- <html>
- <body>
- <pre>
- <h1>Build Log</h1>
- <h3>
- --------------------Configuration: Billiards - Win32 Debug--------------------
- </h3>
- <h3>Command Lines</h3>
- Creating command line "rc.exe /l 0x804 /fo"Debug/Billiards.res" /d "_DEBUG" /d "_AFXDLL" "D:第三本书 VC游戏开发《-----------实例------------》第五章实例Billiards8.4Billiards.rc""
- Creating temporary file "C:DOCUME~1ADMINI~1LOCALS~1TempRSP15C.tmp" with contents
- [
- /nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /FR"Debug/" /Fp"Debug/Billiards.pch" /Yu"stdafx.h" /Fo"Debug/" /Fd"Debug/" /FD /GZ /c
- "D:第三本书 VC游戏开发《-----------实例------------》第五章实例Billiards8.4Billiards.cpp"
- "D:第三本书 VC游戏开发《-----------实例------------》第五章实例Billiards8.4BilliardsDoc.cpp"
- "D:第三本书 VC游戏开发《-----------实例------------》第五章实例Billiards8.4BilliardsFormView.cpp"
- "D:第三本书 VC游戏开发《-----------实例------------》第五章实例Billiards8.4BilliardsPlayView.cpp"
- "D:第三本书 VC游戏开发《-----------实例------------》第五章实例Billiards8.4BilliardsView.cpp"
- "D:第三本书 VC游戏开发《-----------实例------------》第五章实例Billiards8.4CBmpMenu.cpp"
- "D:第三本书 VC游戏开发《-----------实例------------》第五章实例Billiards8.4ClientDlg.cpp"
- "D:第三本书 VC游戏开发《-----------实例------------》第五章实例Billiards8.4ClientSocket.cpp"
- "D:第三本书 VC游戏开发《-----------实例------------》第五章实例Billiards8.4InitOpenGL.cpp"
- "D:第三本书 VC游戏开发《-----------实例------------》第五章实例Billiards8.4ListenSocket.cpp"
- "D:第三本书 VC游戏开发《-----------实例------------》第五章实例Billiards8.4MacButtons.cpp"
- "D:第三本书 VC游戏开发《-----------实例------------》第五章实例Billiards8.4MainFrm.cpp"
- "D:第三本书 VC游戏开发《-----------实例------------》第五章实例Billiards8.4PropertyList.cpp"
- "D:第三本书 VC游戏开发《-----------实例------------》第五章实例Billiards8.4ServerDlg.cpp"
- "D:第三本书 VC游戏开发《-----------实例------------》第五章实例Billiards8.4Splash.cpp"
- "D:第三本书 VC游戏开发《-----------实例------------》第五章实例Billiards8.4ToolBarDlg.cpp"
- "D:第三本书 VC游戏开发《-----------实例------------》第五章实例Billiards8.4Transform.cpp"
- "D:第三本书 VC游戏开发《-----------实例------------》第五章实例Billiards8.4WizardDlg.cpp"
- ]
- Creating command line "cl.exe @C:DOCUME~1ADMINI~1LOCALS~1TempRSP15C.tmp"
- Creating temporary file "C:DOCUME~1ADMINI~1LOCALS~1TempRSP15D.tmp" with contents
- [
- /nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /FR"Debug/" /Fp"Debug/Billiards.pch" /Yc"stdafx.h" /Fo"Debug/" /Fd"Debug/" /FD /GZ /c
- "D:第三本书 VC游戏开发《-----------实例------------》第五章实例Billiards8.4StdAfx.cpp"
- ]
- Creating command line "cl.exe @C:DOCUME~1ADMINI~1LOCALS~1TempRSP15D.tmp"
- Creating temporary file "C:DOCUME~1ADMINI~1LOCALS~1TempRSP15E.tmp" with contents
- [
- glu32.lib opengl32.lib glaux.lib Winmm.lib glut32.lib /nologo /subsystem:windows /incremental:yes /pdb:"Debug/Billiards.pdb" /debug /machine:I386 /out:"Debug/Billiards.exe" /pdbtype:sept
- ".DebugBilliards.obj"
- ".DebugBilliardsDoc.obj"
- ".DebugBilliardsFormView.obj"
- ".DebugBilliardsPlayView.obj"
- ".DebugBilliardsView.obj"
- ".DebugCBmpMenu.obj"
- ".DebugClientDlg.obj"
- ".DebugClientSocket.obj"
- ".DebugInitOpenGL.obj"
- ".DebugListenSocket.obj"
- ".DebugMacButtons.obj"
- ".DebugMainFrm.obj"
- ".DebugPropertyList.obj"
- ".DebugServerDlg.obj"
- ".DebugSplash.obj"
- ".DebugStdAfx.obj"
- ".DebugToolBarDlg.obj"
- ".DebugTransform.obj"
- ".DebugWizardDlg.obj"
- ".DebugBilliards.res"
- ]
- Creating command line "link.exe @C:DOCUME~1ADMINI~1LOCALS~1TempRSP15E.tmp"
- <h3>Output Window</h3>
- Compiling resources...
