- #ifndef _SPRTYPES_
- #define _SPRTYPES_
- #define PLAYER_TYPE 1
- #define BULLET_TYPE 2
- #define TURRET_TYPE 3
- #define MONSTER_TYPE 4
- #define FLAG_TYPE 5
- #define TREE_TYPE 0
- #define INVENTORY_TYPE 10
- #define EXPLOSION_TYPE 8
- #define LIGHT_TYPE 6
- #define HOLDER_TYPE 7
- #endif