DXUTMesh.cpp
资源名称:Direct3D.rar [点击查看]
上传用户:junlon
上传日期:2022-01-05
资源大小:39075k
文件大小:34k
源码类别:
DirextX编程
开发平台:
Visual C++
- //-----------------------------------------------------------------------------
- // File: DXUTMesh.cpp
- //
- // Desc: Support code for loading DirectX .X files.
- //
- // Copyright (c) Microsoft Corporation. All rights reserved.
- //-----------------------------------------------------------------------------
- #include "dxstdafx.h"
- #include <dxfile.h>
- #include <rmxfguid.h>
- #include <rmxftmpl.h>
- #include "DXUTMesh.h"
- #undef min // use __min instead
- #undef max // use __max instead
- //-----------------------------------------------------------------------------
- CDXUTMesh::CDXUTMesh( LPCWSTR strName )
- {
- StringCchCopy( m_strName, 512, strName );
- m_pMesh = NULL;
- m_pMaterials = NULL;
- m_pTextures = NULL;
- m_bUseMaterials = TRUE;
- m_pVB = NULL;
- m_pIB = NULL;
- m_pDecl = NULL;
- m_strMaterials = NULL;
- m_dwNumMaterials = 0;
- m_dwNumVertices = 0;
- m_dwNumFaces = 0;
- m_dwBytesPerVertex = 0;
- }
- //-----------------------------------------------------------------------------
- CDXUTMesh::~CDXUTMesh()
- {
- Destroy();
- }
- //-----------------------------------------------------------------------------
- HRESULT CDXUTMesh::Create( LPDIRECT3DDEVICE9 pd3dDevice, LPCWSTR strFilename )
- {
- WCHAR strPath[MAX_PATH];
- LPD3DXBUFFER pAdjacencyBuffer = NULL;
- LPD3DXBUFFER pMtrlBuffer = NULL;
- HRESULT hr;
- // Cleanup previous mesh if any
- Destroy();
- // Find the path for the file, and convert it to ANSI (for the D3DX API)
- DXUTFindDXSDKMediaFileCch( strPath, sizeof(strPath) / sizeof(WCHAR), strFilename );
- // Load the mesh
- if( FAILED( hr = D3DXLoadMeshFromX( strPath, D3DXMESH_MANAGED, pd3dDevice,
- &pAdjacencyBuffer, &pMtrlBuffer, NULL,
- &m_dwNumMaterials, &m_pMesh ) ) )
- {
- return hr;
- }
- // Optimize the mesh for performance
- if( FAILED( hr = m_pMesh->OptimizeInplace(
- D3DXMESHOPT_COMPACT | D3DXMESHOPT_ATTRSORT | D3DXMESHOPT_VERTEXCACHE,
- (DWORD*)pAdjacencyBuffer->GetBufferPointer(), NULL, NULL, NULL ) ) )
- {
- SAFE_RELEASE( pAdjacencyBuffer );
- SAFE_RELEASE( pMtrlBuffer );
- return hr;
- }
- // Set strPath to the path of the mesh file
- WCHAR *pLastBSlash = wcsrchr( strPath, L'\' );
- if( pLastBSlash )
- *(pLastBSlash + 1) = L' ';
- else
- *strPath = L' ';
- D3DXMATERIAL* d3dxMtrls = (D3DXMATERIAL*)pMtrlBuffer->GetBufferPointer();
- hr = CreateMaterials( strPath, pd3dDevice, d3dxMtrls, m_dwNumMaterials );
- SAFE_RELEASE( pAdjacencyBuffer );
- SAFE_RELEASE( pMtrlBuffer );
- // Extract data from m_pMesh for easy access
- D3DVERTEXELEMENT9 decl[MAX_FVF_DECL_SIZE];
- m_dwNumVertices = m_pMesh->GetNumVertices();
- m_dwNumFaces = m_pMesh->GetNumFaces();
- m_dwBytesPerVertex = m_pMesh->GetNumBytesPerVertex();
- m_pMesh->GetIndexBuffer( &m_pIB );
- m_pMesh->GetVertexBuffer( &m_pVB );
- m_pMesh->GetDeclaration( decl );
- pd3dDevice->CreateVertexDeclaration( decl, &m_pDecl );
- return hr;
- }
- //-----------------------------------------------------------------------------
- HRESULT CDXUTMesh::Create( LPDIRECT3DDEVICE9 pd3dDevice,
- LPD3DXFILEDATA pFileData )
- {
- LPD3DXBUFFER pMtrlBuffer = NULL;
- LPD3DXBUFFER pAdjacencyBuffer = NULL;
- HRESULT hr;
- // Cleanup previous mesh if any
- Destroy();
- // Load the mesh from the DXFILEDATA object
- if( FAILED( hr = D3DXLoadMeshFromXof( pFileData, D3DXMESH_MANAGED, pd3dDevice,
- &pAdjacencyBuffer, &pMtrlBuffer, NULL,
- &m_dwNumMaterials, &m_pMesh ) ) )
- {
- return hr;
- }
- // Optimize the mesh for performance
- if( FAILED( hr = m_pMesh->OptimizeInplace(
- D3DXMESHOPT_COMPACT | D3DXMESHOPT_ATTRSORT | D3DXMESHOPT_VERTEXCACHE,
