Visual_C++GameDevelop.rar
上传用户:sycq158
上传日期:2008-10-22
文件大小:
15361k
下载次数:3766
源码类别:
游戏
开发平台:
Visual C++ (VC++)
资源说明:Visual C++游戏开发技术与实例一书配套光盘。包含了冒险屠宰场、入侵者、赛车、网络五子棋、网络台球、对战坦克大战和面包圈7个游戏实例的完整源代码。
- MacButtons.cpp
- WizardDlg.cpp
- StdAfx.cpp
- Billiards.dsw
- ToolBarDlg.cpp
- ToolBarDlg.h
- BilliardsView.cpp
- BilliardsDoc.h
- Billiards.clw
- CBmpMenu.cpp
- InitOpenGL.cpp
- ListenSocket.h
- CBmpMenu.h
- ClientSocket.h
- WizardDlg.h
- Billiards.rc
- mssccprj.scc
- MainFrm.h
- MainFrm.cpp
- ServerDlg.cpp
- BilliardsPlayView.h
- PropertyList.h
- Transform.cpp
- Billiards.plg
- Billiards.dsp
- ServerDlg.h
- ClientDlg.h
- Billiards.h
- ListenSocket.cpp
- BilliardsView.h
- StdAfx.h
- Resource.h
- Splash.cpp
- BilliardsPlayView.cpp
- PropertyList.cpp
- Billiards.cpp
- InitOpenGL.h
- Billiards.rc2
- BilliardsFormView.cpp
- BilliardsDoc.cpp
- Splash.h
- ClientSocket.cpp
- Transform.h
- ClientDlg.cpp
- BilliardsFormView.h
- MacButtons.h
- Profile.h
- StdAfx.cpp
- 3DModel.cpp
- ParticleSystem.h
- TerrainEngine.h
- EnemyShip.h
- Donuts4.vcproj
- HeightMap.h
- resource.h
- Bullet.cpp
- NotifyTool.h
- TerrainMesh.cpp
- donuts4.sln
- 3DDisplayObject.cpp
- InputManager.cpp
- gamemenu.h
- DisplayObject.h
- history.txt
- 3DDisplayObject.h
- FileWatch.h
- FileWatch.cpp
- DisplayObject.cpp
- 3DModel.h
- PlayerShip.h
- PlayerShip.cpp
- donuts.rc
- enemy_01.x
- bullet.x
- skydome.x
- donuts4.ini
- theme1.ini
- InputManager.h
- donuts4.dsw
- dxutil.cpp
- netconnect.h
- netvoice.cpp
- d3dfont.h
- d3dfont.cpp
- netclientres.h
- dsutil.cpp
- d3dsettings.h
- diutil.cpp
- netclient.h
- netclient.cpp
- dmutil.cpp
- dxstdafx.h
- dmutil.h
- d3dapp.h
- d3dfile.h
- d3dfile.cpp
- dsutil.h
- netvoice.h
- d3dutil.cpp
- SessionInfo.cpp
- didevimg.h
- netconnect.cpp
- d3dutil.h
- d3denumeration.cpp
- didevimg.cpp
- d3dsaver.h
- dxstdafx.cpp
- diutil.h
- d3dapp.cpp
- d3dsaver.cpp
- netconnectres.h
- d3dres.h
- d3dsettings.cpp
- SessionInfo.h
- d3denumeration.h
- ddutil.cpp
- dxutil.h
- ddutil.h
- StdAfx.h
- Donuts4.dsp
- donuts.cpp
- profile.cpp
- Donuts4.plg
- TerrainEngine.cpp
- gamemenu.cpp
- HeightMap.cpp
- 3DDrawManager.cpp
- EnemyShip.cpp
- 3DDrawManager.h
- ParticleSystem.cpp
- TerrainMesh.h
- NotifyTool.cpp
- donuts.h
- Bullet.h
- StdAfx.cpp
- 新二十四点.plg
- resource.h
- 新二十四点.h
- calculator.cpp
- algorithum.h
