d3dfile.h
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上传日期:2008-10-22
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- //-----------------------------------------------------------------------------
- // File: D3DFile.h
- //
- // Desc: Support code for loading DirectX .X files.
- //
- // Copyright (c) Microsoft Corporation. All rights reserved.
- //-----------------------------------------------------------------------------
- #ifndef D3DFILE_H
- #define D3DFILE_H
- #include <tchar.h>
- #include <d3d9.h>
- #include <d3dx9.h>
- //-----------------------------------------------------------------------------
- // Name: class CD3DMesh
- // Desc: Class for loading and rendering file-based meshes
- //-----------------------------------------------------------------------------
- class CD3DMesh
- {
- public:
- TCHAR m_strName[512];
- LPD3DXMESH m_pSysMemMesh; // SysMem mesh, lives through resize
- LPD3DXMESH m_pLocalMesh; // Local mesh, rebuilt on resize
-
- DWORD m_dwNumMaterials; // Materials for the mesh
- D3DMATERIAL9* m_pMaterials;
- LPDIRECT3DTEXTURE9* m_pTextures;
- bool m_bUseMaterials;
- public:
- // Rendering
- HRESULT Render( LPDIRECT3DDEVICE9 pd3dDevice,
- bool bDrawOpaqueSubsets = true,
- bool bDrawAlphaSubsets = true );
- // Mesh access
- LPD3DXMESH GetSysMemMesh() { return m_pSysMemMesh; }
- LPD3DXMESH GetLocalMesh() { return m_pLocalMesh; }
- // Rendering options
- void UseMeshMaterials( bool bFlag ) { m_bUseMaterials = bFlag; }
- HRESULT SetFVF( LPDIRECT3DDEVICE9 pd3dDevice, DWORD dwFVF );
- HRESULT SetVertexDecl( LPDIRECT3DDEVICE9 pd3dDevice, D3DVERTEXELEMENT9 *pDecl );
- // Initializing
- HRESULT RestoreDeviceObjects( LPDIRECT3DDEVICE9 pd3dDevice );
- HRESULT InvalidateDeviceObjects();
- // Creation/destruction
- HRESULT Create( LPDIRECT3DDEVICE9 pd3dDevice, LPCTSTR strFilename );
- HRESULT Create( LPDIRECT3DDEVICE9 pd3dDevice, LPDIRECTXFILEDATA pFileData );
- HRESULT Destroy();
- CD3DMesh( LPCTSTR strName = _T("CD3DFile_Mesh") );
- virtual ~CD3DMesh();
- };
- //-----------------------------------------------------------------------------
- // Name: class CD3DFrame
- // Desc: Class for loading and rendering file-based meshes
- //-----------------------------------------------------------------------------
- class CD3DFrame
- {
- public:
- TCHAR m_strName[512];
- D3DXMATRIX m_mat;
- CD3DMesh* m_pMesh;
- CD3DFrame* m_pNext;
- CD3DFrame* m_pChild;
- public:
- // Matrix access
- void SetMatrix( D3DXMATRIX* pmat ) { m_mat = *pmat; }
- D3DXMATRIX* GetMatrix() { return &m_mat; }
- CD3DMesh* FindMesh( LPCTSTR strMeshName );
- CD3DFrame* FindFrame( LPCTSTR strFrameName );
- bool EnumMeshes( bool (*EnumMeshCB)(CD3DMesh*,void*),
- void* pContext );
- HRESULT Destroy();
- HRESULT RestoreDeviceObjects( LPDIRECT3DDEVICE9 pd3dDevice );
- HRESULT InvalidateDeviceObjects();
- HRESULT Render( LPDIRECT3DDEVICE9 pd3dDevice,
- bool bDrawOpaqueSubsets = true,
- bool bDrawAlphaSubsets = true,
- D3DXMATRIX* pmatWorldMartix = NULL);
-
- CD3DFrame( LPCTSTR strName = _T("CD3DFile_Frame") );
- virtual ~CD3DFrame();
- };
- //-----------------------------------------------------------------------------
- // Name: class CD3DFile
- // Desc: Class for loading and rendering file-based meshes
- //-----------------------------------------------------------------------------
- class CD3DFile : public CD3DFrame
- {
- HRESULT LoadMesh( LPDIRECT3DDEVICE9 pd3dDevice, LPDIRECTXFILEDATA pFileData,
- CD3DFrame* pParentFrame );
- HRESULT LoadFrame( LPDIRECT3DDEVICE9 pd3dDevice, LPDIRECTXFILEDATA pFileData,
- CD3DFrame* pParentFrame );
- public:
- HRESULT Create( LPDIRECT3DDEVICE9 pd3dDevice, LPCTSTR strFilename );
- HRESULT CreateFromResource( LPDIRECT3DDEVICE9 pd3dDevice, LPCTSTR strResource, LPCTSTR strType );
- // For pure devices, specify the world transform. If the world transform is not
- // specified on pure devices, this function will fail.
- HRESULT Render( LPDIRECT3DDEVICE9 pd3dDevice, D3DXMATRIX* pmatWorldMatrix = NULL );
- CD3DFile() : CD3DFrame( _T("CD3DFile_Root") ) {}
- };
- #endif