- (DWORD*)pAdjacencyBuffer->GetBufferPointer(), NULL, NULL, NULL ) ) )
- {
- SAFE_RELEASE( pAdjacencyBuffer );
- SAFE_RELEASE( pMtrlBuffer );
- return hr;
- }
- D3DXMATERIAL* d3dxMtrls = (D3DXMATERIAL*)pMtrlBuffer->GetBufferPointer();
- hr = CreateMaterials( L"", pd3dDevice, d3dxMtrls, m_dwNumMaterials );
- SAFE_RELEASE( pAdjacencyBuffer );
- SAFE_RELEASE( pMtrlBuffer );
- // Extract data from m_pMesh for easy access
- D3DVERTEXELEMENT9 decl[MAX_FVF_DECL_SIZE];
- m_dwNumVertices = m_pMesh->GetNumVertices();
- m_dwNumFaces = m_pMesh->GetNumFaces();
- m_dwBytesPerVertex = m_pMesh->GetNumBytesPerVertex();
- m_pMesh->GetIndexBuffer( &m_pIB );
- m_pMesh->GetVertexBuffer( &m_pVB );
- m_pMesh->GetDeclaration( decl );
- pd3dDevice->CreateVertexDeclaration( decl, &m_pDecl );
- return hr;
- }
- //-----------------------------------------------------------------------------
- HRESULT CDXUTMesh::Create( LPDIRECT3DDEVICE9 pd3dDevice, ID3DXMesh* pInMesh,
- D3DXMATERIAL* pd3dxMaterials, DWORD dwMaterials )
- {
- // Cleanup previous mesh if any
- Destroy();
- // Optimize the mesh for performance
- DWORD *rgdwAdjacency = NULL;
- rgdwAdjacency = new DWORD[pInMesh->GetNumFaces() * 3];
- if( rgdwAdjacency == NULL )
- return E_OUTOFMEMORY;
- pInMesh->GenerateAdjacency(1e-6f,rgdwAdjacency);
- D3DVERTEXELEMENT9 decl[MAX_FVF_DECL_SIZE];
- pInMesh->GetDeclaration( decl );
- DWORD dwOptions = pInMesh->GetOptions();
- dwOptions &= ~(D3DXMESH_32BIT | D3DXMESH_SYSTEMMEM | D3DXMESH_WRITEONLY);
- dwOptions |= D3DXMESH_MANAGED;
- dwOptions |= D3DXMESHOPT_COMPACT | D3DXMESHOPT_ATTRSORT | D3DXMESHOPT_VERTEXCACHE;
- ID3DXMesh* pTempMesh = NULL;
- if( FAILED( pInMesh->Optimize( dwOptions, rgdwAdjacency, NULL, NULL, NULL, &pTempMesh ) ) )
- {
- SAFE_DELETE_ARRAY( rgdwAdjacency );
- return E_FAIL;
- }
- SAFE_DELETE_ARRAY( rgdwAdjacency );
- SAFE_RELEASE( m_pMesh );
- m_pMesh = pTempMesh;
- HRESULT hr;
- hr = CreateMaterials( L"", pd3dDevice, pd3dxMaterials, dwMaterials );
- // Extract data from m_pMesh for easy access
- m_dwNumVertices = m_pMesh->GetNumVertices();
- m_dwNumFaces = m_pMesh->GetNumFaces();
- m_dwBytesPerVertex = m_pMesh->GetNumBytesPerVertex();
- m_pMesh->GetIndexBuffer( &m_pIB );
- m_pMesh->GetVertexBuffer( &m_pVB );
- m_pMesh->GetDeclaration( decl );
- pd3dDevice->CreateVertexDeclaration( decl, &m_pDecl );
- return hr;
- }
- //-----------------------------------------------------------------------------
- HRESULT CDXUTMesh::CreateMaterials( LPCWSTR strPath, IDirect3DDevice9 *pd3dDevice, D3DXMATERIAL* d3dxMtrls, DWORD dwNumMaterials )
- {
- // Get material info for the mesh
- // Get the array of materials out of the buffer
- m_dwNumMaterials = dwNumMaterials;
- if( d3dxMtrls && m_dwNumMaterials > 0 )
- {
- // Allocate memory for the materials and textures
- m_pMaterials = new D3DMATERIAL9[m_dwNumMaterials];
- if( m_pMaterials == NULL )
- return E_OUTOFMEMORY;
- m_pTextures = new LPDIRECT3DBASETEXTURE9[m_dwNumMaterials];
- if( m_pTextures == NULL )
- return E_OUTOFMEMORY;
- m_strMaterials = new CHAR[m_dwNumMaterials][MAX_PATH];
- if( m_strMaterials == NULL )
- return E_OUTOFMEMORY;
- // Copy each material and create its texture
- for( DWORD i=0; i<m_dwNumMaterials; i++ )
- {
- // Copy the material
- m_pMaterials[i] = d3dxMtrls[i].MatD3D;
- m_pTextures[i] = NULL;
- // Create a texture
- if( d3dxMtrls[i].pTextureFilename )
- {
- StringCchCopyA( m_strMaterials[i], MAX_PATH, d3dxMtrls[i].pTextureFilename );
- WCHAR strTexture[MAX_PATH];
- WCHAR strTextureTemp[MAX_PATH];
- D3DXIMAGE_INFO ImgInfo;
- // First attempt to look for texture in the same folder as the input folder.
