- <?xml version="1.0" encoding = "Windows-1252"?>
- <VisualStudioProject
- ProjectType="Visual C++"
- Version="7.00"
- Name="Donuts4"
- SccProjectName=""
- SccLocalPath="">
- <Platforms>
- <Platform
- Name="Win32"/>
- </Platforms>
- <Configurations>
- <Configuration
- Name="Release|Win32"
- OutputDirectory=".Release"
- IntermediateDirectory=".Release"
- ConfigurationType="1"
- UseOfMFC="0"
- ATLMinimizesCRunTimeLibraryUsage="FALSE"
- CharacterSet="2">
- <Tool
- Name="VCCLCompilerTool"
- InlineFunctionExpansion="1"
- AdditionalIncludeDirectories="....common"
- PreprocessorDefinitions="WIN32,NDEBUG,_WINDOWS"
- StringPooling="TRUE"
- RuntimeLibrary="0"
- EnableFunctionLevelLinking="TRUE"
- UsePrecompiledHeader="2"
- PrecompiledHeaderFile=".Release/Donuts4.pch"
- AssemblerListingLocation=".Release/"
- ObjectFile=".Release/"
- ProgramDataBaseFileName=".Release/"
- WarningLevel="3"
- SuppressStartupBanner="TRUE"
- CompileAs="0"/>
- <Tool
- Name="VCCustomBuildTool"/>
- <Tool
- Name="VCLinkerTool"
- AdditionalOptions="/MACHINE:I386 /IGNORE:4089"
- AdditionalDependencies="d3dx9.lib d3d9.lib d3dxof.lib dxguid.lib dinput8.lib dsound.lib dxerr9.lib winmm.lib"
- LinkIncremental="1"
- SuppressStartupBanner="TRUE"
- ProgramDatabaseFile=".Release/Donuts4.pdb"
- SubSystem="2"
- StackReserveSize="2048000"
- StackCommitSize="2048000"/>
- <Tool
- Name="VCMIDLTool"
- PreprocessorDefinitions="NDEBUG"
- MkTypLibCompatible="TRUE"
- SuppressStartupBanner="TRUE"
- TargetEnvironment="1"
- TypeLibraryName=".Release/Donuts4.tlb"/>
- <Tool
- Name="VCPostBuildEventTool"/>
- <Tool
- Name="VCPreBuildEventTool"/>
- <Tool
- Name="VCPreLinkEventTool"/>
- <Tool
- Name="VCResourceCompilerTool"
- PreprocessorDefinitions="NDEBUG"
- Culture="1033"/>
- <Tool
- Name="VCWebServiceProxyGeneratorTool"/>
- <Tool
- Name="VCWebDeploymentTool"/>
- </Configuration>
- <Configuration
- Name="Debug|Win32"
- OutputDirectory=".Debug"
- IntermediateDirectory=".Debug"
- ConfigurationType="1"
- UseOfMFC="0"
- ATLMinimizesCRunTimeLibraryUsage="FALSE"
- CharacterSet="2">
- <Tool
- Name="VCCLCompilerTool"
- Optimization="0"
- AdditionalIncludeDirectories="....common"
- PreprocessorDefinitions="WIN32,_DEBUG,_WINDOWS"
- RuntimeLibrary="1"
- UsePrecompiledHeader="3"
- PrecompiledHeaderFile=".Debug/Donuts4.pch"
- AssemblerListingLocation=".Debug/"
- ObjectFile=".Debug/"
- ProgramDataBaseFileName=".Debug/"
- WarningLevel="3"
- SuppressStartupBanner="TRUE"
- DebugInformationFormat="4"
- CompileAs="0"/>
- <Tool
- Name="VCCustomBuildTool"/>
- <Tool
- Name="VCLinkerTool"
- AdditionalOptions="/MACHINE:I386 /IGNORE:4089"
- AdditionalDependencies="d3dx9.lib d3d9.lib d3dxof.lib dxguid.lib dinput8.lib dsound.lib dxerr9.lib winmm.lib"
- LinkIncremental="2"
- SuppressStartupBanner="TRUE"
- GenerateDebugInformation="TRUE"
- ProgramDatabaseFile=".Debug/Donuts4.pdb"
- SubSystem="2"
- StackReserveSize="2048000"
- StackCommitSize="2048000"/>
- <Tool
- Name="VCMIDLTool"
- PreprocessorDefinitions="_DEBUG"
