------------------------
- // Name: CStreamingSound::~CStreamingSound()
- // Desc: Destroys the class
- //-----------------------------------------------------------------------------
- CStreamingSound::~CStreamingSound()
- {
- }
- //-----------------------------------------------------------------------------
- // Name: CStreamingSound::HandleWaveStreamNotification()
- // Desc: Handle the notification that tells us to put more wav data in the
- // circular buffer
- //-----------------------------------------------------------------------------
- HRESULT CStreamingSound::HandleWaveStreamNotification( BOOL bLoopedPlay )
- {
- HRESULT hr;
- DWORD dwCurrentPlayPos;
- DWORD dwPlayDelta;
- DWORD dwBytesWrittenToBuffer;
- VOID* pDSLockedBuffer = NULL;
- VOID* pDSLockedBuffer2 = NULL;
- DWORD dwDSLockedBufferSize;
- DWORD dwDSLockedBufferSize2;
- if( m_apDSBuffer == NULL || m_pWaveFile == NULL )
- return CO_E_NOTINITIALIZED;
- // Restore the buffer if it was lost
- BOOL bRestored;
- if( FAILED( hr = RestoreBuffer( m_apDSBuffer[0], &bRestored ) ) )
- return DXUT_ERR( L"RestoreBuffer", hr );
- if( bRestored )
- {
- // The buffer was restored, so we need to fill it with new data
- if( FAILED( hr = FillBufferWithSound( m_apDSBuffer[0], FALSE ) ) )
- return DXUT_ERR( L"FillBufferWithSound", hr );
- return S_OK;
- }
- // Lock the DirectSound buffer
- if( FAILED( hr = m_apDSBuffer[0]->Lock( m_dwNextWriteOffset, m_dwNotifySize,
- &pDSLockedBuffer, &dwDSLockedBufferSize,
- &pDSLockedBuffer2, &dwDSLockedBufferSize2, 0L ) ) )
- return DXUT_ERR( L"Lock", hr );
- // m_dwDSBufferSize and m_dwNextWriteOffset are both multiples of m_dwNotifySize,
- // it should the second buffer, so it should never be valid
- if( pDSLockedBuffer2 != NULL )
- return E_UNEXPECTED;
- if( !m_bFillNextNotificationWithSilence )
- {
- // Fill the DirectSound buffer with wav data
- if( FAILED( hr = m_pWaveFile->Read( (BYTE*) pDSLockedBuffer,
- dwDSLockedBufferSize,
- &dwBytesWrittenToBuffer ) ) )
- return DXUT_ERR( L"Read", hr );
- }
- else
- {
- // Fill the DirectSound buffer with silence
- FillMemory( pDSLockedBuffer, dwDSLockedBufferSize,
- (BYTE)( m_pWaveFile->m_pwfx->wBitsPerSample == 8 ? 128 : 0 ) );
- dwBytesWrittenToBuffer = dwDSLockedBufferSize;
- }
- // If the number of bytes written is less than the
- // amount we requested, we have a short file.
- if( dwBytesWrittenToBuffer < dwDSLockedBufferSize )
- {
- if( !bLoopedPlay )
- {
- // Fill in silence for the rest of the buffer.
- FillMemory( (BYTE*) pDSLockedBuffer + dwBytesWrittenToBuffer,
- dwDSLockedBufferSize - dwBytesWrittenToBuffer,
- (BYTE)(m_pWaveFile->m_pwfx->wBitsPerSample == 8 ? 128 : 0 ) );
- // Any future notifications should just fill the buffer with silence
- m_bFillNextNotificationWithSilence = TRUE;
- }
- else
- {
- // We are looping, so reset the file and fill the buffer with wav data
- DWORD dwReadSoFar = dwBytesWrittenToBuffer; // From previous call above.
- while( dwReadSoFar < dwDSLockedBufferSize )
- {
- // This will keep reading in until the buffer is full (for very short files).
