- # Microsoft Developer Studio Project File - Name="cMain" - Package Owner=<4>
- # Microsoft Developer Studio Generated Build File, Format Version 6.00
- # ** DO NOT EDIT **
- # TARGTYPE "Win32 (x86) Static Library" 0x0104
- CFG=cMain - Win32 Debug
- !MESSAGE This is not a valid makefile. To build this project using NMAKE,
- !MESSAGE use the Export Makefile command and run
- !MESSAGE
- !MESSAGE NMAKE /f "cMain.mak".
- !MESSAGE
- !MESSAGE You can specify a configuration when running NMAKE
- !MESSAGE by defining the macro CFG on the command line. For example:
- !MESSAGE
- !MESSAGE NMAKE /f "cMain.mak" CFG="cMain - Win32 Debug"
- !MESSAGE
- !MESSAGE Possible choices for configuration are:
- !MESSAGE
- !MESSAGE "cMain - Win32 Release" (based on "Win32 (x86) Static Library")
- !MESSAGE "cMain - Win32 Debug" (based on "Win32 (x86) Static Library")
- !MESSAGE
- # Begin Project
- # PROP AllowPerConfigDependencies 0
- # PROP Scc_ProjName ""
- # PROP Scc_LocalPath ""
- CPP=cl.exe
- RSC=rc.exe
- !IF "$(CFG)" == "cMain - Win32 Release"
- # PROP BASE Use_MFC 0
- # PROP BASE Use_Debug_Libraries 0
- # PROP BASE Output_Dir "Release"
- # PROP BASE Intermediate_Dir "Release"
- # PROP BASE Target_Dir ""
- # PROP Use_MFC 0
- # PROP Use_Debug_Libraries 0
- # PROP Output_Dir "Release"
- # PROP Intermediate_Dir "Release"
- # PROP Target_Dir ""
- # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
- # ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_APP_LIB" /YX /FD /c
- # ADD BASE RSC /l 0x416
- # ADD RSC /l 0x416
- BSC32=bscmake.exe
- # ADD BASE BSC32 /nologo
- # ADD BSC32 /nologo
- LIB32=link.exe -lib
- # ADD BASE LIB32 /nologo
- # ADD LIB32 /nologo /out:"Releaseapplib.lib"
- !ELSEIF "$(CFG)" == "cMain - Win32 Debug"
- # PROP BASE Use_MFC 0
- # PROP BASE Use_Debug_Libraries 1
- # PROP BASE Output_Dir "Debug"
- # PROP BASE Intermediate_Dir "Debug"
- # PROP BASE Target_Dir ""
- # PROP Use_MFC 0
- # PROP Use_Debug_Libraries 1
- # PROP Output_Dir "Debug"
- # PROP Intermediate_Dir "Debug"
- # PROP Target_Dir ""
- # ADD BASE CPP /nologo /W3 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
- # ADD CPP /nologo /W3 /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_APP_LIB" /FR /YX /FD /c
- # ADD BASE RSC /l 0x416
- # ADD RSC /l 0x416
- BSC32=bscmake.exe
- # ADD BASE BSC32 /nologo
- # ADD BSC32 /nologo
- LIB32=link.exe -lib
- # ADD BASE LIB32 /nologo
- # ADD LIB32 /nologo /out:"Debugapplib.lib"
- !ENDIF
- # Begin Target
- # Name "cMain - Win32 Release"
- # Name "cMain - Win32 Debug"
- # Begin Source File
- SOURCE=.cApplication.cpp
- # End Source File
- # Begin Source File
- SOURCE=.cApplication.h
- # End Source File
- # Begin Source File
- SOURCE=.cHitChecker.cpp
- # End Source File
- # Begin Source File
- SOURCE=.cHitChecker.h
- # End Source File
- # Begin Source File
- SOURCE=.cInputDevice.cpp
- # End Source File
- # Begin Source File
- SOURCE=.cInputDevice.h
- # End Source File
- # Begin Source File
- SOURCE=.cKeyboard.cpp
- # End Source File
- # Begin Source File
- SOURCE=.cKeyboard.h
- # End Source File
- # Begin Source File
- SOURCE=.cMatrix.cpp
- # End Source File
- # Begin Source File
- SOURCE=.cMatrix.h
- # End Source File
- # Begin Source File
- SOURCE=.cMessageHandler.cpp
- # End Source File
- # Begin Source File
- SOURCE=.cMessageHandler.h
- # End Source File
- # Begin Source File
- SOURCE=.cMouse.cpp
- # End Source File
- # Begin Source File
- SOURCE=.cMouse.h
- # End Source File
- # Begin Source File
- SOURCE=.cMultiplayer.cpp
- # End Source File
- # Begin Source File
- SOURCE=.cMultiplayer.h
- # End Source File
- # Begin Source File
- SOURCE=.cSound.cpp
- # End Source File
- # Begin Source File
- SOURCE=.cSound.h
- # End Source File
- # Begin Source File
- SOURCE=.cSoundInterface.cpp
- # End Source File
- # Begin Source File
- SOURCE=.cSoundInterface.h
- # End Source File
- # Begin Source File
- SOURCE=.cSprite.cpp
- # End Source File
- # Begin Source File
- SOURCE=.cSprite.h
- # End Source File
- # Begin Source File
- SOURCE=.cSurface.cpp
- # End Source File
- # Begin Source File
- SOURCE=.cSurface.h
- # End Source File
- # Begin Source File
- SOURCE=.cWavFile.cpp
- # End Source File
- # Begin Source File
- SOURCE=.cWavFile.h
- # End Source File
- # Begin Source File
- SOURCE=.cWindow.cpp
- # End Source File
- # Begin Source File
- SOURCE=.cWindow.h
- # End Source File
- # Begin Source File
- SOURCE=.stdafx.h
- # End Source File
- # End Target
- # End Project