- MkTypLibCompatible="TRUE"
- SuppressStartupBanner="TRUE"
- TargetEnvironment="1"
- TypeLibraryName=".Debug/Donuts4.tlb"/>
- <Tool
- Name="VCPostBuildEventTool"/>
- <Tool
- Name="VCPreBuildEventTool"/>
- <Tool
- Name="VCPreLinkEventTool"/>
- <Tool
- Name="VCResourceCompilerTool"
- PreprocessorDefinitions="_DEBUG"
- Culture="1033"/>
- <Tool
- Name="VCWebServiceProxyGeneratorTool"/>
- <Tool
- Name="VCWebDeploymentTool"/>
- </Configuration>
- </Configurations>
- <Files>
- <Filter
- Name="Common"
- Filter="">
- <File
- RelativePath="....commond3dfile.cpp">
- <FileConfiguration
- Name="Debug|Win32">
- <Tool
- Name="VCCLCompilerTool"
- UsePrecompiledHeader="0"/>
- </FileConfiguration>
- </File>
- <File
- RelativePath="....commond3dfile.h">
- </File>
- <File
- RelativePath="....commond3dfont.cpp">
- <FileConfiguration
- Name="Debug|Win32">
- <Tool
- Name="VCCLCompilerTool"
- UsePrecompiledHeader="0"/>
- </FileConfiguration>
- </File>
- <File
- RelativePath="....commond3dfont.h">
- </File>
- <File
- RelativePath="....commond3dutil.cpp">
- <FileConfiguration
- Name="Debug|Win32">
- <Tool
- Name="VCCLCompilerTool"
- UsePrecompiledHeader="0"/>
- </FileConfiguration>
- </File>
- <File
- RelativePath="....commond3dutil.h">
- </File>
- <File
- RelativePath="....commondiutil.cpp">
- <FileConfiguration
- Name="Debug|Win32">
- <Tool
- Name="VCCLCompilerTool"
- UsePrecompiledHeader="0"/>
- </FileConfiguration>
- </File>
- <File
- RelativePath="....commondiutil.h">
- </File>
- <File
- RelativePath="....commondmutil.cpp">
- <FileConfiguration
- Name="Debug|Win32">
- <Tool
- Name="VCCLCompilerTool"
- UsePrecompiledHeader="0"/>
- </FileConfiguration>
- </File>
- <File
- RelativePath="....commondmutil.h">
- </File>
- <File
- RelativePath="....commondsutil.cpp">
- <FileConfiguration
- Name="Debug|Win32">
- <Tool
- Name="VCCLCompilerTool"
- UsePrecompiledHeader="0"/>
- </FileConfiguration>
- </File>
- <File
- RelativePath="....commondsutil.h">
- </File>
- <File
- RelativePath="....commondxutil.cpp">
- <FileConfiguration
- Name="Debug|Win32">
- <Tool
- Name="VCCLCompilerTool"
- UsePrecompiledHeader="0"/>
- </FileConfiguration>
- </File>
- <File
- RelativePath="....commondxutil.h">
- </File>
- </Filter>
- <File
- RelativePath="3DDisplayObject.cpp">
- <FileConfiguration
- Name="Debug|Win32">
- <Tool
- Name="VCCLCompilerTool"
- UsePrecompiledHeader="3"/>
- </FileConfiguration>
- </File>
- <File
- RelativePath="3DDisplayObject.h">
- </File>
- <File
- RelativePath="3DDrawManager.cpp">
- </File>
- <File
- RelativePath="3DDrawManager.h">
- </File>
- <File
- RelativePath="3DModel.cpp">
- <FileConfiguration
- Name="Debug|Win32">
- <Tool
- Name="VCCLCompilerTool"
- UsePrecompiledHeader="3"/>
- </FileConfiguration>
- </File>
- <File
- RelativePath="3DModel.h">
- </File>
- <File
- RelativePath="Bullet.cpp">
- <FileConfiguration
- Name="Debug|Win32">
- <Tool
- Name="VCCLCompilerTool"
- UsePrecompiledHeader="3"/>
- </FileConfiguration>
- </File>
- <File