- MainFrm.h
- MainFrm.cpp
- 新二十四点.dsw
- CalDlg.h
- 新二十四点Doc.h
- 新二十四点Doc.cpp
- CntrItem.h
- 新二十四点.dsp
- 新二十四点.clw
- 新二十四点.rc
- 新二十四点View.h
- StdAfx.h
- CalDlg.cpp
- CntrItem.cpp
- 新二十四点.cpp
- 新二十四点.rc2
- 新二十四点View.cpp
- calculator.h
- CartonRipple.clw
- CartonRipple.dsw
- StdAfx.cpp
- ParameterSettingDlg.h
- resource.h
- CartonRippleDoc.cpp
- CWaterRoutine.h
- SampleDlg.cpp
- MainFrm.h
- MainFrm.cpp
- ParameterSettingDlg.cpp
- CartonRippleDoc.h
- CWaterRoutine.cpp
- CartonRippleView.h
- DIBSectionLite.h
- CartonRipple.rc
- StdAfx.h
- CartonRipple.h
- DIBSectionLite.cpp
- CartonRipple.rc2
- CartonRippleView.cpp
- CartonRipple.cpp
- CartonRipple.dsp
- SampleDlg.h
- CartonRipple.plg
- StdAfx.cpp
- GoodMaze.dsw
- GoodMaze.dsp
- MazeData.txt
- GoodMaze.plg
- StdAfx.h
- GoodMaze.cpp
- StdAfx.cpp
- mergenewView.h
- resource.h
- MainFrm.h
- MainFrm.cpp
- mergenew.rc
- mergenew.clw
- path.h
- mergenew.dsp
- mergenewDoc.cpp
- mergenew.dsw
- StdAfx.h
- mergenew.rc2
- mergenew.plg
- mergenewDoc.h
- mergenew.h
- mergenewView.cpp
- mergenew.cpp
- SimpleGenerateMaze.plg
- StdAfx.cpp
- StdAfx.h
- SimpleGenerateMaze.cpp
- SimpleGenerateMaze.dsp
- SimpleGenerateMaze.dsw
- StdAfx.cpp
- SetMazeSize.cpp
- mergenewView.h
- microbeWay.h
- resource.h
- maze.h
- MainFrm.h
- mazeAnaly.h
- MainFrm.cpp
- mazeMake.h
- mergenew.rc
- mergenew.clw
- head.h
- mergenew.dsp
- mergenewDoc.cpp
- mergenew.dsw
- StdAfx.h
- SetMazeSize.h
- mergenew.rc2
- mergenew.plg
- mergenewDoc.h
- mergenew.h
- HumansWay.h
- mergenewView.cpp
- mergenew.cpp
- FadeIn.clw
- StdAfx.cpp
- FadeInDlg.h
- FadeIn.plg
- FadeIn.dsp
- FadeInDlg.cpp
- FadeIn.h
- StdAfx.h
- FadeInCtrl.h
- Resource.h
- FadeInCtrl.cpp
- FadeIn.dsw
- FadeIn.rc2
- FadeIn.cpp
- FadeIn.rc
- SHUTDOWN.H
- RAYCAST.CPP
- RAYSPR.CPP
- BLOCKMAP.CPP
- CMEM.H
- BUFFNODE.H
- PLAYER.CPP
- MOUNTAIN.BAT
- DOSRUN.CPP
- SOUND.CFG
- COLLISIO.H
- NIGHT.BAT
- VISUALS.H
- RAYINIT.CPP
- RAYVIEW.CPP
- STORAGE.H
- EXPLOSIO.CPP
- SCRCNTL.CPP
- SPRVOX.CPP
- DAMAGE.CPP
- MEMUTIL.CPP
- KEYINFO.H
- BACKUP.DAT
- DEMOLOW.BAT
- RAYTABLE.CPP
- NOTES.TXT
- MOUNTAIN.TXT
- GENTREE.CPP
- DOWAVE.CPP
- RAYREND.H
- PLAYINT.H
- TURRET.CPP
- MONSTER.CPP
- NRAYMAP.DAT
- SPRSWTCH.CPP
- RAYVB.H
- RAYWIDTH.CPP
- ERROR.H
- SKIPPING.H
- DEMO.BAT
- SCRMES.H
- RAYREND.CPP
- SHADING.H
- BLOCKBSP.H
- DEFOBJ.H
- SCRCAP.H
