StaticEdges.h
上传用户:gb3593
上传日期:2022-01-07
资源大小:3028k
文件大小:7k
- /*
- * Copyright (c) 2006-2009 Erin Catto http://www.gphysics.com
- *
- * This software is provided 'as-is', without any express or implied
- * warranty. In no event will the authors be held liable for any damages
- * arising from the use of this software.
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- * 1. The origin of this software must not be misrepresented; you must not
- * claim that you wrote the original software. If you use this software
- * in a product, an acknowledgment in the product documentation would be
- * appreciated but is not required.
- * 2. Altered source versions must be plainly marked as such, and must not be
- * misrepresented as being the original software.
- * 3. This notice may not be removed or altered from any source distribution.
- */
- #ifndef STATIC_EDGES_H
- #define STATIC_EDGES_H
- class StaticEdges : public Test
- {
- public:
- StaticEdges()
- {
- #if 0
- {
- b2CircleDef sd;
- sd.radius = 0.5f;
- sd.localPosition.SetZero();
- sd.density = 2.0f;
- b2BodyDef bd;
- bd.position.Set(0.0f, 2.0f);
- b2Body* body = m_world->CreateBody(&bd);
- body->CreateFixture(&sd);
- body->SetMassFromShapes();
- }
- #endif
- {
- b2CircleDef sd1;
- sd1.radius = 0.5f;
- sd1.localPosition.Set(-0.5f, 0.5f);
- sd1.density = 2.0f;
- b2CircleDef sd2;
- sd2.radius = 0.5f;
- sd2.localPosition.Set(0.5f, 0.5f);
- sd2.density = 0.0f; // massless
- for (int i = 0; i < 10; ++i)
- {
- float32 x = RandomFloat(-0.1f, 0.1f);
- b2BodyDef bd;
- bd.position.Set(x + 5.0f, 1.05f + 2.5f * i);
- bd.angle = RandomFloat(-b2_pi, b2_pi);
- b2Body* body = m_world->CreateBody(&bd);
- body->CreateFixture(&sd1);
- body->CreateFixture(&sd2);
- body->SetMassFromShapes();
- }
- }
- {
- b2PolygonDef sd1;
- sd1.SetAsBox(0.25f, 0.5f);
- sd1.density = 2.0f;
- b2PolygonDef sd2;
- sd2.SetAsBox(0.25f, 0.5f, b2Vec2(0.0f, -0.5f), 0.5f * b2_pi);
- sd2.density = 2.0f;
- for (int i = 0; i < 10; ++i)
- {
- float32 x = RandomFloat(-0.1f, 0.1f);
- b2BodyDef bd;
- bd.position.Set(x - 5.0f, 1.05f + 2.5f * i);
- bd.angle = RandomFloat(-b2_pi, b2_pi);
- b2Body* body = m_world->CreateBody(&bd);
- body->CreateFixture(&sd1);
- body->CreateFixture(&sd2);
- body->SetMassFromShapes();
- }
- }
- {
- b2XForm xf1;
- xf1.R.Set(0.3524f * b2_pi);
- xf1.position = b2Mul(xf1.R, b2Vec2(1.0f, 0.0f));
- b2PolygonDef sd1;
- sd1.vertexCount = 3;
- sd1.vertices[0] = b2Mul(xf1, b2Vec2(-1.0f, 0.0f));
- sd1.vertices[1] = b2Mul(xf1, b2Vec2(1.0f, 0.0f));
- sd1.vertices[2] = b2Mul(xf1, b2Vec2(0.0f, 0.5f));
- sd1.density = 2.0f;
- b2XForm xf2;
- xf2.R.Set(-0.3524f * b2_pi);
- xf2.position = b2Mul(xf2.R, b2Vec2(-1.0f, 0.0f));
- b2PolygonDef sd2;
- sd2.vertexCount = 3;
- sd2.vertices[0] = b2Mul(xf2, b2Vec2(-1.0f, 0.0f));
- sd2.vertices[1] = b2Mul(xf2, b2Vec2(1.0f, 0.0f));
- sd2.vertices[2] = b2Mul(xf2, b2Vec2(0.0f, 0.5f));
- sd2.density = 2.0f;
- for (int32 i = 0; i < 10; ++i)
- {
- float32 x = RandomFloat(-0.1f, 0.1f);
- b2BodyDef bd;
- bd.position.Set(x, 2.05f + 2.5f * i);
- bd.angle = 0.0f;
- b2Body* body = m_world->CreateBody(&bd);
- body->CreateFixture(&sd1);
- body->CreateFixture(&sd2);
- body->SetMassFromShapes();
- }
- }
- {
- float32 loop1[] =
- {
- 0.063134534f,8.3695248f,
- 0.94701801f,9.3165428f,