- Compiling...
- StdAfx.cpp
- Compiling...
- Billiards.cpp
- BilliardsDoc.cpp
- BilliardsFormView.cpp
- BilliardsPlayView.cpp
- D:第三本书 VC游戏开发《-----------实例------------》第五章实例Billiards8.4BilliardsPlayView.cpp(130) : warning C4305: '=' : truncation from 'const double' to 'float'
- D:第三本书 VC游戏开发《-----------实例------------》第五章实例Billiards8.4BilliardsPlayView.cpp(134) : warning C4305: '=' : truncation from 'const double' to 'float'
- D:第三本书 VC游戏开发《-----------实例------------》第五章实例Billiards8.4BilliardsPlayView.cpp(235) : warning C4305: 'argument' : truncation from 'const double' to 'float'
- D:第三本书 VC游戏开发《-----------实例------------》第五章实例Billiards8.4BilliardsPlayView.cpp(235) : warning C4305: 'argument' : truncation from 'const double' to 'float'
- D:第三本书 VC游戏开发《-----------实例------------》第五章实例Billiards8.4BilliardsPlayView.cpp(235) : warning C4305: 'argument' : truncation from 'const double' to 'float'
- D:第三本书 VC游戏开发《-----------实例------------》第五章实例Billiards8.4BilliardsPlayView.cpp(531) : warning C4305: 'argument' : truncation from 'const double' to 'float'
- D:第三本书 VC游戏开发《-----------实例------------》第五章实例Billiards8.4BilliardsPlayView.cpp(533) : warning C4305: 'argument' : truncation from 'const double' to 'float'
- D:第三本书 VC游戏开发《-----------实例------------》第五章实例Billiards8.4BilliardsPlayView.cpp(535) : warning C4305: 'argument' : truncation from 'const double' to 'float'
- D:第三本书 VC游戏开发《-----------实例------------》第五章实例Billiards8.4BilliardsPlayView.cpp(537) : warning C4305: 'argument' : truncation from 'const double' to 'float'
- D:第三本书 VC游戏开发《-----------实例------------》第五章实例Billiards8.4BilliardsPlayView.cpp(539) : warning C4305: 'argument' : truncation from 'const double' to 'float'
- D:第三本书 VC游戏开发《-----------实例------------》第五章实例Billiards8.4BilliardsPlayView.cpp(541) : warning C4305: 'argument' : truncation from 'const double' to 'float'
- D:第三本书 VC游戏开发《-----------实例------------》第五章实例Billiards8.4BilliardsPlayView.cpp(543) : warning C4305: 'argument' : truncation from 'const double' to 'float'
- D:第三本书 VC游戏开发《-----------实例------------》第五章实例Billiards8.4BilliardsPlayView.cpp(545) : warning C4305: 'argument' : truncation from 'const double' to 'float'
- D:第三本书 VC游戏开发《-----------实例------------》第五章实例Billiards8.4BilliardsPlayView.cpp(267) : warning C4101: 'tmpf' : unreferenced local variable
- D:第三本书 VC游戏开发《-----------实例------------》第五章实例Billiards8.4BilliardsPlayView.cpp(267) : warning C4101: 'tmpf1' : unreferenced local variable
- D:第三本书 VC游戏开发《-----------实例------------》第五章实例Billiards8.4BilliardsPlayView.cpp(1289) : warning C4305: '=' : truncation from 'const double' to 'float'
- D:第三本书 VC游戏开发《-----------实例------------》第五章实例Billiards8.4BilliardsPlayView.cpp(1535) : warning C4305: '=' : truncation from 'const double' to 'float'
- D:第三本书 VC游戏开发《-----------实例------------》第五章实例Billiards8.4BilliardsPlayView.cpp(1540) : warning C4305: '=' : truncation from 'const double' to 'float'