- SPRMAKE.CPP
- WADFILE.H
- CLOSERS.H
- RGOBJECT.H
- FILEDOOM.CPP
- INVENTOR.CPP
- NIGHT.DAT
- LOW.DAT
- RAYANGLE.CPP
- WAVES.H
- DOOMDATA.H
- COLLISIO.CPP
- FILEMAIN.CPP
- BUILDBSP.C
- PREVSET.CPP
- DEFOBJ.CPP
- RAY.H
- SPRMOVE.CPP
- FILEVOX.CPP
- SLOPES.CPP
- README.BAT
- MESSAGE.CPP
- MEMUTIL.H
- BULLET.CPP
- BSPBLOCK.CPP
- FILESPR.CPP
- SPRFUNC.CPP
- MODPLAY.H
- SPRTYPES.H
- OBJCOL.CPP
- BSPCNTL.C
- GAMERUN.CPP
- RAYSPR.H
- SORTSEG.H
- CINC.H
- FILEWLD.CPP
- FILETEX.CPP
- BSPCONV.C
- VOXREND.CPP
- CMDLIB.H
- VOXSETUP.CPP
- ASSERT.H
- OBJCOL.H
- SCRCNTL.H
- MODLOAD.C
- XPOINT.H
- LEVEL003.DAT
- SCORE.C
- SMB.H
- XVSYNC.H
- XLIB.H
- SMB.C
- KEY.H
- SMBFUNC.C
- LEVEL004.DAT
- GAMEDEFS.H
- LEVEL002.DAT
- LEVEL001.DAT
- KEY.C
- XLINE.H
- XRECT.H
- XBMTOOLS.H
- XPBITMAP.H
- CPaddle.cpp
- CPaddle.h
- CDirectDrawGame.h
- BreakBall.plg
- BreakBall.dsp
- CBricks.h
- WinMain.cpp
- BreakBall.dsw
- CBall.h
- CBall.cpp
- CDirectDrawGame.cpp
- CBricks.cpp
- CSuperBrickBreaker.h
- CSuperBrickBreaker.cpp
- CDirectDrawApp.h
- StdAfx.cpp
- Fractal Example.rc
- Fractal ExampleDoc.h
- fractmod.c
- Fractal Example.clw
- resource.h
- Fractal Example.cpp
- MainFrm.h
- MainFrm.cpp
- Fractal Example.plg
- Fractal Example.dsp
- Fractal Example.001
- Fractal ExampleDoc.cpp
- FractalOptionsDlg.cpp
- COpenGLView.h
- Fractal ExampleView.cpp
- StdAfx.h
- COpenGLView.cpp
- Fractal ExampleView.h
- Fractal Example.rc2
- Fractal Example.mak
- fractmod.h
- Fractal Example.dsw
- Fractal Example.h
- FractalOptionsDlg.h
- StdAfx.cpp
- SaveGame.cpp
- russia.h
- resource.h
- russia.clw
- MainFrm.h
- destinate.cpp
- MainFrm.cpp
- russia.dsw
- russiaView.cpp
- russia.plg
- destinate.h
- SaveGame.h
- russia.cpp
- StdAfx.h
- russia.dsp
- russia.rc
- russiaView.h
- russiaDoc.h
- russia.rc2
- russiaDoc.cpp
- StdAfx.cpp
- HitCheckDemo.h
- HitCheckDemo.rc
- HitCheckDemoDlg.cpp
- cSurface.cpp
- HitCheckDemo.cpp
- cHitChecker.cpp
- cHitChecker.h
- HitCheckDemo.dsp
- cSurface.h
- HitCheckDemo.dsw
- StdAfx.h
- Resource.h
- HitCheckDemo.rc2
- HitCheckDemoDlg.h
- HitCheckDemo.clw
- HitCheckDemo.plg
- dxutil.cpp
- Sprite.h
- Keyboard.h
- resource.h
- Level1.txt
- Maze.cpp
- dsutil.cpp
- Main.cpp
- Sprite.cpp
- Level7.txt
- Level4.txt
- SpriteManager.cpp
- Keyboard.cpp
- Maze.h
- AdvInAbat.rc
- dsutil.h
- GameErrors.h
- AdvInAbat.plg
