资源说明:Direct3D实时渲染技术的一些小例子
- D3DEnvClass.cpp
- cylinderX.vcproj
- stdafx.cpp
- ReadMe.txt
- cylinderX.cpp
- stdafx.h
- D3DEnvClass.h
- cylinderX.rc
- cylinderX.sln
- Resource.h
- cylinderX.h
- Multitexturing.vcproj
- Multitexturing.cpp
- Multitexturing.sln
- zfxd3dUtility.cpp
- zfxd3dUtility.h
- ZFXDream.sln
- d3dUtility.h
- hlsl.vsd
- zfxBillBoard.cpp
- zfxCamera.h
- Particle.cpp
- zfxLODTerrain.cpp
- zfx.ini
- ZFXMeshX.h
- stdafx.cpp
- ReadMe.txt
- ZFXDream.rc
- d3dUtility.cpp
- stdafx.h
- zfxLODTerrain.h
- zfxFrustum.cpp
- skybox.x
- su27.x
- ZFXMeshX.cpp
- ZFXDream.h
- zfxBillBoard.h
- hlsl.psd
- ZFXDream.cpp
- Resource.h
- zfxCamera.cpp
- zfxFrustum.h
- Particle.h
- ZFXDream.vcproj
- TexFiltering.vcproj
- zfxd3dUtility.cpp
- TexFiltering.cpp
- zfxd3dUtility.h
- TexFiltering.sln
- zfxSkinMesh.h
- zfxSkinMesh.cpp
- SkinMesh.vcproj.25255DED4240421.Administrator.user
- AllocateHierarchy.cpp
- SkinMesh.exe.embed.manifest
- mt.dep
- tiny.x
- SkinMesh.vcproj.027EBC52912B4FA.Administrator.user
- zfxd3dUtility.cpp
- AllocateHierarchy.h
- zfxd3dUtility.h
- SkinMesh.vcproj
- SkinMesh.cpp
- tiny.x
- SkinMesh.sln
- vertex.vsd
- cylinderShader.vcproj
- cylinderShader.sln
- zfxd3dUtility.cpp
- zfxd3dUtility.h
- cylinderShader.cpp
- stdWin32Proj.exe.embed.manifest
- stdWin32Proj.vcproj
- zfxd3dUtility.cpp
- zfxd3dUtility.h
- stdWin32Proj.cpp
- stdWin32Proj.vcproj.027EBC52912B4FA.Administrator.user
- stdWin32Proj.vcproj.25255DED4240421.Administrator.user
- stdWin32Proj.sln
- d3dUtility.h
- resource.h
- EmptyProject.rc
- Particle.cpp
- EmptyProject.manifest
- EmptyProject_2003.vcproj
- d3dUtility.cpp
- EmptyProject.cpp
- EmptyProject_2005.vcproj
- EmptyProject_2003.sln
- EmptyProject_2005.sln
- Particle.h
- vertex.vsd
- object.h
- SimpleSample_2005.sln
- resource.h
- SimpleSample.cpp
- SimpleSample_2003.vcproj
- SimpleSample.fx
- SimpleSample.rc
- SimpleSample_2003.sln
- spotlight.x
- plane.cpp
- object.cpp
- SimpleSample_2005.vcproj
- pixel.psd
- plane.h
- SimpleSample.manifest
- spotlight.x
- DXUTgui.h
- DXUT_2005.vcproj
- DXUTsound.cpp
- dxstdafx.cpp
- DXUTmisc.cpp
- DXUT_2003.sln
- DXUTSettingsDlg.cpp
- DXUTMesh.h
- DXUTenum.h
- DXUT_2005.sln
- DXUT_2003.vcproj
- DXUTRes.cpp
- DXUTsound.h
- DXUTgui.cpp
- DXUTRes.h
- DXUTSettingsDlg.h
- DXUT.cpp
- dxstdafx.h
- DXUTMesh.cpp
- DXUT.h
- DXUTmisc.h
- DXUTenum.cpp
- D3DEnvClass.cpp
- D3DEnv.cpp
- stdafx.cpp
- ReadMe.txt
- stdafx.h
- D3DEnvClass.h
- D3DEnv.rc
- D3DEnv.vcproj
- D3DEnv.h
- D3DEnv.sln
- Resource.h
- vertex.vsd
- sinWaveVertexShader.vcproj
- Terrain.h
- zfxd3dUtility.cpp
- sinWaveVertexShader.sln
- zfxd3dUtility.h
- Terrain.cpp
- sinWaveVertexShader.cpp
- Alpha_blend.sln
- Alpha_blend.cpp
- zfxMesh.h
- Alpha_blend.exe.embed.manifest
- mt.dep
- cell.x
- Alpha_blend.vcproj
- zfxd3dUtility.cpp
- zfxd3dUtility.h
- Alpha_blend.vcproj.027EBC52912B4FA.Administrator.user
- zfxMesh.cpp
- zfxd3dUtility.cpp
- light.cpp
- zfxd3dUtility.h
- light.vcproj
- light.sln
- D3DEnvClass.cpp
- cylinder.sln
- stdafx.cpp
- ReadMe.txt
- cylinder.h
- cylinder.cpp
- stdafx.h
- D3DEnvClass.h
- cylinder.vcproj
- Resource.h
- cylinder.rc
- CreateMeshX.sln
- cylinder.x
- CreateMeshX.exe.embed.manifest
- mt.dep
- zfxd3dUtility.cpp
- CreateMeshX.vcproj.027EBC52912B4FA.Administrator.user
- CreateMeshX.vcproj.25255DED4240421.Administrator.user
- zfxd3dUtility.h
- CreateMeshX.vcproj
- CreateMeshX.cpp
- Mesh.sln
- zfxMesh.h
- Mesh.exe.embed.manifest
- mt.dep
- Mesh.vcproj
- zfxd3dUtility.cpp
- ball.x
- zfxd3dUtility.h
- Mesh.cpp
- zfxMesh.cpp
- Mesh.vcproj.027EBC52912B4FA.Administrator.user
- win32_instance.cpp
- win32_instance.vcproj
- stdafx.cpp
- ReadMe.txt
- win32_instance.h
- stdafx.h
- win32_instance.rc
- Resource.h
- win32_instance.sln
- camera.vcproj
- D3DEnvClass.cpp
- zfxCamera.h
- camera.h
- stdafx.cpp
- ReadMe.txt
- stdafx.h
- camera.sln
- D3DEnvClass.h
- camera.rc
- camera.cpp
- Resource.h
- zfxCamera.cpp
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