Box2D.h
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- /*
- * Copyright (c) 2006-2009 Erin Catto http://www.gphysics.com
- *
- * This software is provided 'as-is', without any express or implied
- * warranty. In no event will the authors be held liable for any damages
- * arising from the use of this software.
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- * 1. The origin of this software must not be misrepresented; you must not
- * claim that you wrote the original software. If you use this software
- * in a product, an acknowledgment in the product documentation would be
- * appreciated but is not required.
- * 2. Altered source versions must be plainly marked as such, and must not be
- * misrepresented as being the original software.
- * 3. This notice may not be removed or altered from any source distribution.
- */
- #ifndef BOX2D_H
- #define BOX2D_H
- /**
- mainpage Box2D API Documentation
- section intro_sec Getting Started
- For documentation please see http://box2d.org/documentation.html
- For discussion please visit http://box2d.org/forum
- */
- // These include files constitute the main Box2D API
- #include <Box2D/Common/b2Settings.h>
- #include <Box2D/Collision/Shapes/b2CircleShape.h>
- #include <Box2D/Collision/Shapes/b2PolygonShape.h>
- #include <Box2D/Collision/b2BroadPhase.h>
- #include <Box2D/Collision/b2Distance.h>
- #include <Box2D/Collision/b2DynamicTree.h>
- #include <Box2D/Collision/b2TimeOfImpact.h>
- #include <Box2D/Dynamics/b2Body.h>
- #include <Box2D/Dynamics/b2Fixture.h>
- #include <Box2D/Dynamics/b2WorldCallbacks.h>
- #include <Box2D/Dynamics/b2TimeStep.h>
- #include <Box2D/Dynamics/b2World.h>
- #include <Box2D/Dynamics/Contacts/b2Contact.h>
- #include <Box2D/Dynamics/Joints/b2DistanceJoint.h>
- #include <Box2D/Dynamics/Joints/b2FrictionJoint.h>
- #include <Box2D/Dynamics/Joints/b2GearJoint.h>
- #include <Box2D/Dynamics/Joints/b2LineJoint.h>
- #include <Box2D/Dynamics/Joints/b2MouseJoint.h>
- #include <Box2D/Dynamics/Joints/b2PrismaticJoint.h>
- #include <Box2D/Dynamics/Joints/b2PulleyJoint.h>
- #include <Box2D/Dynamics/Joints/b2RevoluteJoint.h>
- #include <Box2D/Dynamics/Joints/b2WeldJoint.h>
- #endif