- ijl.h
- config.txt
- Level3.txt
- AdvInAbat.dsp
- Level6.txt
- Level5.txt
- InputLayer.h
- LPit.txt
- Level9.txt
- Level2.txt
- SpriteManager.h
- AdvInAbat.dsw
- GameGlobals.h
- Mouse.cpp
- Level8.txt
- ddutil.cpp
- dxutil.h
- ddutil.h
- InputLayer.cpp
- Mouse.h
- dxutil.cpp
- StdAfx.cpp
- RaceX.dsp
- cTextWriter.h
- resource.h
- cTextWriter.cpp
- dsutil.cpp
- RaceX.dsw
- dsutil.h
- RaceX.h
- racexres.rc
- RaceX.cpp
- StdAfx.h
- cRaceTrack.h
- log.txt
- cCompetition.cpp
- cMain.001
- cMatrix.h
- cMain.dsw
- cMultiplayer.cpp
- cWindow.cpp
- cMouse.h
- cSound.cpp
- cSurface.cpp
- cKeyboard.cpp
- cSoundInterface.cpp
- cMouse.cpp
- cSprite.cpp
- cApplication.cpp
- cHitChecker.cpp
- cMain.dsp
- cWavFile.h
- cApplication.h
- cKeyboard.h
- cWindow.h
- cHitChecker.h
- stdafx.h
- cMessageHandler.h
- cInputDevice.cpp
- cSurface.h
- AppLib.DEF
- cSound.h
- cMultiplayer.h
- cSprite.h
- cMatrix.cpp
- cInputDevice.h
- cMessageHandler.cpp
- cSoundInterface.h
- cWavFile.cpp
- cRaceCar.cpp
- cCompetition.h
- RaceX.plg
- cRaceCar.h
- cRaceTrack.cpp
- dxutil.h
- Dsutil.hpp
- Winmain.cpp
- Invasion.dsp
- Ddutil.cpp
- resource.rc
- DSUTIL.H
- Invasion.plg
- Ufo.hpp
- Invasion.dsw
- BASETSD.H
- Ddutil.h
- RESOURCE.H
- MacButtons.cpp
- WizardDlg.cpp
- StdAfx.cpp
- Billiards.dsw
- ToolBarDlg.cpp
- ToolBarDlg.h
- BilliardsView.cpp
- BilliardsDoc.h
- Billiards.clw
- CBmpMenu.cpp
- InitOpenGL.cpp
- ListenSocket.h
- CBmpMenu.h
- ClientSocket.h
- WizardDlg.h
- Billiards.rc
- mssccprj.scc
- MainFrm.h
- MainFrm.cpp
- ServerDlg.cpp
- BilliardsPlayView.h
- PropertyList.h
- Transform.cpp
- Billiards.plg
- Billiards.dsp
- ServerDlg.h
- ClientDlg.h
- Billiards.h
- ListenSocket.cpp
- BilliardsView.h
- StdAfx.h
- Resource.h
- Splash.cpp
- BilliardsPlayView.cpp
- PropertyList.cpp
- Billiards.cpp
- InitOpenGL.h
- Billiards.rc2
- BilliardsFormView.cpp
- BilliardsDoc.cpp
- Splash.h
- ClientSocket.cpp
- Transform.h
- ClientDlg.cpp
- BilliardsFormView.h
- MacButtons.h
- StdAfx.cpp
- FiveChess.rc
- FiveChess.h
- Match.h
- ClientSocket.h
- MainFrm.h
- MainFrm.cpp
- ServerDlg.cpp
- FiveChessView.h
- FiveChess.clw
- ServerDlg.h
- CMessg.cpp
- ServerSocket.h
- ClientDlg.h
- FiveChess.plg
- CMessg.h
- StdAfx.h
- FiveChessDoc.h
- Resource.h
- FiveChessView.cpp
- FiveChess.rc2
- FiveChess.dsp
- FiveChessDoc.cpp
- ClientSocket.cpp