- if( FAILED( hr = m_pWaveFile->ResetFile() ) )
- return DXUT_ERR( L"ResetFile", hr );
- if( FAILED( hr = m_pWaveFile->Read( (BYTE*)pDSLockedBuffer + dwReadSoFar,
- dwDSLockedBufferSize - dwReadSoFar,
- &dwBytesWrittenToBuffer ) ) )
- return DXUT_ERR( L"Read", hr );
- dwReadSoFar += dwBytesWrittenToBuffer;
- }
- }
- }
- // Unlock the DirectSound buffer
- m_apDSBuffer[0]->Unlock( pDSLockedBuffer, dwDSLockedBufferSize, NULL, 0 );
- // Figure out how much data has been played so far. When we have played
- // past the end of the file, we will either need to start filling the
- // buffer with silence or starting reading from the beginning of the file,
- // depending if the user wants to loop the sound
- if( FAILED( hr = m_apDSBuffer[0]->GetCurrentPosition( &dwCurrentPlayPos, NULL ) ) )
- return DXUT_ERR( L"GetCurrentPosition", hr );
- // Check to see if the position counter looped
- if( dwCurrentPlayPos < m_dwLastPlayPos )
- dwPlayDelta = ( m_dwDSBufferSize - m_dwLastPlayPos ) + dwCurrentPlayPos;
- else
- dwPlayDelta = dwCurrentPlayPos - m_dwLastPlayPos;
- m_dwPlayProgress += dwPlayDelta;
- m_dwLastPlayPos = dwCurrentPlayPos;
- // If we are now filling the buffer with silence, then we have found the end so
- // check to see if the entire sound has played, if it has then stop the buffer.
- if( m_bFillNextNotificationWithSilence )
- {
- // We don't want to cut off the sound before it's done playing.
- if( m_dwPlayProgress >= m_pWaveFile->GetSize() )
- {
- m_apDSBuffer[0]->Stop();
- }
- }
- // Update where the buffer will lock (for next time)
- m_dwNextWriteOffset += dwDSLockedBufferSize;
- m_dwNextWriteOffset %= m_dwDSBufferSize; // Circular buffer
- return S_OK;
- }
- //-----------------------------------------------------------------------------
- // Name: CStreamingSound::Reset()
- // Desc: Resets the sound so it will begin playing at the beginning
- //-----------------------------------------------------------------------------
- HRESULT CStreamingSound::Reset()
- {
- HRESULT hr;
- if( m_apDSBuffer[0] == NULL || m_pWaveFile == NULL )
- return CO_E_NOTINITIALIZED;
- m_dwLastPlayPos = 0;
- m_dwPlayProgress = 0;
- m_dwNextWriteOffset = 0;
- m_bFillNextNotificationWithSilence = FALSE;
- // Restore the buffer if it was lost
- BOOL bRestored;
- if( FAILED( hr = RestoreBuffer( m_apDSBuffer[0], &bRestored ) ) )
- return DXUT_ERR( L"RestoreBuffer", hr );
- if( bRestored )
- {
- // The buffer was restored, so we need to fill it with new data
- if( FAILED( hr = FillBufferWithSound( m_apDSBuffer[0], FALSE ) ) )
- return DXUT_ERR( L"FillBufferWithSound", hr );
- }
- m_pWaveFile->ResetFile();
- return m_apDSBuffer[0]->SetCurrentPosition( 0L );
- }
- //-----------------------------------------------------------------------------
- // Name: CWaveFile::CWaveFile()
- // Desc: Constructs the class. Call Open() to open a wave file for reading.
- // Then call Read() as needed. Calling the destructor or Close()
- // will close the file.