- MultiByteToWideChar( CP_ACP, 0, d3dxMtrls[i].pTextureFilename, -1, strTextureTemp, MAX_PATH );
- strTextureTemp[MAX_PATH-1] = 0;
- StringCchCopy( strTexture, MAX_PATH, strPath );
- StringCchCat( strTexture, MAX_PATH, strTextureTemp );
- // Inspect the texture file to determine the texture type.
- if( FAILED( D3DXGetImageInfoFromFile( strTexture, &ImgInfo ) ) )
- {
- // Search the media folder
- if( FAILED( DXUTFindDXSDKMediaFileCch( strTexture, MAX_PATH, strTextureTemp ) ) )
- continue; // Can't find. Skip.
- D3DXGetImageInfoFromFile( strTexture, &ImgInfo );
- }
- // Call the appropriate loader according to the texture type.
- switch( ImgInfo.ResourceType )
- {
- case D3DRTYPE_TEXTURE:
- {
- IDirect3DTexture9 *pTex;
- if( SUCCEEDED( D3DXCreateTextureFromFile( pd3dDevice, strTexture, &pTex ) ) )
- {
- // Obtain the base texture interface
- pTex->QueryInterface( IID_IDirect3DBaseTexture9, (LPVOID*)&m_pTextures[i] );
- // Release the specialized instance
- pTex->Release();
- }
- break;
- }
- case D3DRTYPE_CUBETEXTURE:
- {
- IDirect3DCubeTexture9 *pTex;
- if( SUCCEEDED( D3DXCreateCubeTextureFromFile( pd3dDevice, strTexture, &pTex ) ) )
- {
- // Obtain the base texture interface
- pTex->QueryInterface( IID_IDirect3DBaseTexture9, (LPVOID*)&m_pTextures[i] );
- // Release the specialized instance
- pTex->Release();
- }
- break;
- }
- case D3DRTYPE_VOLUMETEXTURE:
- {
- IDirect3DVolumeTexture9 *pTex;
- if( SUCCEEDED( D3DXCreateVolumeTextureFromFile( pd3dDevice, strTexture, &pTex ) ) )
- {
- // Obtain the base texture interface
- pTex->QueryInterface( IID_IDirect3DBaseTexture9, (LPVOID*)&m_pTextures[i] );
- // Release the specialized instance
- pTex->Release();
- }
- break;
- }
- }
- }
- }
- }
- return S_OK;
- }
- //-----------------------------------------------------------------------------
- HRESULT CDXUTMesh::SetFVF( LPDIRECT3DDEVICE9 pd3dDevice, DWORD dwFVF )
- {
- LPD3DXMESH pTempMesh = NULL;
- if( m_pMesh )
- {
- if( FAILED( m_pMesh->CloneMeshFVF( m_pMesh->GetOptions(), dwFVF,
- pd3dDevice, &pTempMesh ) ) )
- {
- SAFE_RELEASE( pTempMesh );
- return E_FAIL;
- }
- DWORD dwOldFVF = 0;
- dwOldFVF = m_pMesh->GetFVF();
- SAFE_RELEASE( m_pMesh );
- m_pMesh = pTempMesh;
- // Compute normals if they are being requested and
- // the old mesh does not have them.
- if( !(dwOldFVF & D3DFVF_NORMAL) && dwFVF & D3DFVF_NORMAL )
- {
- D3DXComputeNormals( m_pMesh, NULL );
- }
- }
- return S_OK;
- }
- //-----------------------------------------------------------------------------
- // Convert the mesh to the format specified by the given vertex declarations.
- //-----------------------------------------------------------------------------
- HRESULT CDXUTMesh::SetVertexDecl( LPDIRECT3DDEVICE9 pd3dDevice, const D3DVERTEXELEMENT9 *pDecl,
- bool bAutoComputeNormals, bool bAutoComputeTangents,
- bool bSplitVertexForOptimalTangents )
- {
- LPD3DXMESH pTempMesh = NULL;
- if( m_pMesh )
- {
- if( FAILED( m_pMesh->CloneMesh( m_pMesh->GetOptions(), pDecl,
- pd3dDevice, &pTempMesh ) ) )
- {
- SAFE_RELEASE( pTempMesh );
- return E_FAIL;
- }
- }
- // Check if the old declaration contains a normal.
