glui_treepanel.cpp
上传用户:gb3593
上传日期:2022-01-07
资源大小:3028k
文件大小:11k
- #include "GL/glui.h"
- /****************************** GLUI_TreePanel::GLUI_TreePanel() *********/
- GLUI_TreePanel::GLUI_TreePanel(GLUI_Node *parent, const char *name,
- bool open, int inset)
- {
- common_init();
- set_name( name );
- user_id = -1;
-
- if ( !open ) {
- is_open = false;
- h = GLUI_DEFAULT_CONTROL_HEIGHT + 7;
- }
- parent->add_control( this );
- }
- /****************************** GLUI_TreePanel::set_color() *********/
- void GLUI_TreePanel::set_color(float r, float g, float b)
- {
- red = r;
- green = g;
- blue = b;
- redraw();
- }
- /************************ GLUI_TreePanel::set_level_color() *********/
- void GLUI_TreePanel::set_level_color(float r, float g, float b)
- {
- lred = r;
- lgreen = g;
- lblue = b;
- redraw();
- }
- /****************************** GLUI_TreePanel::ab() *********/
- /* Adds branch to curr_root */
- GLUI_Tree *GLUI_TreePanel::ab(const char *name, GLUI_Tree *root)
- {
- GLUI_Tree *temp;
-
- if (root != NULL) {
- resetToRoot(root);
- }
- temp = new GLUI_Tree(curr_root, name);
- initNode(temp);
- formatNode(temp);
- curr_root = temp;
- curr_branch = NULL; /* Currently at leaf */
- if (dynamic_cast<GLUI_Tree*>(temp))
- ((GLUI_Tree *)temp)->set_current(true);
- //refresh();
- // glui->deactivate_current_control();
- //glui->activate_control( temp, GLUI_ACTIVATE_TAB );
- return temp;
- }
- /****************************** GLUI_TreePanel::fb() *********/
- /* Goes up one level, resets curr_root and curr_branch to parents*/
- void GLUI_TreePanel::fb(GLUI_Tree *branch)
- {
- if (((GLUI_Panel *)branch) == ((GLUI_Panel *)this))
- return;
- if (((GLUI_Panel *)curr_branch) == ((GLUI_Panel *)this)) {
- resetToRoot();
- return;
- }
- if (((GLUI_Panel *)curr_root) == ((GLUI_Panel *)this)) {
- resetToRoot();
- return;
- }
- if (branch != NULL) {
- if ( dynamic_cast<GLUI_Tree*>(branch) )
- ((GLUI_Tree *)branch)->set_current(false);
- curr_branch = (GLUI_Tree *)branch->next();
- curr_root = (GLUI_Panel *)branch->parent();
- if (curr_branch == NULL && (curr_root->collapsed_node).first_child() != NULL)
- curr_branch = (GLUI_Tree *)(curr_root->collapsed_node).first_child();
- if ( dynamic_cast<GLUI_Tree*>(curr_root) )
- ((GLUI_Tree *)curr_root)->set_current(true);
- } else {
- if (curr_root != NULL) { /* up one parent */
- if (dynamic_cast<GLUI_Tree*>(curr_root))
- ((GLUI_Tree *)curr_root)->set_current(false);
- curr_branch = (GLUI_Tree *) curr_root->next();
- curr_root = (GLUI_Panel *) curr_root->parent();
- if (curr_branch == NULL && (curr_root->collapsed_node).first_child() != NULL)
- curr_branch = (GLUI_Tree *)(curr_root->collapsed_node).first_child();
- if (dynamic_cast<GLUI_Tree*>(curr_root))
- ((GLUI_Tree *)curr_root)->set_current(true);
- }
- }
- //refresh();
- }
- /****************************** GLUI_TreePanel::refresh() *********/
- void GLUI_TreePanel::refresh()
- {
- glui->deactivate_current_control();
- glui->activate_control( curr_root, GLUI_ACTIVATE_TAB );
- redraw();
- }
- /****************************** GLUI_TreePanel::initNode() *********/
- void GLUI_TreePanel::initNode(GLUI_Tree *temp)
- {
- if (temp == NULL)
- return;
- int level = temp->get_level();
- int child_number = 1;
- GLUI_Tree *ptree = dynamic_cast<GLUI_Tree*>(temp->parent());
- if (ptree) {
- level = ptree->get_level() + 1;
- GLUI_Tree *prevTree = dynamic_cast<GLUI_Tree*>(temp->prev());
- if (prevTree) {
- child_number = prevTree->get_child_number() + 1;