- //-----------------------------------------------------------------------------
- CWaveFile::CWaveFile()
- {
- m_pwfx = NULL;
- m_hmmio = NULL;
- m_pResourceBuffer = NULL;
- m_dwSize = 0;
- m_bIsReadingFromMemory = FALSE;
- }
- //-----------------------------------------------------------------------------
- // Name: CWaveFile::~CWaveFile()
- // Desc: Destructs the class
- //-----------------------------------------------------------------------------
- CWaveFile::~CWaveFile()
- {
- Close();
- if( !m_bIsReadingFromMemory )
- SAFE_DELETE_ARRAY( m_pwfx );
- }
- //-----------------------------------------------------------------------------
- // Name: CWaveFile::Open()
- // Desc: Opens a wave file for reading
- //-----------------------------------------------------------------------------
- HRESULT CWaveFile::Open( LPWSTR strFileName, WAVEFORMATEX* pwfx, DWORD dwFlags )
- {
- HRESULT hr;
- m_dwFlags = dwFlags;
- m_bIsReadingFromMemory = FALSE;
- if( m_dwFlags == WAVEFILE_READ )
- {
- if( strFileName == NULL )
- return E_INVALIDARG;
- SAFE_DELETE_ARRAY( m_pwfx );
- m_hmmio = mmioOpen( strFileName, NULL, MMIO_ALLOCBUF | MMIO_READ );
- if( NULL == m_hmmio )
- {
- HRSRC hResInfo;
- HGLOBAL hResData;
- DWORD dwSize;
- VOID* pvRes;
- // Loading it as a file failed, so try it as a resource
- if( NULL == ( hResInfo = FindResource( NULL, strFileName, L"WAVE" ) ) )
- {
- if( NULL == ( hResInfo = FindResource( NULL, strFileName, L"WAV" ) ) )
- return DXUT_ERR( L"FindResource", E_FAIL );
- }
- if( NULL == ( hResData = LoadResource( GetModuleHandle(NULL), hResInfo ) ) )
- return DXUT_ERR( L"LoadResource", E_FAIL );
- if( 0 == ( dwSize = SizeofResource( GetModuleHandle(NULL), hResInfo ) ) )
- return DXUT_ERR( L"SizeofResource", E_FAIL );
- if( NULL == ( pvRes = LockResource( hResData ) ) )
- return DXUT_ERR( L"LockResource", E_FAIL );
- m_pResourceBuffer = new CHAR[ dwSize ];
- if( m_pResourceBuffer == NULL )
- return DXUT_ERR( L"new", E_OUTOFMEMORY );
- memcpy( m_pResourceBuffer, pvRes, dwSize );
- MMIOINFO mmioInfo;
- ZeroMemory( &mmioInfo, sizeof(mmioInfo) );
- mmioInfo.fccIOProc = FOURCC_MEM;
- mmioInfo.cchBuffer = dwSize;
- mmioInfo.pchBuffer = (CHAR*) m_pResourceBuffer;
- m_hmmio = mmioOpen( NULL, &mmioInfo, MMIO_ALLOCBUF | MMIO_READ );
- }
- if( FAILED( hr = ReadMMIO() ) )
- {
- // ReadMMIO will fail if its an not a wave file
- mmioClose( m_hmmio, 0 );
- return DXUT_ERR( L"ReadMMIO", hr );
- }
- if( FAILED( hr = ResetFile() ) )
- return DXUT_ERR( L"ResetFile", hr );
- // After the reset, the size of the wav file is m_ck.cksize so store it now
- m_dwSize = m_ck.cksize;
- }
- else
- {
- m_hmmio = mmioOpen( strFileName, NULL, MMIO_ALLOCBUF |
- MMIO_READWRITE |
- MMIO_CREATE );
- if( NULL == m_hmmio )
- return DXUT_ERR( L"mmioOpen", E_FAIL );
- if( FAILED( hr = WriteMMIO( pwfx ) ) )
- {
- mmioClose( m_hmmio, 0 );
- return DXUT_ERR( L"WriteMMIO", hr );
- }
- if( FAILED( hr = ResetFile() ) )
- return DXUT_ERR( L"ResetFile", hr );
- }
- return hr;
- }
- //-----------------------------------------------------------------------------
- // Name: CWaveFile::OpenFromMemory()
- // Desc: copy data to CWaveFile member variable from memory
- //-----------------------------------------------------------------------------
- HRESULT CWaveFile::OpenFromMemory( BYTE* pbData, ULONG ulDataSize,
- WAVEFORMATEX* pwfx, DWORD dwFlags )
- {
- m_pwfx = pwfx;
- m_ulDataSize = ulDataSize;
- m_pbData = pbData;
- m_pbDataCur = m_pbData;
- m_bIsReadingFromMemory = TRUE;
- if( dwFlags != WAVEFILE_READ )
- return E_NOTIMPL;
- return S_OK;
- }
- //-----------------------------------------------------------------------------
- // Name: CWaveFile::ReadMMIO()
- // Desc: Support function for reading from a multimedia I/O stream.