- bool bHadNormal = false;
- bool bHadTangent = false;
- D3DVERTEXELEMENT9 aOldDecl[MAX_FVF_DECL_SIZE];
- if( m_pMesh && SUCCEEDED( m_pMesh->GetDeclaration( aOldDecl ) ) )
- {
- for( UINT index = 0; index < D3DXGetDeclLength( aOldDecl ); ++index )
- {
- if( aOldDecl[index].Usage == D3DDECLUSAGE_NORMAL )
- {
- bHadNormal = true;
- }
- if( aOldDecl[index].Usage == D3DDECLUSAGE_TANGENT )
- {
- bHadTangent = true;
- }
- }
- }
- // Check if the new declaration contains a normal.
- bool bHaveNormalNow = false;
- bool bHaveTangentNow = false;
- D3DVERTEXELEMENT9 aNewDecl[MAX_FVF_DECL_SIZE];
- if( pTempMesh && SUCCEEDED( pTempMesh->GetDeclaration( aNewDecl ) ) )
- {
- for( UINT index = 0; index < D3DXGetDeclLength( aNewDecl ); ++index )
- {
- if( aNewDecl[index].Usage == D3DDECLUSAGE_NORMAL )
- {
- bHaveNormalNow = true;
- }
- if( aNewDecl[index].Usage == D3DDECLUSAGE_TANGENT )
- {
- bHaveTangentNow = true;
- }
- }
- }
- SAFE_RELEASE( m_pMesh );
- if( pTempMesh )
- {
- m_pMesh = pTempMesh;
- if( !bHadNormal && bHaveNormalNow && bAutoComputeNormals )
- {
- // Compute normals in case the meshes have them
- D3DXComputeNormals( m_pMesh, NULL );
- }
- if( bHaveNormalNow && !bHadTangent && bHaveTangentNow && bAutoComputeTangents )
- {
- ID3DXMesh* pNewMesh;
- HRESULT hr;
- DWORD *rgdwAdjacency = NULL;
- rgdwAdjacency = new DWORD[m_pMesh->GetNumFaces() * 3];
- if( rgdwAdjacency == NULL )
- return E_OUTOFMEMORY;
- V( m_pMesh->GenerateAdjacency(1e-6f,rgdwAdjacency) );
- float fPartialEdgeThreshold;
- float fSingularPointThreshold;
- float fNormalEdgeThreshold;
- if( bSplitVertexForOptimalTangents )
- {
- fPartialEdgeThreshold = 0.01f;
- fSingularPointThreshold = 0.25f;
- fNormalEdgeThreshold = 0.01f;
- }
- else
- {
- fPartialEdgeThreshold = -1.01f;
- fSingularPointThreshold = 0.01f;
- fNormalEdgeThreshold = -1.01f;
- }
- // Compute tangents, which are required for normal mapping
- hr = D3DXComputeTangentFrameEx( m_pMesh,
- D3DDECLUSAGE_TEXCOORD, 0,
- D3DDECLUSAGE_TANGENT, 0,
- D3DX_DEFAULT, 0,
- D3DDECLUSAGE_NORMAL, 0,
- 0, rgdwAdjacency,
- fPartialEdgeThreshold, fSingularPointThreshold, fNormalEdgeThreshold,
- &pNewMesh, NULL );
- SAFE_DELETE_ARRAY( rgdwAdjacency );
- if( FAILED(hr) )
- return hr;
- SAFE_RELEASE( m_pMesh );
- m_pMesh = pNewMesh;
- }
- }
- return S_OK;
- }
- //-----------------------------------------------------------------------------
- HRESULT CDXUTMesh::RestoreDeviceObjects( LPDIRECT3DDEVICE9 pd3dDevice )
- {
- return S_OK;
- }
- //-----------------------------------------------------------------------------
- HRESULT CDXUTMesh::InvalidateDeviceObjects()
- {
- SAFE_RELEASE( m_pIB );
- SAFE_RELEASE( m_pVB );
- SAFE_RELEASE( m_pDecl );
- return S_OK;
- }
- //-----------------------------------------------------------------------------
- HRESULT CDXUTMesh::Destroy()
- {
- InvalidateDeviceObjects();
- for( UINT i=0; i<m_dwNumMaterials; i++ )
- SAFE_RELEASE( m_pTextures[i] );
- SAFE_DELETE_ARRAY( m_pTextures );