- }
- } else if (dynamic_cast<GLUI_Tree*>(temp) &&
- dynamic_cast<GLUI_TreePanel*>(temp->parent())) {
- child_number = ++root_children;
- }
- temp->set_id(uniqueID()); // -1 if unset
- temp->set_level(level);
- temp->set_child_number(child_number);
- }
- /****************************** GLUI_TreePanel::formatNode() *********/
- void GLUI_TreePanel::formatNode(GLUI_Tree *temp)
- {
- if (temp == NULL)
- return;
- int level = temp->get_level();
- int child_number = temp->get_child_number();
- GLUI_String level_name="";
- GLUI_String full_name="";
- temp->level_name == "";
- if (format & GLUI_TREEPANEL_DISPLAY_HIERARCHY) {
- if (format & GLUI_TREEPANEL_HIERARCHY_LEVEL_ONLY) {
- glui_format_str(level_name, "%d", level);
- }
- if (format & GLUI_TREEPANEL_HIERARCHY_NUMERICDOT) {
- if ( dynamic_cast<GLUI_Tree*>(temp->parent()) )
- glui_format_str(level_name, "%s.%d",
- ((GLUI_Tree *)(temp->parent()))->level_name.c_str(),
- child_number);
- else
- glui_format_str(level_name, "%d", child_number);
- }
- }
- temp->set_level_color(lred, lgreen, lblue);
- temp->set_format(format);
- temp->level_name = level_name;
- if (format & GLUI_TREEPANEL_ALTERNATE_COLOR) {
- switch (level%8) {
- case (7): temp->set_color(.5,.5,.5); break;
- case (6): temp->set_color(.3,.5,.5); break;
- case (5): temp->set_color(.5,.3,.5); break;
- case (4): temp->set_color(.3,.3,.5); break;
- case (3): temp->set_color(.5,.5,.3); break;
- case (2): temp->set_color(.3,.5,.3); break;
- case (1): temp->set_color(.5,.3,.3); break;
- default: temp->set_color(.3,.3,.3);
- }
- } else {
- temp->set_color(red,green,blue);
- }
- if (format & GLUI_TREEPANEL_DISABLE_BAR) {
- temp->disable_bar();
- } else {
- if (format & GLUI_TREEPANEL_DISABLE_DEEPEST_BAR) {
- temp->disable_bar();
- if ( dynamic_cast<GLUI_Tree*>(curr_root) )
- ((GLUI_Tree *)curr_root)->enable_bar();
- } else
- if (format & GLUI_TREEPANEL_CONNECT_CHILDREN_ONLY) {
- temp->disable_bar();
- if (temp->prev() && dynamic_cast<GLUI_Tree*>(temp->prev()) )
- {
- ((GLUI_Tree *)temp->prev())->enable_bar();
- }
- }
- }
- }
- /****************************** GLUI_TreePanel::update_all() *********/
- void GLUI_TreePanel::update_all()
- {
- printf("GLUI_TreePanel::update_all() doesn't work yet. - JVKn");
- return;
- GLUI_Panel *saved_root = curr_root;
- GLUI_Tree *saved_branch = curr_branch;
- root_children = 0;
- resetToRoot(this);
- if (curr_branch && dynamic_cast<GLUI_Tree*>(curr_branch))
- formatNode((GLUI_Tree *)curr_branch);
- next();
- while (curr_root && curr_branch != this->first_child()) {
- if (curr_branch && dynamic_cast<GLUI_Tree*>(curr_branch)) {
- formatNode((GLUI_Tree *)curr_branch);
- }
- next();
- }
- curr_root = saved_root;
- curr_branch = saved_branch;
- }
- /****************************** GLUI_TreePanel::expand_all() *********/
- void GLUI_TreePanel::expand_all()
- {
- GLUI_Panel *saved_root = curr_root;
- GLUI_Tree *saved_branch = curr_branch;
- resetToRoot(this);
- if (dynamic_cast<GLUI_Tree*>(curr_root))
- ((GLUI_Tree*)curr_root)->open();
- next();
- while (curr_root != NULL && curr_branch != this->first_child()) {
- if (dynamic_cast<GLUI_Tree*>(curr_root))
- ((GLUI_Tree*)curr_root)->open();
- next();
- }
- curr_root = saved_root;
- curr_branch = saved_branch;
- }
- /****************************** GLUI_TreePanel::collapse_all() *********/
- void GLUI_TreePanel::collapse_all()
- {
- GLUI_Panel *saved_root = curr_root;
- GLUI_Tree *saved_branch = curr_branch;