- // m_hmmio must be valid before calling. This function uses it to
- // update m_ckRiff, and m_pwfx.
- //-----------------------------------------------------------------------------
- HRESULT CWaveFile::ReadMMIO()
- {
- MMCKINFO ckIn; // chunk info. for general use.
- PCMWAVEFORMAT pcmWaveFormat; // Temp PCM structure to load in.
- m_pwfx = NULL;
- if( ( 0 != mmioDescend( m_hmmio, &m_ckRiff, NULL, 0 ) ) )
- return DXUT_ERR( L"mmioDescend", E_FAIL );
- // Check to make sure this is a valid wave file
- if( (m_ckRiff.ckid != FOURCC_RIFF) ||
- (m_ckRiff.fccType != mmioFOURCC('W', 'A', 'V', 'E') ) )
- return DXUT_ERR( L"mmioFOURCC", E_FAIL );
- // Search the input file for for the 'fmt ' chunk.
- ckIn.ckid = mmioFOURCC('f', 'm', 't', ' ');
- if( 0 != mmioDescend( m_hmmio, &ckIn, &m_ckRiff, MMIO_FINDCHUNK ) )
- return DXUT_ERR( L"mmioDescend", E_FAIL );
- // Expect the 'fmt' chunk to be at least as large as <PCMWAVEFORMAT>;
- // if there are extra parameters at the end, we'll ignore them
- if( ckIn.cksize < (LONG) sizeof(PCMWAVEFORMAT) )
- return DXUT_ERR( L"sizeof(PCMWAVEFORMAT)", E_FAIL );
- // Read the 'fmt ' chunk into <pcmWaveFormat>.
- if( mmioRead( m_hmmio, (HPSTR) &pcmWaveFormat,
- sizeof(pcmWaveFormat)) != sizeof(pcmWaveFormat) )
- return DXUT_ERR( L"mmioRead", E_FAIL );
- // Allocate the waveformatex, but if its not pcm format, read the next
- // word, and thats how many extra bytes to allocate.
- if( pcmWaveFormat.wf.wFormatTag == WAVE_FORMAT_PCM )
- {
- m_pwfx = (WAVEFORMATEX*)new CHAR[ sizeof(WAVEFORMATEX) ];
- if( NULL == m_pwfx )
- return DXUT_ERR( L"m_pwfx", E_FAIL );
- // Copy the bytes from the pcm structure to the waveformatex structure
- memcpy( m_pwfx, &pcmWaveFormat, sizeof(pcmWaveFormat) );
- m_pwfx->cbSize = 0;
- }
- else
- {
- // Read in length of extra bytes.
- WORD cbExtraBytes = 0L;
- if( mmioRead( m_hmmio, (CHAR*)&cbExtraBytes, sizeof(WORD)) != sizeof(WORD) )
- return DXUT_ERR( L"mmioRead", E_FAIL );
- m_pwfx = (WAVEFORMATEX*)new CHAR[ sizeof(WAVEFORMATEX) + cbExtraBytes ];
- if( NULL == m_pwfx )
- return DXUT_ERR( L"new", E_FAIL );
- // Copy the bytes from the pcm structure to the waveformatex structure
- memcpy( m_pwfx, &pcmWaveFormat, sizeof(pcmWaveFormat) );
- m_pwfx->cbSize = cbExtraBytes;
- // Now, read those extra bytes into the structure, if cbExtraAlloc != 0.
- if( mmioRead( m_hmmio, (CHAR*)(((BYTE*)&(m_pwfx->cbSize))+sizeof(WORD)),
- cbExtraBytes ) != cbExtraBytes )
- {
- SAFE_DELETE( m_pwfx );
- return DXUT_ERR( L"mmioRead", E_FAIL );
- }
- }
- // Ascend the input file out of the 'fmt ' chunk.
