- #ifndef _PLAYERINTFACE_
- #define _PLAYERINTFACE_
- #include "ray.h"
- #define MAX_TRACKED_INPUTS 8
- #define PLAYER_ROT_SPEED ANGLE_3
- void Set_Player_Input_Buffer(PSHORT input_buffer);
- angle_type Get_Player_Vert_Angle(pobject cur_obj);
- BOOL Is_Flying(pobject test_obj);
- #endif