- SAFE_DELETE_ARRAY( m_pMaterials );
- SAFE_DELETE_ARRAY( m_strMaterials );
- SAFE_RELEASE( m_pMesh );
- m_dwNumMaterials = 0L;
- return S_OK;
- }
- //-----------------------------------------------------------------------------
- HRESULT CDXUTMesh::Render( LPDIRECT3DDEVICE9 pd3dDevice, bool bDrawOpaqueSubsets,
- bool bDrawAlphaSubsets )
- {
- if( NULL == m_pMesh )
- return E_FAIL;
- // Frist, draw the subsets without alpha
- if( bDrawOpaqueSubsets )
- {
- for( DWORD i=0; i<m_dwNumMaterials; i++ )
- {
- if( m_bUseMaterials )
- {
- if( m_pMaterials[i].Diffuse.a < 1.0f )
- continue;
- pd3dDevice->SetMaterial( &m_pMaterials[i] );
- pd3dDevice->SetTexture( 0, m_pTextures[i] );
- }
- m_pMesh->DrawSubset( i );
- }
- }
- // Then, draw the subsets with alpha
- if( bDrawAlphaSubsets && m_bUseMaterials )
- {
- for( DWORD i=0; i<m_dwNumMaterials; i++ )
- {
- if( m_pMaterials[i].Diffuse.a == 1.0f )
- continue;
- // Set the material and texture
- pd3dDevice->SetMaterial( &m_pMaterials[i] );
- pd3dDevice->SetTexture( 0, m_pTextures[i] );
- m_pMesh->DrawSubset( i );
- }
- }
- return S_OK;
- }
- //-----------------------------------------------------------------------------
- HRESULT CDXUTMesh::Render( ID3DXEffect *pEffect,
- D3DXHANDLE hTexture,
- D3DXHANDLE hDiffuse,
- D3DXHANDLE hAmbient,
- D3DXHANDLE hSpecular,
- D3DXHANDLE hEmissive,
- D3DXHANDLE hPower,
- bool bDrawOpaqueSubsets,
- bool bDrawAlphaSubsets )
- {
- if( NULL == m_pMesh )
- return E_FAIL;
- UINT cPasses;
- // Frist, draw the subsets without alpha
- if( bDrawOpaqueSubsets )
- {
- pEffect->Begin( &cPasses, 0 );
- for( UINT p = 0; p < cPasses; ++p )
- {
- pEffect->BeginPass( p );
- for( DWORD i=0; i<m_dwNumMaterials; i++ )
- {
- if( m_bUseMaterials )
- {
- if( m_pMaterials[i].Diffuse.a < 1.0f )
- continue;
- if( hTexture )
- pEffect->SetTexture( hTexture, m_pTextures[i] );
- // D3DCOLORVALUE and D3DXVECTOR4 are data-wise identical.
- // No conversion is needed.
- if( hDiffuse )
- pEffect->SetVector( hDiffuse, (D3DXVECTOR4*)&m_pMaterials[i].Diffuse );
- if( hAmbient )
- pEffect->SetVector( hAmbient, (D3DXVECTOR4*)&m_pMaterials[i].Ambient );
- if( hSpecular )
- pEffect->SetVector( hSpecular, (D3DXVECTOR4*)&m_pMaterials[i].Specular );
- if( hEmissive )
- pEffect->SetVector( hEmissive, (D3DXVECTOR4*)&m_pMaterials[i].Emissive );
- if( hPower )
- pEffect->SetFloat( hPower, m_pMaterials[i].Power );
- pEffect->CommitChanges();
- }
- m_pMesh->DrawSubset( i );
- }
- pEffect->EndPass();
- }
- pEffect->End();
- }
- // Then, draw the subsets with alpha
- if( bDrawAlphaSubsets && m_bUseMaterials )
- {
- pEffect->Begin( &cPasses, 0 );
- for( UINT p = 0; p < cPasses; ++p )
- {
- pEffect->BeginPass( p );
- for( DWORD i=0; i<m_dwNumMaterials; i++ )
- {
- if( m_bUseMaterials )
- {
- if( m_pMaterials[i].Diffuse.a == 1.0f )
- continue;
- if( hTexture )
- pEffect->SetTexture( hTexture, m_pTextures[i] );
- // D3DCOLORVALUE and D3DXVECTOR4 are data-wise identical.
- // No conversion is needed.