- D:第三本书 VC游戏开发《-----------实例------------》第五章实例Billiards8.4BilliardsPlayView.cpp(1546) : warning C4305: '=' : truncation from 'const double' to 'float'
- D:第三本书 VC游戏开发《-----------实例------------》第五章实例Billiards8.4BilliardsPlayView.cpp(1552) : warning C4305: '=' : truncation from 'const double' to 'float'
- D:第三本书 VC游戏开发《-----------实例------------》第五章实例Billiards8.4BilliardsPlayView.cpp(1718) : warning C4101: 'j' : unreferenced local variable
- D:第三本书 VC游戏开发《-----------实例------------》第五章实例Billiards8.4BilliardsPlayView.cpp(1958) : warning C4018: '<' : signed/unsigned mismatch
- BilliardsView.cpp
- CBmpMenu.cpp
- ClientDlg.cpp
- ClientSocket.cpp
- InitOpenGL.cpp
- ListenSocket.cpp
- MacButtons.cpp
- MainFrm.cpp
- PropertyList.cpp
- ServerDlg.cpp
- Splash.cpp
- ToolBarDlg.cpp
- Transform.cpp
- D:第三本书 VC游戏开发《-----------实例------------》第五章实例Billiards8.4Transform.cpp(72) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data
- D:第三本书 VC游戏开发《-----------实例------------》第五章实例Billiards8.4Transform.cpp(80) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data
- D:第三本书 VC游戏开发《-----------实例------------》第五章实例Billiards8.4Transform.cpp(124) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data
- D:第三本书 VC游戏开发《-----------实例------------》第五章实例Billiards8.4Transform.cpp(151) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data
- D:第三本书 VC游戏开发《-----------实例------------》第五章实例Billiards8.4Transform.cpp(314) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data
- D:第三本书 VC游戏开发《-----------实例------------》第五章实例Billiards8.4Transform.cpp(320) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data
- D:第三本书 VC游戏开发《-----------实例------------》第五章实例Billiards8.4Transform.cpp(323) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data
- D:第三本书 VC游戏开发《-----------实例------------》第五章实例Billiards8.4Transform.cpp(338) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data
- WizardDlg.cpp
- Generating Code...
- Linking...
- Creating temporary file "C:DOCUME~1ADMINI~1LOCALS~1TempRSP160.tmp" with contents
- [
- /nologo /o"Debug/Billiards.bsc"
- ".DebugStdAfx.sbr"
- ".DebugBilliards.sbr"
- ".DebugBilliardsDoc.sbr"
- ".DebugBilliardsFormView.sbr"
- ".DebugBilliardsPlayView.sbr"
- ".DebugBilliardsView.sbr"
- ".DebugCBmpMenu.sbr"
- ".DebugClientDlg.sbr"
- ".DebugClientSocket.sbr"
- ".DebugInitOpenGL.sbr"
- ".DebugListenSocket.sbr"
- ".DebugMacButtons.sbr"
- ".DebugMainFrm.sbr"
- ".DebugPropertyList.sbr"
- ".DebugServerDlg.sbr"
- ".DebugSplash.sbr"
- ".DebugToolBarDlg.sbr"
- ".DebugTransform.sbr"
- ".DebugWizardDlg.sbr"]
- Creating command line "bscmake.exe @C:DOCUME~1ADMINI~1LOCALS~1TempRSP160.tmp"
- Creating browse info file...
- <h3>Output Window</h3>
- <h3>Results</h3>
- Billiards.exe - 0 error(s), 30 warning(s)
- </pre>
- </body>
- </html>