d3denumeration.h
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上传日期:2008-10-22
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文件大小:5k
- //-----------------------------------------------------------------------------
- // File: D3DEnumeration.h
- //
- // Desc: Enumerates D3D adapters, devices, modes, etc.
- //
- // Copyright (c) Microsoft Corporation. All rights reserved.
- //-----------------------------------------------------------------------------
- #ifndef D3DENUM_H
- #define D3DENUM_H
- //-----------------------------------------------------------------------------
- // Name: enum VertexProcessingType
- // Desc: Enumeration of all possible D3D vertex processing types.
- //-----------------------------------------------------------------------------
- enum VertexProcessingType
- {
- SOFTWARE_VP,
- MIXED_VP,
- HARDWARE_VP,
- PURE_HARDWARE_VP
- };
- //-----------------------------------------------------------------------------
- // Name: struct D3DAdapterInfo
- // Desc: Info about a display adapter.
- //-----------------------------------------------------------------------------
- struct D3DAdapterInfo
- {
- int AdapterOrdinal;
- D3DADAPTER_IDENTIFIER9 AdapterIdentifier;
- CArrayList* pDisplayModeList; // List of D3DDISPLAYMODEs
- CArrayList* pDeviceInfoList; // List of D3DDeviceInfo pointers
- ~D3DAdapterInfo( void );
- };
- //-----------------------------------------------------------------------------
- // Name: struct D3DDeviceInfo
- // Desc: Info about a D3D device, including a list of D3DDeviceCombos (see below)
- // that work with the device.
- //-----------------------------------------------------------------------------
- struct D3DDeviceInfo
- {
- int AdapterOrdinal;
- D3DDEVTYPE DevType;
- D3DCAPS9 Caps;
- CArrayList* pDeviceComboList; // List of D3DDeviceCombo pointers
- ~D3DDeviceInfo( void );
- };
- //-----------------------------------------------------------------------------
- // Name: struct D3DDSMSConflict
- // Desc: A depth/stencil buffer format that is incompatible with a
- // multisample type.
- //-----------------------------------------------------------------------------
- struct D3DDSMSConflict
- {
- D3DFORMAT DSFormat;
- D3DMULTISAMPLE_TYPE MSType;
- };
- //-----------------------------------------------------------------------------
- // Name: struct D3DDeviceCombo
- // Desc: A combination of adapter format, back buffer format, and windowed/fullscreen
- // that is compatible with a particular D3D device (and the app).
- //-----------------------------------------------------------------------------
- struct D3DDeviceCombo
- {
- int AdapterOrdinal;
- D3DDEVTYPE DevType;
- D3DFORMAT AdapterFormat;
- D3DFORMAT BackBufferFormat;
- bool IsWindowed;
- CArrayList* pDepthStencilFormatList; // List of D3DFORMATs
- CArrayList* pMultiSampleTypeList; // List of D3DMULTISAMPLE_TYPEs
- CArrayList* pMultiSampleQualityList; // List of DWORDs (number of quality
- // levels for each multisample type)
- CArrayList* pDSMSConflictList; // List of D3DDSMSConflicts
- CArrayList* pVertexProcessingTypeList; // List of VertexProcessingTypes
- CArrayList* pPresentIntervalList; // List of D3DPRESENT_INTERVALs
- ~D3DDeviceCombo( void );
- };
- typedef bool(* CONFIRMDEVICECALLBACK)( D3DCAPS9* pCaps, VertexProcessingType vertexProcessingType,
- D3DFORMAT adapterFormat, D3DFORMAT backBufferFormat );
- //-----------------------------------------------------------------------------
- // Name: class CD3DEnumeration
- // Desc: Enumerates available D3D adapters, devices, modes, etc.
- //-----------------------------------------------------------------------------
- class CD3DEnumeration
- {
- private:
- IDirect3D9* m_pD3D;
- private:
- HRESULT EnumerateDevices( D3DAdapterInfo* pAdapterInfo, CArrayList* pAdapterFormatList );
- HRESULT EnumerateDeviceCombos( D3DDeviceInfo* pDeviceInfo, CArrayList* pAdapterFormatList );
- void BuildDepthStencilFormatList( D3DDeviceCombo* pDeviceCombo );
- void BuildMultiSampleTypeList( D3DDeviceCombo* pDeviceCombo );
- void BuildDSMSConflictList( D3DDeviceCombo* pDeviceCombo );
- void BuildVertexProcessingTypeList( D3DDeviceInfo* pDeviceInfo, D3DDeviceCombo* pDeviceCombo );
- void BuildPresentIntervalList( D3DDeviceInfo* pDeviceInfo, D3DDeviceCombo* pDeviceCombo );
- public:
- CArrayList* m_pAdapterInfoList;
- // The following variables can be used to limit what modes, formats,
- // etc. are enumerated. Set them to the values you want before calling
- // Enumerate().
- CONFIRMDEVICECALLBACK ConfirmDeviceCallback;
- UINT AppMinFullscreenWidth;
- UINT AppMinFullscreenHeight;
- UINT AppMinColorChannelBits; // min color bits per channel in adapter format
- UINT AppMinAlphaChannelBits; // min alpha bits per pixel in back buffer format
- UINT AppMinDepthBits;
- UINT AppMinStencilBits;
- bool AppUsesDepthBuffer;
- bool AppUsesMixedVP; // whether app can take advantage of mixed vp mode
- bool AppRequiresWindowed;
- bool AppRequiresFullscreen;
- CArrayList* m_pAllowedAdapterFormatList; // list of D3DFORMATs
- CD3DEnumeration();
- ~CD3DEnumeration();
- void SetD3D(IDirect3D9* pD3D) { m_pD3D = pD3D; }
- IDirect3D9 *GetD3D() { if( m_pD3D ) m_pD3D->AddRef(); return m_pD3D; }
- HRESULT Enumerate();
- };
- #endif