- if( hDiffuse )
- pEffect->SetVector( hDiffuse, (D3DXVECTOR4*)&m_pMaterials[i].Diffuse );
- if( hAmbient )
- pEffect->SetVector( hAmbient, (D3DXVECTOR4*)&m_pMaterials[i].Ambient );
- if( hSpecular )
- pEffect->SetVector( hSpecular, (D3DXVECTOR4*)&m_pMaterials[i].Specular );
- if( hEmissive )
- pEffect->SetVector( hEmissive, (D3DXVECTOR4*)&m_pMaterials[i].Emissive );
- if( hPower )
- pEffect->SetFloat( hPower, m_pMaterials[i].Power );
- pEffect->CommitChanges();
- }
- m_pMesh->DrawSubset( i );
- }
- pEffect->EndPass();
- }
- pEffect->End();
- }
- return S_OK;
- }
- //-----------------------------------------------------------------------------
- CDXUTMeshFrame::CDXUTMeshFrame( LPCWSTR strName )
- {
- StringCchCopy( m_strName, 512, strName );
- D3DXMatrixIdentity( &m_mat );
- m_pMesh = NULL;
- m_pChild = NULL;
- m_pNext = NULL;
- }
- //-----------------------------------------------------------------------------
- CDXUTMeshFrame::~CDXUTMeshFrame()
- {
- SAFE_DELETE( m_pChild );
- SAFE_DELETE( m_pNext );
- }
- //-----------------------------------------------------------------------------
- bool CDXUTMeshFrame::EnumMeshes( bool (*EnumMeshCB)(CDXUTMesh*,void*),
- void* pContext )
- {
- if( m_pMesh )
- EnumMeshCB( m_pMesh, pContext );
- if( m_pChild )
- m_pChild->EnumMeshes( EnumMeshCB, pContext );
- if( m_pNext )
- m_pNext->EnumMeshes( EnumMeshCB, pContext );
- return TRUE;
- }
- //-----------------------------------------------------------------------------
- CDXUTMesh* CDXUTMeshFrame::FindMesh( LPCWSTR strMeshName )
- {
- CDXUTMesh* pMesh;
- if( m_pMesh )
- if( !lstrcmpi( m_pMesh->m_strName, strMeshName ) )
- return m_pMesh;
- if( m_pChild )
- if( NULL != ( pMesh = m_pChild->FindMesh( strMeshName ) ) )
- return pMesh;
- if( m_pNext )
- if( NULL != ( pMesh = m_pNext->FindMesh( strMeshName ) ) )
- return pMesh;
- return NULL;
- }
- //-----------------------------------------------------------------------------
- CDXUTMeshFrame* CDXUTMeshFrame::FindFrame( LPCWSTR strFrameName )
- {
- CDXUTMeshFrame* pFrame;
- if( !lstrcmpi( m_strName, strFrameName ) )
- return this;
- if( m_pChild )
- if( NULL != ( pFrame = m_pChild->FindFrame( strFrameName ) ) )
- return pFrame;
- if( m_pNext )
- if( NULL != ( pFrame = m_pNext->FindFrame( strFrameName ) ) )
- return pFrame;
- return NULL;
- }
- //-----------------------------------------------------------------------------
- HRESULT CDXUTMeshFrame::Destroy()
- {
- if( m_pMesh ) m_pMesh->Destroy();
- if( m_pChild ) m_pChild->Destroy();
- if( m_pNext ) m_pNext->Destroy();
- SAFE_DELETE( m_pMesh );
- SAFE_DELETE( m_pNext );
- SAFE_DELETE( m_pChild );
- return S_OK;
- }
- //-----------------------------------------------------------------------------
- HRESULT CDXUTMeshFrame::RestoreDeviceObjects( LPDIRECT3DDEVICE9 pd3dDevice )
- {
- if( m_pMesh ) m_pMesh->RestoreDeviceObjects( pd3dDevice );
- if( m_pChild ) m_pChild->RestoreDeviceObjects( pd3dDevice );
- if( m_pNext ) m_pNext->RestoreDeviceObjects( pd3dDevice );
- return S_OK;
- }
- //-----------------------------------------------------------------------------
- HRESULT CDXUTMeshFrame::InvalidateDeviceObjects()
- {
- if( m_pMesh ) m_pMesh->InvalidateDeviceObjects();
- if( m_pChild ) m_pChild->InvalidateDeviceObjects();
- if( m_pNext ) m_pNext->InvalidateDeviceObjects();
- return S_OK;
- }
- //-----------------------------------------------------------------------------
- HRESULT CDXUTMeshFrame::Render( LPDIRECT3DDEVICE9 pd3dDevice, bool bDrawOpaqueSubsets,
- bool bDrawAlphaSubsets, D3DXMATRIX* pmatWorldMatrix )
- {
- // For pure devices, specify the world transform. If the world transform is not
- // specified on pure devices, this function will fail.