- if( 0 != mmioAscend( m_hmmio, &ckIn, 0 ) )
- {
- SAFE_DELETE( m_pwfx );
- return DXUT_ERR( L"mmioAscend", E_FAIL );
- }
- return S_OK;
- }
- //-----------------------------------------------------------------------------
- // Name: CWaveFile::GetSize()
- // Desc: Retuns the size of the read access wave file
- //-----------------------------------------------------------------------------
- DWORD CWaveFile::GetSize()
- {
- return m_dwSize;
- }
- //-----------------------------------------------------------------------------
- // Name: CWaveFile::ResetFile()
- // Desc: Resets the internal m_ck pointer so reading starts from the
- // beginning of the file again
- //-----------------------------------------------------------------------------
- HRESULT CWaveFile::ResetFile()
- {
- if( m_bIsReadingFromMemory )
- {
- m_pbDataCur = m_pbData;
- }
- else
- {
- if( m_hmmio == NULL )
- return CO_E_NOTINITIALIZED;
- if( m_dwFlags == WAVEFILE_READ )
- {
- // Seek to the data
- if( -1 == mmioSeek( m_hmmio, m_ckRiff.dwDataOffset + sizeof(FOURCC),
- SEEK_SET ) )
- return DXUT_ERR( L"mmioSeek", E_FAIL );
- // Search the input file for the 'data' chunk.
- m_ck.ckid = mmioFOURCC('d', 'a', 't', 'a');
- if( 0 != mmioDescend( m_hmmio, &m_ck, &m_ckRiff, MMIO_FINDCHUNK ) )
- return DXUT_ERR( L"mmioDescend", E_FAIL );
- }
- else
- {
- // Create the 'data' chunk that holds the waveform samples.
- m_ck.ckid = mmioFOURCC('d', 'a', 't', 'a');
- m_ck.cksize = 0;
- if( 0 != mmioCreateChunk( m_hmmio, &m_ck, 0 ) )
- return DXUT_ERR( L"mmioCreateChunk", E_FAIL );
- if( 0 != mmioGetInfo( m_hmmio, &m_mmioinfoOut, 0 ) )
- return DXUT_ERR( L"mmioGetInfo", E_FAIL );
- }
- }
- return S_OK;
- }
- //-----------------------------------------------------------------------------
- // Name: CWaveFile::Read()
- // Desc: Reads section of data from a wave file into pBuffer and returns
- // how much read in pdwSizeRead, reading not more than dwSizeToRead.
- // This uses m_ck to determine where to start reading from. So
- // subsequent calls will be continue where the last left off unless
- // Reset() is called.
- //-----------------------------------------------------------------------------
- HRESULT CWaveFile::Read( BYTE* pBuffer, DWORD dwSizeToRead, DWORD* pdwSizeRead )
- {
- if( m_bIsReadingFromMemory )
- {
- if( m_pbDataCur == NULL )
- return CO_E_NOTINITIALIZED;
- if( pdwSizeRead != NULL )
- *pdwSizeRead = 0;
- if( (BYTE*)(m_pbDataCur + dwSizeToRead) >
- (BYTE*)(m_pbData + m_ulDataSize) )
- {
- dwSizeToRead = m_ulDataSize - (DWORD)(m_pbDataCur - m_pbData);
- }
- CopyMemory( pBuffer, m_pbDataCur, dwSizeToRead );
- if( pdwSizeRead != NULL )
- *pdwSizeRead = dwSizeToRead;
- return S_OK;
- }
- else
- {
- MMIOINFO mmioinfoIn; // current status of m_hmmio
- if( m_hmmio == NULL )
- return CO_E_NOTINITIALIZED;
- if( pBuffer == NULL || pdwSizeRead == NULL )
- return E_INVALIDARG;
- if( pdwSizeRead != NULL )
- *pdwSizeRead = 0;
- if( 0 != mmioGetInfo( m_hmmio, &mmioinfoIn, 0 ) )
- return DXUT_ERR( L"mmioGetInfo", E_FAIL );
- UINT cbDataIn = dwSizeToRead;
- if( cbDataIn > m_ck.cksize )
- cbDataIn = m_ck.cksize;
- m_ck.cksize -= cbDataIn;
- for( DWORD cT = 0; cT < cbDataIn; cT++ )
- {
- // Copy the bytes from the io to the buffer.
