b2PolygonAndCircleContact.h
上传用户:gb3593
上传日期:2022-01-07
资源大小:3028k
文件大小:1k
源码类别:
游戏引擎
开发平台:
Visual C++
- /*
- * Copyright (c) 2006-2009 Erin Catto http://www.gphysics.com
- *
- * This software is provided 'as-is', without any express or implied
- * warranty. In no event will the authors be held liable for any damages
- * arising from the use of this software.
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- * 1. The origin of this software must not be misrepresented; you must not
- * claim that you wrote the original software. If you use this software
- * in a product, an acknowledgment in the product documentation would be
- * appreciated but is not required.
- * 2. Altered source versions must be plainly marked as such, and must not be
- * misrepresented as being the original software.
- * 3. This notice may not be removed or altered from any source distribution.
- */
- #ifndef B2_POLYGON_AND_CIRCLE_CONTACT_H
- #define B2_POLYGON_AND_CIRCLE_CONTACT_H
- #include <Box2D/Dynamics/Contacts/b2Contact.h>
- class b2BlockAllocator;
- class b2PolygonAndCircleContact : public b2Contact
- {
- public:
- static b2Contact* Create(b2Fixture* fixtureA, b2Fixture* fixtureB, b2BlockAllocator* allocator);
- static void Destroy(b2Contact* contact, b2BlockAllocator* allocator);
- b2PolygonAndCircleContact(b2Fixture* fixtureA, b2Fixture* fixtureB);
- ~b2PolygonAndCircleContact() {}
- void Evaluate(b2Manifold* manifold, const b2Transform& xfA, const b2Transform& xfB);
- };
- #endif