- 0.0f,9.0640047f,
- -0.12626907f,10.326695f,
- 1.4520943f,11.77879f,
- 2.2728432f,10.137292f,
- 2.3991123f,11.147444f,
- 3.5986685f,10.958041f,
- 3.9143411f,7.3593722f,
- 4.1668793f,9.4428119f,
- 5.4295699f,9.3165428f,
- 6.2503189f,8.3063903f,
- 6.6922606f,10.137292f,
- 4.9876282f,9.8216191f,
- 4.7350901f,10.958041f,
- 7.2604714f,11.652521f,
- 10.732871f,11.147444f,
- 10.480333f,10.642368f,
- 10.732871f,9.8216191f,
- 11.55362f,9.4428119f,
- 12.374369f,9.3796773f,
- 13.005714f,9.8216191f,
- 13.195118f,10.38983f,
- 13.005714f,10.768637f,
- 12.626907f,10.894906f,
- 12.753176f,11.526252f,
- 13.573925f,11.715655f,
- 14.836616f,11.399982f,
- 16.351844f,10.768637f,
- 17.867073f,11.399982f,
- 17.803939f,10.263561f,
- 17.361997f,8.3063903f,
- 17.803939f,8.1801212f,
- 18.056477f,9.5059464f,
- 18.182746f,11.336848f,
- 18.561553f,11.210579f,
- 18.561553f,9.6322155f,
- 18.561553f,7.7381795f,
- 18.687822f,5.5284708f,
- 19.382302f,5.6547398f,
- 19.066629f,8.1801212f,
- 19.003495f,10.263561f,
- 19.066629f,11.463117f,
- 19.887378f,11.841924f,
- 20.708127f,11.273713f,
- 21.0238f,10.011023f,
- 20.708127f,7.2962377f,
- 21.086934f,6.2860852f,
- 21.150069f,3.7607038f,
- 20.392455f,2.5611476f,
- 18.624688f,2.5611476f,
- 20.771262f,2.1192059f,
- 20.771262f,0.22516988f,
- 18.624688f,-0.2799064f,
- 13.826463f,0.16203534f,
- 14.015867f,1.7403987f,
- 13.195118f,2.1823404f,
- 12.626907f,1.5509951f,
- 12.879445f,0.85651522f,
- 12.626907f,0.35143895f,
- 10.543467f,1.298457f,
- 11.490485f,3.9501074f,
- 13.889598f,3.6344347f,
- 13.889598f,2.9399549f,
- 14.584077f,3.8869729f,
- 11.932427f,5.2127981f,
- 9.7227183f,4.0132419f,
- 10.796005f,3.5081657f,
- 9.7858528f,3.2556275f,
- 10.796005f,2.4980131f,
- 7.9549513f,1.7403987f,
- 9.6595837f,1.424726f,
- 9.217642f,0.66711162f,
- 8.270624f,-0.090502792f,
- 7.0079333f,0.85651522f,
- 6.1240498f,-0.15363733f,
- 6.1240498f,3.192493f,
- 5.6821081f,2.4348786f,
- 4.9876282f,2.1192059f,
- 4.1037447f,1.8666678f,
- 3.0304576f,1.8666678f,
- 2.0834396f,2.245475f,
- 1.6414979f,2.6242822f,
- 1.3258252f,3.5081657f,
- 1.2626907f,0.47770802f,
- 0.63134534f,0.035766276f,
- 0.063134534f,0.98278429f
- };
-
- float32 loop2[] =
- {
- 8.270624f,6.1598161f,
- 8.270624f,5.3390672f,
- 8.7757003f,5.086529f,
- 9.4701801f,5.5284708f,
- 9.217642f,6.033547f,
- 8.7757003f,6.4123542f
- };
-
- float32 loop3[] =
- {
- -5.0f, 10.0f,
- 5.0f, 10.0f,
- 5.0f, 0.0f,
- -5.0f, 0.0f,
- };
- b2Vec2 pointLoop1[87];
- b2Vec2 pointLoop2[6];
- b2Vec2 pointLoop3[4];
-
- for (int32 i = 0; i < 87; i++)
- {
- pointLoop1[i].Set(loop1[i*2] - 10.0f, loop1[i*2 + 1]);
- }
-
- for (int32 i = 0; i < 6; i++)
- {
- pointLoop2[i].Set(loop2[i*2] - 10.0f, loop2[i*2 + 1]);
- }
-
- for (int32 i = 0; i < 4; i++)
- {
- pointLoop3[i].Set(loop3[i*2], loop3[i*2 + 1]);
- }
- b2BodyDef bd;
- bd.position.Set( 0.0f, 0.0f );
- b2Body* body = m_world->CreateBody(&bd);
-
- b2EdgeChainDef edgeDef;
- edgeDef.vertexCount = 87;
- edgeDef.vertices = pointLoop1;
- b2CreateEdgeChain(body, &edgeDef);
-
- edgeDef.vertexCount = 6;
- edgeDef.vertices = pointLoop2;
- b2CreateEdgeChain(body, &edgeDef);
- //edgeDef.vertexCount = 4;
- //edgeDef.vertices = pointLoop3;
- //b2CreateEdgeChain(body, &edgeDef);
- }
- }
- static Test* Create()
- {
- return new StaticEdges;
- }
- };
- #endif