Delegates.cpp
上传用户:gb3593
上传日期:2022-01-07
资源大小:3028k
文件大小:1k
- #pragma once
- #include "stdafx.h"
- #include "Joint.cpp"
- #include "Body.cpp"
- namespace Box2D
- {
- namespace Net
- {
- /// <summary>
- /// If a body is destroyed, then any joints attached to it are also destroyed.
- /// This prevents memory leaks, but you may unexpectedly be left with an
- /// orphaned joint pointer.
- /// Box2D will notify you when a joint is implicitly destroyed.
- /// It is NOT called if you directly destroy a joint.
- /// DO NOT modify the Box2D world inside this callback.
- /// </summary>
- public delegate void NotifyJointDestroyed(Joint);
-
- /// <summary>
- /// Return true if collision calculations should be performed between shape1 and shape2
- /// Box2D has a default implementation for this, so only add a new delegate if you
- /// want to override the default behavior.
- /// </summary>
- public delegate bool CollisionFilter(Shape shape1, Shape shape2);
- }
- }