- Match.cpp
- ServerSocket.cpp
- FiveChess.dsw
- ClientDlg.cpp
- FiveChess.cpp
- StdAfx.cpp
- Example2_ChatRoomDlg.h
- resource.h
- Example2_ChatRoom.clw
- ClientSocket.h
- Example2_ChatRoom.dsp
- Example2_ChatRoom.h
- Example2_ChatRoom.dsw
- CMessg.cpp
- ServerSocket.h
- Example2_ChatRoom.cpp
- Example2_ChatRoomDlg.cpp
- CMessg.h
- StdAfx.h
- Example2_ChatRoom.rc2
- ClientSocket.cpp
- Example2_ChatRoom.plg
- ServerSocket.cpp
- Example2_ChatRoom.rc
- dxutil.cpp
- StdAfx.cpp
- RaceX.dsp
- cTextWriter.h
- resource.h
- cTextWriter.cpp
- dsutil.cpp
- RaceX.dsw
- dsutil.h
- RaceX.h
- racexres.rc
- RaceX.cpp
- StdAfx.h
- cRaceTrack.h
- log.txt
- cCompetition.cpp
- cMain.001
- cMatrix.h
- cMain.dsw
- cMultiplayer.cpp
- cWindow.cpp
- cMouse.h
- cSound.cpp
- cSurface.cpp
- cKeyboard.cpp
- cSoundInterface.cpp
- cMouse.cpp
- cSprite.cpp
- cApplication.cpp
- cHitChecker.cpp
- cMain.dsp
- cWavFile.h
- cApplication.h
- cKeyboard.h
- cWindow.h
- cHitChecker.h
- stdafx.h
- cMessageHandler.h
- cInputDevice.cpp
- cSurface.h
- AppLib.DEF
- cSound.h
- cMultiplayer.h
- cSprite.h
- cMatrix.cpp
- cInputDevice.h
- cMessageHandler.cpp
- cSoundInterface.h
- cWavFile.cpp
- cRaceCar.cpp
- cCompetition.h
- RaceX.plg
- cRaceCar.h
- cRaceTrack.cpp
- dxutil.h
- StdAfx.cpp
- resource.h
- Example1.plg
- ChangeNameDlg.cpp
- Client.h
- Example1.dsp
- ChangeNameDlg.h
- Example1.h
- Example1.cpp
- Server.h
- StdAfx.h
- Example1.dsw
- Example1Dlg.h
- Example1.clw
- Example1.rc2
- Server.cpp
- S.cpp
- Client.cpp
- Example1.rc
- Example1Dlg.cpp
- S.h
- Serverv2.dsw
- netmsg.h
- struct.h
- Serverv2.plg
- thread.cpp
- pool.h
- winmain.cpp
- Serverv2.dsp
- dxutil.cpp
- TurnAround.txt
- collision.txt
- Alpha3.plg
- dsutil.cpp
- debug1.txt
- debug0.txt
- Alpha3.dsp
- console.h
- network.cpp
- object.h
- resource.h
- TankRes.rc
- resinfo.cpp
- dsutil.h
- aigenerator.h
- msglist.h
- winproc.cpp
- console.cpp
- mapinfo.h
- global.h
- object.cpp
- resinfo.h
- msglist.cpp
- mapinfo.cpp
- Alpha3.dsw
- winmain.cpp
- aigenerator.cpp
- ddutil.cpp
- network.h
- dxutil.h
- ddutil.h
- ReadMe.txt
- ReadMe.txt
- ReadMe.txt
- ReadMe.txt
- ReadMe.txt
- ReadMe.txt
- ReadMe.txt
- ReadMe.txt
- ReadMe.txt
- ReadMe.txt
- ReadMe.txt
- ReadMe.txt
- ReadMe.txt
- ReadMe.txt
- ReadMe.txt
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