- if( mmioinfoIn.pchNext == mmioinfoIn.pchEndRead )
- {
- if( 0 != mmioAdvance( m_hmmio, &mmioinfoIn, MMIO_READ ) )
- return DXUT_ERR( L"mmioAdvance", E_FAIL );
- if( mmioinfoIn.pchNext == mmioinfoIn.pchEndRead )
- return DXUT_ERR( L"mmioinfoIn.pchNext", E_FAIL );
- }
- // Actual copy.
- *((BYTE*)pBuffer+cT) = *((BYTE*)mmioinfoIn.pchNext);
- mmioinfoIn.pchNext++;
- }
- if( 0 != mmioSetInfo( m_hmmio, &mmioinfoIn, 0 ) )
- return DXUT_ERR( L"mmioSetInfo", E_FAIL );
- if( pdwSizeRead != NULL )
- *pdwSizeRead = cbDataIn;
- return S_OK;
- }
- }
- //-----------------------------------------------------------------------------
- // Name: CWaveFile::Close()
- // Desc: Closes the wave file
- //-----------------------------------------------------------------------------
- HRESULT CWaveFile::Close()
- {
- if( m_dwFlags == WAVEFILE_READ )
- {
- mmioClose( m_hmmio, 0 );
- m_hmmio = NULL;
- SAFE_DELETE_ARRAY( m_pResourceBuffer );
- }
- else
- {
- m_mmioinfoOut.dwFlags |= MMIO_DIRTY;
- if( m_hmmio == NULL )
- return CO_E_NOTINITIALIZED;
- if( 0 != mmioSetInfo( m_hmmio, &m_mmioinfoOut, 0 ) )
- return DXUT_ERR( L"mmioSetInfo", E_FAIL );
- // Ascend the output file out of the 'data' chunk -- this will cause
- // the chunk size of the 'data' chunk to be written.
- if( 0 != mmioAscend( m_hmmio, &m_ck, 0 ) )
- return DXUT_ERR( L"mmioAscend", E_FAIL );
- // Do this here instead...
- if( 0 != mmioAscend( m_hmmio, &m_ckRiff, 0 ) )
- return DXUT_ERR( L"mmioAscend", E_FAIL );
- mmioSeek( m_hmmio, 0, SEEK_SET );
- if( 0 != (INT)mmioDescend( m_hmmio, &m_ckRiff, NULL, 0 ) )
- return DXUT_ERR( L"mmioDescend", E_FAIL );
- m_ck.ckid = mmioFOURCC('f', 'a', 'c', 't');
- if( 0 == mmioDescend( m_hmmio, &m_ck, &m_ckRiff, MMIO_FINDCHUNK ) )
- {
- DWORD dwSamples = 0;
- mmioWrite( m_hmmio, (HPSTR)&dwSamples, sizeof(DWORD) );
- mmioAscend( m_hmmio, &m_ck, 0 );
- }
- // Ascend the output file out of the 'RIFF' chunk -- this will cause
- // the chunk size of the 'RIFF' chunk to be written.
- if( 0 != mmioAscend( m_hmmio, &m_ckRiff, 0 ) )
- return DXUT_ERR( L"mmioAscend", E_FAIL );
- mmioClose( m_hmmio, 0 );
- m_hmmio = NULL;
- }
- return S_OK;
- }
- //-----------------------------------------------------------------------------
- // Name: CWaveFile::WriteMMIO()
- // Desc: Support function for reading from a multimedia I/O stream
- // pwfxDest is the WAVEFORMATEX for this new wave file.
- // m_hmmio must be valid before calling. This function uses it to
- // update m_ckRiff, and m_ck.
- //-----------------------------------------------------------------------------
- HRESULT CWaveFile::WriteMMIO( WAVEFORMATEX *pwfxDest )
- {
- DWORD dwFactChunk; // Contains the actual fact chunk. Garbage until WaveCloseWriteFile.
- MMCKINFO ckOut1;
- dwFactChunk = (DWORD)-1;
- // Create the output file RIFF chunk of form type 'WAVE'.
