dxstdafx.h
资源名称:Direct3D.rar [点击查看]
上传用户:junlon
上传日期:2022-01-05
资源大小:39075k
文件大小:4k
源码类别:
DirextX编程
开发平台:
Visual C++
- //--------------------------------------------------------------------------------------
- // File: DxStdAfx.h
- //
- // Desc: Standard includes and precompiled headers for DXUT
- //
- // Copyright (c) Microsoft Corporation. All rights reserved.
- //--------------------------------------------------------------------------------------
- #pragma once
- #ifndef DXSDK_STDAFX_H
- #define DXSDK_STDAFX_H
- #ifndef STRICT
- #define STRICT
- #endif
- // If app hasn't choosen, set to work with Windows 98, Windows Me, Windows 2000, Windows XP and beyond
- #ifndef WINVER
- #define WINVER 0x0410
- #endif
- #ifndef _WIN32_WINDOWS
- #define _WIN32_WINDOWS 0x0410
- #endif
- #ifndef _WIN32_WINNT
- #define _WIN32_WINNT 0x0500
- #endif
- // #define DXUT_AUTOLIB to automatically include the libs needed for DXUT
- #ifdef DXUT_AUTOLIB
- #pragma comment( lib, "dxerr.lib" )
- #pragma comment( lib, "dxguid.lib" )
- #if defined(DEBUG) || defined(_DEBUG)
- #pragma comment( lib, "d3dx9d.lib" )
- #else
- #pragma comment( lib, "d3dx9.lib" )
- #endif
- #pragma comment( lib, "d3d9.lib" )
- #pragma comment( lib, "winmm.lib" )
- #pragma comment( lib, "comctl32.lib" )
- #endif
- #pragma warning( disable : 4100 ) // disable unreference formal parameter warnings for /W4 builds
- //#include <afx.h>
- //#include <afxwin.h> // MFC 核心组件和标准组件
- //#include <afxext.h> // MFC 扩展
- //#include <afxdtctl.h> // MFC 对 Internet Explorer 4 公共控件的支持
- #include <windows.h>
- #include <assert.h>
- #include <wchar.h>
- #include <mmsystem.h>
- #include <commctrl.h> // for InitCommonControls()
- #include <shellapi.h> // for ExtractIcon()
- #include <new.h> // for placement new
- #include <math.h>
- #include <limits.h>
- #include <stdio.h>
- #include <XInput.h> // Header for XInput APIs
- // CRT's memory leak detection
- #if defined(DEBUG) || defined(_DEBUG)
- #include <crtdbg.h>
- #endif
- // Enable extra D3D debugging in debug builds if using the debug DirectX runtime.
- // This makes D3D objects work well in the debugger watch window, but slows down
- // performance slightly.
- #if defined(DEBUG) || defined(_DEBUG)
- #ifndef D3D_DEBUG_INFO
- #define D3D_DEBUG_INFO
- #endif
- #endif
- // Direct3D includes
- #include <d3d9.h>
- #include <d3dx9.h>
- #include <dxerr.h>
- // DirectSound includes
- #include <mmsystem.h>
- #include <mmreg.h>
- #include <dsound.h>
- // strsafe.h deprecates old unsecure string functions. If you
- // really do not want to it to (not recommended), then uncomment the next line
- //#define STRSAFE_NO_DEPRECATE
- #ifndef STRSAFE_NO_DEPRECATE
- #pragma deprecated("strncpy")
- #pragma deprecated("wcsncpy")
- #pragma deprecated("_tcsncpy")
- #pragma deprecated("wcsncat")
- #pragma deprecated("strncat")
- #pragma deprecated("_tcsncat")
- #endif
- #pragma warning( disable : 4996 ) // disable deprecated warning
- #include <strsafe.h>
- #pragma warning( default : 4996 )
- #include "DXUT.h"
- #include "DXUTmisc.h"
- #include "DXUTenum.h"
- #include "DXUTmesh.h"
- #include "DXUTMesh.h"
- #include "DXUTgui.h"
- #include "DXUTsettingsDlg.h"
- #include "DXUTSound.h"
- #include "DXUTRes.h"
- #if defined(DEBUG) || defined(_DEBUG)
- #ifndef V
- #define V(x) { hr = x; if( FAILED(hr) ) { DXUTTrace( __FILE__, (DWORD)__LINE__, hr, L#x, true ); } }
- #endif
- #ifndef V_RETURN
- #define V_RETURN(x) { hr = x; if( FAILED(hr) ) { return DXUTTrace( __FILE__, (DWORD)__LINE__, hr, L#x, true ); } }
- #endif
- #else
- #ifndef V
- #define V(x) { hr = x; }
- #endif
- #ifndef V_RETURN
- #define V_RETURN(x) { hr = x; if( FAILED(hr) ) { return hr; } }
- #endif
- #endif
- #ifndef SAFE_DELETE
- #define SAFE_DELETE(p) { if(p) { delete (p); (p)=NULL; } }
- #endif
- #ifndef SAFE_DELETE_ARRAY
- #define SAFE_DELETE_ARRAY(p) { if(p) { delete[] (p); (p)=NULL; } }
- #endif
- #ifndef SAFE_RELEASE
- #define SAFE_RELEASE(p) { if(p) { (p)->Release(); (p)=NULL; } }
- #endif
- #endif // !defined(DXSDK_STDAFX_H)