- resetToRoot(this);
- next();
- while (curr_root != NULL && curr_branch != this->first_child()) {
- if (dynamic_cast<GLUI_Tree*>(curr_root) &&
- curr_branch == NULL) { /* we want to close everything leaf-first */
- ((GLUI_Tree*)curr_root)->close();
- /* Rather than simply next(), we need to manually move the
- curr_root because this node has been moved to the
- collapsed_node list */
- curr_branch = (GLUI_Tree *)curr_root->next();
- curr_root = (GLUI_Panel *)curr_root->parent();
- } else
- next();
- }
- curr_root = saved_root;
- curr_branch = saved_branch;
- }
- /****************************** GLUI_TreePanel::db() *********/
- /* Deletes the curr_root */
- void GLUI_TreePanel::db(GLUI_Tree *root)
- {
- GLUI_Tree *temp_branch;
- GLUI_Panel *temp_root;
- if (((GLUI_Control *)root) == ((GLUI_Control *)this))
- return;
- if (root != NULL) {
- curr_root = (GLUI_Tree *)root;
- curr_branch = NULL;
- }
- if (curr_root == NULL || ((GLUI_Panel *)curr_root) == ((GLUI_Panel *)this)) {
- resetToRoot();
- return;
- }
- temp_branch = (GLUI_Tree *)curr_root->next(); /* Next branch, if any */
- temp_root = (GLUI_Panel *)curr_root->parent(); /* new root */
- curr_root->unlink();
- delete curr_root;
- curr_branch = (GLUI_Tree *) temp_branch;
- curr_root = (GLUI_Panel *) temp_root;
- if (dynamic_cast<GLUI_Tree*>(curr_root))
- ((GLUI_Tree *)curr_root)->open();
- if ((format & GLUI_TREEPANEL_DISABLE_DEEPEST_BAR) == GLUI_TREEPANEL_DISABLE_DEEPEST_BAR) {
- if (dynamic_cast<GLUI_Tree*>(curr_root) && ((GLUI_Tree *)curr_root->next()) == NULL)
- ((GLUI_Tree *)curr_root)->disable_bar();
- }
- //refresh();
- }
- /****************************** GLUI_TreePanel::descendBranch() *********/
- /* Finds the very last branch of curr_root, resets vars */
- void GLUI_TreePanel::descendBranch(GLUI_Panel *root) {
- if (root)
- resetToRoot(root);
- else
- resetToRoot(curr_root);
- if (curr_branch != NULL && curr_branch != ((GLUI_Panel *)this)) {
- if (dynamic_cast<GLUI_Tree*>(curr_root))
- ((GLUI_Tree *)curr_root)->set_current(false);
- descendBranch(curr_branch);
- }
- }
- /****************************** GLUI_TreePanel::next() *********/
- void GLUI_TreePanel::next()
- {
- if (curr_root == NULL)
- resetToRoot(this);
- if (curr_branch == NULL && (curr_root->collapsed_node).first_child() != NULL)
- curr_branch = (GLUI_Tree *)(curr_root->collapsed_node).first_child();
- if (curr_branch != NULL && curr_branch != ((GLUI_Panel *)this)) { /* Descend into branch */
- if (dynamic_cast<GLUI_Tree*>(curr_root))
- ((GLUI_Tree *)curr_root)->set_current(false);
- resetToRoot(curr_branch);
- } else if (curr_branch == NULL) {
- fb(NULL); /* Backup and move on */
- }
- }
- /****************************** GLUI_TreePanel::resetToRoot() *********/
- /* Resets curr_root and curr branch to TreePanel and lastChild */
- void GLUI_TreePanel::resetToRoot(GLUI_Panel *new_root)
- {
- GLUI_Panel *root = this;
- if (new_root != NULL)
- root = new_root;
- curr_root = root;
- if (dynamic_cast<GLUI_Tree*>(curr_root))
- ((GLUI_Tree *)curr_root)->set_current(true);
- curr_branch = (GLUI_Tree *)root->first_child();
- /* since Trees are collapsable, we need to check the collapsed nodes
- in case the curr_root is collapsed */
- if (curr_branch == NULL && (root->collapsed_node).first_child() != NULL) {
- curr_branch = (GLUI_Tree *)(root->collapsed_node).first_child();
- }
- while (curr_branch && dynamic_cast<GLUI_Tree*>(curr_branch)) {
- curr_branch=(GLUI_Tree *)curr_branch->next();
- }
- }