- m_ckRiff.fccType = mmioFOURCC('W', 'A', 'V', 'E');
- m_ckRiff.cksize = 0;
- if( 0 != mmioCreateChunk( m_hmmio, &m_ckRiff, MMIO_CREATERIFF ) )
- return DXUT_ERR( L"mmioCreateChunk", E_FAIL );
- // We are now descended into the 'RIFF' chunk we just created.
- // Now create the 'fmt ' chunk. Since we know the size of this chunk,
- // specify it in the MMCKINFO structure so MMIO doesn't have to seek
- // back and set the chunk size after ascending from the chunk.
- m_ck.ckid = mmioFOURCC('f', 'm', 't', ' ');
- m_ck.cksize = sizeof(PCMWAVEFORMAT);
- if( 0 != mmioCreateChunk( m_hmmio, &m_ck, 0 ) )
- return DXUT_ERR( L"mmioCreateChunk", E_FAIL );
- // Write the PCMWAVEFORMAT structure to the 'fmt ' chunk if its that type.
- if( pwfxDest->wFormatTag == WAVE_FORMAT_PCM )
- {
- if( mmioWrite( m_hmmio, (HPSTR) pwfxDest,
- sizeof(PCMWAVEFORMAT)) != sizeof(PCMWAVEFORMAT))
- return DXUT_ERR( L"mmioWrite", E_FAIL );
- }
- else
- {
- // Write the variable length size.
- if( (UINT)mmioWrite( m_hmmio, (HPSTR) pwfxDest,
- sizeof(*pwfxDest) + pwfxDest->cbSize ) !=
- ( sizeof(*pwfxDest) + pwfxDest->cbSize ) )
- return DXUT_ERR( L"mmioWrite", E_FAIL );
- }
- // Ascend out of the 'fmt ' chunk, back into the 'RIFF' chunk.
- if( 0 != mmioAscend( m_hmmio, &m_ck, 0 ) )
- return DXUT_ERR( L"mmioAscend", E_FAIL );
- // Now create the fact chunk, not required for PCM but nice to have. This is filled
- // in when the close routine is called.
- ckOut1.ckid = mmioFOURCC('f', 'a', 'c', 't');
- ckOut1.cksize = 0;
- if( 0 != mmioCreateChunk( m_hmmio, &ckOut1, 0 ) )
- return DXUT_ERR( L"mmioCreateChunk", E_FAIL );
- if( mmioWrite( m_hmmio, (HPSTR)&dwFactChunk, sizeof(dwFactChunk)) !=
- sizeof(dwFactChunk) )
- return DXUT_ERR( L"mmioWrite", E_FAIL );
- // Now ascend out of the fact chunk...
- if( 0 != mmioAscend( m_hmmio, &ckOut1, 0 ) )
- return DXUT_ERR( L"mmioAscend", E_FAIL );
- return S_OK;
- }
- //-----------------------------------------------------------------------------
- // Name: CWaveFile::Write()
- // Desc: Writes data to the open wave file
- //-----------------------------------------------------------------------------
- HRESULT CWaveFile::Write( UINT nSizeToWrite, BYTE* pbSrcData, UINT* pnSizeWrote )
- {
- UINT cT;
- if( m_bIsReadingFromMemory )
- return E_NOTIMPL;
- if( m_hmmio == NULL )
- return CO_E_NOTINITIALIZED;
- if( pnSizeWrote == NULL || pbSrcData == NULL )
- return E_INVALIDARG;
- *pnSizeWrote = 0;
- for( cT = 0; cT < nSizeToWrite; cT++ )
- {
- if( m_mmioinfoOut.pchNext == m_mmioinfoOut.pchEndWrite )
- {
- m_mmioinfoOut.dwFlags |= MMIO_DIRTY;
- if( 0 != mmioAdvance( m_hmmio, &m_mmioinfoOut, MMIO_WRITE ) )
- return DXUT_ERR( L"mmioAdvance", E_FAIL );
- }
- *((BYTE*)m_mmioinfoOut.pchNext) = *((BYTE*)pbSrcData+cT);
- (BYTE*)m_mmioinfoOut.pchNext++;
- (*pnSizeWrote)++;
- }
- return S_OK;
- }