PolyShapes.h
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- /*
- * Copyright (c) 2006-2009 Erin Catto http://www.gphysics.com
- *
- * This software is provided 'as-is', without any express or implied
- * warranty. In no event will the authors be held liable for any damages
- * arising from the use of this software.
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- * 1. The origin of this software must not be misrepresented; you must not
- * claim that you wrote the original software. If you use this software
- * in a product, an acknowledgment in the product documentation would be
- * appreciated but is not required.
- * 2. Altered source versions must be plainly marked as such, and must not be
- * misrepresented as being the original software.
- * 3. This notice may not be removed or altered from any source distribution.
- */
- #ifndef POLY_SHAPES_H
- #define POLY_SHAPES_H
- /// This tests stacking. It also shows how to use b2World::Query
- /// and b2TestOverlap.
- const int32 k_maxBodies = 256;
- /// This callback is called by b2World::QueryAABB. We find all the fixtures
- /// that overlap an AABB. Of those, we use b2TestOverlap to determine which fixtures
- /// overlap a circle. Up to 4 overlapped fixtures will be highlighted with a yellow border.
- class PolyShapesCallback : public b2QueryCallback
- {
- public:
-
- enum
- {
- e_maxCount = 4
- };
- PolyShapesCallback()
- {
- m_count = 0;
- }
- void DrawFixture(b2Fixture* fixture)
- {
- b2Color color(0.95f, 0.95f, 0.6f);
- const b2Transform& xf = fixture->GetBody()->GetTransform();
- switch (fixture->GetType())
- {
- case b2Shape::e_circle:
- {
- b2CircleShape* circle = (b2CircleShape*)fixture->GetShape();
- b2Vec2 center = b2Mul(xf, circle->m_p);
- float32 radius = circle->m_radius;
- m_debugDraw->DrawCircle(center, radius, color);
- }
- break;
- case b2Shape::e_polygon:
- {
- b2PolygonShape* poly = (b2PolygonShape*)fixture->GetShape();
- int32 vertexCount = poly->m_vertexCount;
- b2Assert(vertexCount <= b2_maxPolygonVertices);
- b2Vec2 vertices[b2_maxPolygonVertices];
- for (int32 i = 0; i < vertexCount; ++i)
- {
- vertices[i] = b2Mul(xf, poly->m_vertices[i]);
- }
- m_debugDraw->DrawPolygon(vertices, vertexCount, color);
- }
- break;
- }
- }
- /// Called for each fixture found in the query AABB.
- /// @return false to terminate the query.
- bool ReportFixture(b2Fixture* fixture)
- {
- if (m_count == e_maxCount)
- {
- return false;
- }
- b2Body* body = fixture->GetBody();
- b2Shape* shape = fixture->GetShape();
- bool overlap = b2TestOverlap(shape, &m_circle, body->GetTransform(), m_transform);
- if (overlap)
- {
- DrawFixture(fixture);
- ++m_count;
- }
- return true;
- }
- b2CircleShape m_circle;
- b2Transform m_transform;
- b2DebugDraw* m_debugDraw;
- int32 m_count;
- };
- class PolyShapes : public Test
- {
- public:
- PolyShapes()
- {
- // Ground body
- {
- b2BodyDef bd;
- b2Body* ground = m_world->CreateBody(&bd);
- b2PolygonShape shape;
- shape.SetAsEdge(b2Vec2(-40.0f, 0.0f), b2Vec2(40.0f, 0.0f));
- ground->CreateFixture(&shape, 0.0f);
- }
- {
- b2Vec2 vertices[3];
- vertices[0].Set(-0.5f, 0.0f);