- RelativePath="Bullet.h">
- </File>
- <File
- RelativePath="DisplayObject.cpp">
- </File>
- <File
- RelativePath="DisplayObject.h">
- </File>
- <File
- RelativePath="EnemyShip.cpp">
- </File>
- <File
- RelativePath="EnemyShip.h">
- </File>
- <File
- RelativePath=".FileWatch.cpp">
- <FileConfiguration
- Name="Debug|Win32">
- <Tool
- Name="VCCLCompilerTool"
- UsePrecompiledHeader="3"
- PrecompiledHeaderThrough="stdafx.h"/>
- </FileConfiguration>
- </File>
- <File
- RelativePath=".FileWatch.h">
- </File>
- <File
- RelativePath=".HeightMap.cpp">
- <FileConfiguration
- Name="Debug|Win32">
- <Tool
- Name="VCCLCompilerTool"
- UsePrecompiledHeader="3"
- PrecompiledHeaderThrough="stdafx.h"/>
- </FileConfiguration>
- </File>
- <File
- RelativePath=".HeightMap.h">
- </File>
- <File
- RelativePath="InputManager.cpp">
- </File>
- <File
- RelativePath="InputManager.h">
- </File>
- <File
- RelativePath=".NotifyTool.cpp">
- <FileConfiguration
- Name="Debug|Win32">
- <Tool
- Name="VCCLCompilerTool"
- UsePrecompiledHeader="3"
- PrecompiledHeaderThrough="stdafx.h"/>
- </FileConfiguration>
- </File>
- <File
- RelativePath=".NotifyTool.h">
- </File>
- <File
- RelativePath="ParticleSystem.cpp">
- </File>
- <File
- RelativePath="ParticleSystem.h">
- </File>
- <File
- RelativePath="PlayerShip.cpp">
- </File>
- <File
- RelativePath="PlayerShip.h">
- </File>
- <File
- RelativePath="Profile.cpp">
- <FileConfiguration
- Name="Debug|Win32">
- <Tool
- Name="VCCLCompilerTool"
- UsePrecompiledHeader="3"/>
- </FileConfiguration>
- </File>
- <File
- RelativePath="Profile.h">
- </File>
- <File
- RelativePath=".StdAfx.cpp">
- <FileConfiguration
- Name="Debug|Win32">
- <Tool
- Name="VCCLCompilerTool"
- UsePrecompiledHeader="1"
- PrecompiledHeaderThrough="stdafx.h"/>
- </FileConfiguration>
- </File>
- <File
- RelativePath=".StdAfx.h">
- </File>
- <File
- RelativePath=".TerrainEngine.cpp">
- <FileConfiguration
- Name="Debug|Win32">
- <Tool
- Name="VCCLCompilerTool"
- UsePrecompiledHeader="3"
- PrecompiledHeaderThrough="stdafx.h"/>
- </FileConfiguration>
- </File>
- <File
- RelativePath=".TerrainEngine.h">
- </File>
- <File
- RelativePath=".TerrainMesh.cpp">
- <FileConfiguration
- Name="Debug|Win32">
- <Tool
- Name="VCCLCompilerTool"
- UsePrecompiledHeader="3"
- PrecompiledHeaderThrough="stdafx.h"/>
- </FileConfiguration>
- </File>
- <File
- RelativePath=".TerrainMesh.h">
- </File>
- <File
- RelativePath=".donuts.cpp">
- <FileConfiguration
- Name="Debug|Win32">
- <Tool
- Name="VCCLCompilerTool"
- UsePrecompiledHeader="3"
- PrecompiledHeaderThrough="stdafx.h"/>
- </FileConfiguration>
- </File>
- <File
- RelativePath=".donuts.h">
- </File>
- <File
- RelativePath=".gamemenu.cpp">
- <FileConfiguration
- Name="Debug|Win32">
- <Tool
- Name="VCCLCompilerTool"
- UsePrecompiledHeader="3"
- PrecompiledHeaderThrough="stdafx.h"/>
- </FileConfiguration>
- </File>
- <File
- RelativePath=".gamemenu.h">
- </File>
- </Files>
- <Globals>
- </Globals>
- </VisualStudioProject>