glui_column.cpp
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上传日期:2022-01-07
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- /****************************************************************************
- GLUI User Interface Toolkit
- ---------------------------
- glui_column.cpp - GLUI_Column control class
- --------------------------------------------------
- Copyright (c) 1998 Paul Rademacher
- WWW: http://sourceforge.net/projects/glui/
- Forums: http://sourceforge.net/forum/?group_id=92496
- This library is free software; you can redistribute it and/or
- modify it under the terms of the GNU Lesser General Public
- License as published by the Free Software Foundation; either
- version 2.1 of the License, or (at your option) any later version.
- This library is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- Lesser General Public License for more details.
- You should have received a copy of the GNU Lesser General Public
- License along with this library; if not, write to the Free Software
- Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- *****************************************************************************/
- #include "glui_internal_control.h"
- /******************************** GLUI_Column::GLUI_Column() ************/
- GLUI_Column::GLUI_Column( GLUI_Node *parent, int draw_bar )
- {
- common_init();
- int_val = draw_bar; /* Whether to draw vertical bar or not */
- parent->add_control( this );
- }
- /**************************************** GLUI_Column::draw() ************/
- void GLUI_Column::draw( int x, int y )
- {
- int panel_x, panel_y, panel_w, panel_h, panel_x_off, panel_y_off;
- int y_diff;
- if ( int_val == 1 ) { /* Draw a vertical bar */
- GLUI_DRAWINGSENTINAL_IDIOM
- if ( parent() != NULL ) {
- get_this_column_dims(&panel_x, &panel_y, &panel_w, &panel_h,
- &panel_x_off, &panel_y_off);
- y_diff = y_abs - panel_y;
- if ( 0 ) {
- glLineWidth(1.0);
- glBegin( GL_LINES );
- glColor3f( .5, .5, .5 );
- glVertex2i( -GLUI_XOFF+1, -y_diff + GLUI_SEPARATOR_HEIGHT/2 );
- glVertex2i( -GLUI_XOFF+1, -y_diff + panel_h - GLUI_SEPARATOR_HEIGHT/2);
- glColor3f( 1.0, 1.0, 1.0 );
- glVertex2i( -GLUI_XOFF+2, -y_diff + GLUI_SEPARATOR_HEIGHT/2 );
- glVertex2i( -GLUI_XOFF+2, -y_diff + panel_h - GLUI_SEPARATOR_HEIGHT/2);
- glEnd();
- }
- else {
- glLineWidth(1.0);
- glBegin( GL_LINES );
- glColor3f( .5, .5, .5 );
- glVertex2i( -2, 0 );
- glVertex2i( -2, h );
- /*glVertex2i( 0, -y_diff + GLUI_SEPARATOR_HEIGHT/2 ); */
- /*glVertex2i( 0, -y_diff + panel_h - GLUI_SEPARATOR_HEIGHT/2); */
- glColor3f( 1.0, 1.0, 1.0 );
- glVertex2i( -1, 0 );
- glVertex2i( -1, h );
- /*glVertex2i( 1, -y_diff + GLUI_SEPARATOR_HEIGHT/2 ); */
- /*glVertex2i( 1, -y_diff + panel_h - GLUI_SEPARATOR_HEIGHT/2); */
- glEnd();
- }
- }
- }
- }