- D3DXMATRIX matSavedWorld, matWorld;
- if ( NULL == pmatWorldMatrix )
- pd3dDevice->GetTransform( D3DTS_WORLD, &matSavedWorld );
- else
- matSavedWorld = *pmatWorldMatrix;
- D3DXMatrixMultiply( &matWorld, &m_mat, &matSavedWorld );
- pd3dDevice->SetTransform( D3DTS_WORLD, &matWorld );
- if( m_pMesh )
- m_pMesh->Render( pd3dDevice, bDrawOpaqueSubsets, bDrawAlphaSubsets );
- if( m_pChild )
- m_pChild->Render( pd3dDevice, bDrawOpaqueSubsets, bDrawAlphaSubsets, &matWorld );
- pd3dDevice->SetTransform( D3DTS_WORLD, &matSavedWorld );
- if( m_pNext )
- m_pNext->Render( pd3dDevice, bDrawOpaqueSubsets, bDrawAlphaSubsets, &matSavedWorld );
- return S_OK;
- }
- //-----------------------------------------------------------------------------
- HRESULT CDXUTMeshFile::LoadFrame( LPDIRECT3DDEVICE9 pd3dDevice,
- LPD3DXFILEDATA pFileData,
- CDXUTMeshFrame* pParentFrame )
- {
- LPD3DXFILEDATA pChildData = NULL;
- GUID Guid;
- SIZE_T cbSize;
- CDXUTMeshFrame* pCurrentFrame;
- HRESULT hr;
- // Get the type of the object
- if( FAILED( hr = pFileData->GetType( &Guid ) ) )
- return hr;
- if( Guid == TID_D3DRMMesh )
- {
- hr = LoadMesh( pd3dDevice, pFileData, pParentFrame );
- if( FAILED(hr) )
- return hr;
- }
- if( Guid == TID_D3DRMFrameTransformMatrix )
- {
- D3DXMATRIX* pmatMatrix;
- hr = pFileData->Lock(&cbSize, (LPCVOID*)&pmatMatrix );
- if( FAILED(hr) )
- return hr;
- // Update the parent's matrix with the new one
- pParentFrame->SetMatrix( pmatMatrix );
- }
- if( Guid == TID_D3DRMFrame )
- {
- // Get the frame name
- CHAR strAnsiName[512] = "";
- WCHAR strName[512];
- SIZE_T dwNameLength = 512;
- SIZE_T cChildren;
- if( FAILED( hr = pFileData->GetName( strAnsiName, &dwNameLength ) ) )
- return hr;
- MultiByteToWideChar( CP_ACP, 0, strAnsiName, -1, strName, 512 );
- strName[511] = 0;
- // Create the frame
- pCurrentFrame = new CDXUTMeshFrame( strName );
- if( pCurrentFrame == NULL )
- return E_OUTOFMEMORY;
- pCurrentFrame->m_pNext = pParentFrame->m_pChild;
- pParentFrame->m_pChild = pCurrentFrame;
- // Enumerate child objects
- pFileData->GetChildren(&cChildren);
- for (UINT iChild = 0; iChild < cChildren; iChild++)
- {
- // Query the child for its FileData
- hr = pFileData->GetChild(iChild, &pChildData );
- if( SUCCEEDED(hr) )
- {
- hr = LoadFrame( pd3dDevice, pChildData, pCurrentFrame );
- SAFE_RELEASE( pChildData );
- }
- if( FAILED(hr) )
- return hr;
- }
- }
- return S_OK;
- }
- //-----------------------------------------------------------------------------
- HRESULT CDXUTMeshFile::LoadMesh( LPDIRECT3DDEVICE9 pd3dDevice,
- LPD3DXFILEDATA pFileData,
- CDXUTMeshFrame* pParentFrame )
- {
- // Currently only allowing one mesh per frame
- if( pParentFrame->m_pMesh )
- return E_FAIL;
- // Get the mesh name
- CHAR strAnsiName[512] = {0};
- WCHAR strName[512];
- SIZE_T dwNameLength = 512;
- HRESULT hr;
- if( FAILED( hr = pFileData->GetName( strAnsiName, &dwNameLength ) ) )
- return hr;
- MultiByteToWideChar( CP_ACP, 0, strAnsiName, -1, strName, 512 );
- strName[511] = 0;
- // Create the mesh
- pParentFrame->m_pMesh = new CDXUTMesh( strName );
- if( pParentFrame->m_pMesh == NULL )
- return E_OUTOFMEMORY;
- pParentFrame->m_pMesh->Create( pd3dDevice, pFileData );
- return S_OK;
- }
- //-----------------------------------------------------------------------------
- HRESULT CDXUTMeshFile::CreateFromResource( LPDIRECT3DDEVICE9 pd3dDevice, LPCWSTR strResource, LPCWSTR strType )
- {
- LPD3DXFILE pDXFile = NULL;
- LPD3DXFILEENUMOBJECT pEnumObj = NULL;
- LPD3DXFILEDATA pFileData = NULL;
- HRESULT hr;
- SIZE_T cChildren;
- // Create a x file object
- if( FAILED( hr = D3DXFileCreate( &pDXFile ) ) )
- return E_FAIL;
- // Register templates for d3drm and patch extensions.