- vertices[1].Set(0.5f, 0.0f);
- vertices[2].Set(0.0f, 1.5f);
- m_polygons[0].Set(vertices, 3);
- }
-
- {
- b2Vec2 vertices[3];
- vertices[0].Set(-0.1f, 0.0f);
- vertices[1].Set(0.1f, 0.0f);
- vertices[2].Set(0.0f, 1.5f);
- m_polygons[1].Set(vertices, 3);
- }
- {
- float32 w = 1.0f;
- float32 b = w / (2.0f + sqrtf(2.0f));
- float32 s = sqrtf(2.0f) * b;
- b2Vec2 vertices[8];
- vertices[0].Set(0.5f * s, 0.0f);
- vertices[1].Set(0.5f * w, b);
- vertices[2].Set(0.5f * w, b + s);
- vertices[3].Set(0.5f * s, w);
- vertices[4].Set(-0.5f * s, w);
- vertices[5].Set(-0.5f * w, b + s);
- vertices[6].Set(-0.5f * w, b);
- vertices[7].Set(-0.5f * s, 0.0f);
- m_polygons[2].Set(vertices, 8);
- }
- {
- m_polygons[3].SetAsBox(0.5f, 0.5f);
- }
- {
- m_circle.m_radius = 0.5f;
- }
- m_bodyIndex = 0;
- memset(m_bodies, 0, sizeof(m_bodies));
- }
- void Create(int32 index)
- {
- if (m_bodies[m_bodyIndex] != NULL)
- {
- m_world->DestroyBody(m_bodies[m_bodyIndex]);
- m_bodies[m_bodyIndex] = NULL;
- }
- b2BodyDef bd;
- bd.type = b2_dynamicBody;
- float32 x = RandomFloat(-2.0f, 2.0f);
- bd.position.Set(x, 10.0f);
- bd.angle = RandomFloat(-b2_pi, b2_pi);
- if (index == 4)
- {
- bd.angularDamping = 0.02f;
- }
- m_bodies[m_bodyIndex] = m_world->CreateBody(&bd);
- if (index < 4)
- {
- b2FixtureDef fd;
- fd.shape = m_polygons + index;
- fd.density = 1.0f;
- fd.friction = 0.3f;
- m_bodies[m_bodyIndex]->CreateFixture(&fd);
- }
- else
- {
- b2FixtureDef fd;
- fd.shape = &m_circle;
- fd.density = 1.0f;
- fd.friction = 0.3f;
- m_bodies[m_bodyIndex]->CreateFixture(&fd);
- }
- m_bodyIndex = (m_bodyIndex + 1) % k_maxBodies;
- }
- void DestroyBody()
- {
- for (int32 i = 0; i < k_maxBodies; ++i)
- {
- if (m_bodies[i] != NULL)
- {
- m_world->DestroyBody(m_bodies[i]);
- m_bodies[i] = NULL;
- return;
- }
- }
- }
- void Keyboard(unsigned char key)
- {
- switch (key)
- {
- case '1':
- case '2':
- case '3':
- case '4':
- case '5':
- Create(key - '1');
- break;
- case 'a':
- for (int32 i = 0; i < k_maxBodies; i += 2)
- {
- if (m_bodies[i])
- {
- bool active = m_bodies[i]->IsActive();
- m_bodies[i]->SetActive(!active);
- }
- }
- break;
- case 'd':
- DestroyBody();
- break;
- }
- }
- void Step(Settings* settings)
- {
- Test::Step(settings);
- PolyShapesCallback callback;
- callback.m_circle.m_radius = 2.0f;
- callback.m_circle.m_p.Set(0.0f, 2.1f);
- callback.m_transform.SetIdentity();
- callback.m_debugDraw = &m_debugDraw;
- b2AABB aabb;
- callback.m_circle.ComputeAABB(&aabb, callback.m_transform);
- m_world->QueryAABB(&callback, aabb);
- b2Color color(0.4f, 0.7f, 0.8f);
- m_debugDraw.DrawCircle(callback.m_circle.m_p, callback.m_circle.m_radius, color);
- m_debugDraw.DrawString(5, m_textLine, "Press 1-5 to drop stuff");
- m_textLine += 15;
- m_debugDraw.DrawString(5, m_textLine, "Press 'a' to (de)activate some bodies");
- m_textLine += 15;
- m_debugDraw.DrawString(5, m_textLine, "Press 'd' to destroy a body");
- m_textLine += 15;
- }
- static Test* Create()
- {
- return new PolyShapes;
- }
- int32 m_bodyIndex;
- b2Body* m_bodies[k_maxBodies];
- b2PolygonShape m_polygons[4];
- b2CircleShape m_circle;
- };
- #endif