- if( FAILED( hr = pDXFile->RegisterTemplates( (void*)D3DRM_XTEMPLATES,
- D3DRM_XTEMPLATE_BYTES ) ) )
- {
- SAFE_RELEASE( pDXFile );
- return E_FAIL;
- }
- CHAR strTypeAnsi[MAX_PATH];
- CHAR strResourceAnsi[MAX_PATH];
- WideCharToMultiByte( CP_ACP, 0, strType, -1, strTypeAnsi, MAX_PATH, NULL, NULL );
- strTypeAnsi[MAX_PATH-1] = 0;
- WideCharToMultiByte( CP_ACP, 0, strResource, -1, strResourceAnsi, MAX_PATH, NULL, NULL );
- strResourceAnsi[MAX_PATH-1] = 0;
- D3DXF_FILELOADRESOURCE dxlr;
- dxlr.hModule = NULL;
- dxlr.lpName = strResourceAnsi;
- dxlr.lpType = strTypeAnsi;
- // Create enum object
- hr = pDXFile->CreateEnumObject( (void*)&dxlr, D3DXF_FILELOAD_FROMRESOURCE,
- &pEnumObj );
- if( FAILED(hr) )
- {
- SAFE_RELEASE( pDXFile );
- return hr;
- }
- // Enumerate top level objects (which are always frames)
- pEnumObj->GetChildren(&cChildren);
- for (UINT iChild = 0; iChild < cChildren; iChild++)
- {
- hr = pEnumObj->GetChild(iChild, &pFileData);
- if (FAILED(hr))
- return hr;
- hr = LoadFrame( pd3dDevice, pFileData, this );
- SAFE_RELEASE( pFileData );
- if( FAILED(hr) )
- {
- SAFE_RELEASE( pEnumObj );
- SAFE_RELEASE( pDXFile );
- return E_FAIL;
- }
- }
- SAFE_RELEASE( pFileData );
- SAFE_RELEASE( pEnumObj );
- SAFE_RELEASE( pDXFile );
- return S_OK;
- }
- //-----------------------------------------------------------------------------
- HRESULT CDXUTMeshFile::Create( LPDIRECT3DDEVICE9 pd3dDevice, LPCWSTR strFilename )
- {
- LPD3DXFILE pDXFile = NULL;
- LPD3DXFILEENUMOBJECT pEnumObj = NULL;
- LPD3DXFILEDATA pFileData = NULL;
- HRESULT hr;
- SIZE_T cChildren;
- // Create a x file object
- if( FAILED( hr = D3DXFileCreate( &pDXFile ) ) )
- return E_FAIL;
- // Register templates for d3drm and patch extensions.
- if( FAILED( hr = pDXFile->RegisterTemplates( (void*)D3DRM_XTEMPLATES,
- D3DRM_XTEMPLATE_BYTES ) ) )
- {
- SAFE_RELEASE( pDXFile );
- return E_FAIL;
- }
- // Find the path to the file, and convert it to ANSI (for the D3DXOF API)
- WCHAR strPath[MAX_PATH];
- CHAR strPathANSI[MAX_PATH];
- DXUTFindDXSDKMediaFileCch( strPath, sizeof(strPath) / sizeof(WCHAR), strFilename );
- WideCharToMultiByte( CP_ACP, 0, strPath, -1, strPathANSI, MAX_PATH, NULL, NULL );
- strPathANSI[MAX_PATH-1] = 0;
- // Create enum object
- hr = pDXFile->CreateEnumObject( (void*)strPathANSI, D3DXF_FILELOAD_FROMFILE,
- &pEnumObj );
- if( FAILED(hr) )
- {
- SAFE_RELEASE( pDXFile );
- return hr;
- }
- // Enumerate top level objects (which are always frames)
- pEnumObj->GetChildren(&cChildren);
- for (UINT iChild = 0; iChild < cChildren; iChild++)
- {
- hr = pEnumObj->GetChild(iChild, &pFileData);
- if (FAILED(hr))
- return hr;
- hr = LoadFrame( pd3dDevice, pFileData, this );
- SAFE_RELEASE( pFileData );
- if( FAILED(hr) )
- {
- SAFE_RELEASE( pEnumObj );
- SAFE_RELEASE( pDXFile );
- return E_FAIL;
- }
- }
- SAFE_RELEASE( pFileData );
- SAFE_RELEASE( pEnumObj );
- SAFE_RELEASE( pDXFile );
- return S_OK;
- }
- //-----------------------------------------------------------------------------
- HRESULT CDXUTMeshFile::Render( LPDIRECT3DDEVICE9 pd3dDevice, D3DXMATRIX* pmatWorldMatrix )
- {
- // For pure devices, specify the world transform. If the world transform is not
- // specified on pure devices, this function will fail.
- // Set up the world transformation
- D3DXMATRIX matSavedWorld, matWorld;
- if ( NULL == pmatWorldMatrix )
- pd3dDevice->GetTransform( D3DTS_WORLD, &matSavedWorld );
- else
- matSavedWorld = *pmatWorldMatrix;
- D3DXMatrixMultiply( &matWorld, &matSavedWorld, &m_mat );
- pd3dDevice->SetTransform( D3DTS_WORLD, &matWorld );
- // Render opaque subsets in the meshes
- if( m_pChild )
- m_pChild->Render( pd3dDevice, TRUE, FALSE, &matWorld );
- // Enable alpha blending
- pd3dDevice->SetRenderState( D3DRS_ALPHABLENDENABLE, TRUE );
- pd3dDevice->SetRenderState( D3DRS_SRCBLEND, D3DBLEND_SRCALPHA );
- pd3dDevice->SetRenderState( D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA );
- // Render alpha subsets in the meshes
- if( m_pChild )
- m_pChild->Render( pd3dDevice, FALSE, TRUE, &matWorld );
- // Restore state
- pd3dDevice->SetRenderState( D3DRS_ALPHABLENDENABLE, FALSE );
- pd3dDevice->SetTransform( D3DTS_WORLD, &matSavedWorld );
- return S_OK;
- }