- [GLOBAL]
- LoadAudio=1
- RenderSplash=1
- FullScreen=1
- NumEnemiesPerLevelScale=5
- NumEnemiesBase=10
- RenderUI=1
- RenderRadar=1
- RenderGround=1
- RenderSky=1
- RenderEnemies=1
- RenderParticles=0
- RenderText=1
- LoadFast=0
- GenerateMipMaps=1
- OptimizeMesh=1
- CompactMesh=1
- SimplifyMesh=1
- ForceREF=0
- ForceSoftwareVP=0
- ForceHardwareVP=0
- WorldWidth=3
- WorldHeight=3
- SplashTextureMap=gfxsplashsplash.jpg
- ChangeGunRecharge=1.0
- DistanceFactor=.1
- RolloffFactor=0.05
- DopplerFactor=1.0
- NumZoneStyles=7
- RenderTerrainStyle=2 ; 0=no wrap, 1=wrap, but only grid near camera, 2=wrap, only in front of camera (best)
- FOV=1.5
- SimplifyMeshFactor=0.25f
- RenderDist=125.0f
- ZFarDist=125.0f
- FogStart=10.0f
- FogEnd=100.0f
- UITextureMap=gfxuiui_design_01.png
- AudioScript=Donuts.spt
- ForceEnemySelect=0
- SelectEnemy=1
- NumEnemies=1
- ; EnemyCreationType={ FromFile, CreateTest }
- ; EnemyMovementType={ None, MoveRandom, MoveTowards }
- ; EnemyAttackType={ None }
- [ENEMY1]
- EnemyCreationType=FromFile
- EnemyModel=gfxmodelsenemy_01enemy_01.x
- EnemyAmbientLight=0x44444444
- EnemySpeedFactor=20.0
- EnemyMovementType=MoveRandom
- ;EnemyMovementType=None
- EnemyAttackType=None
- MoveRandomCountdown=1.0f
- ThrustCountdown=0.1f
- TurnCountdown=0.1f
- MoveTowardsAccuracy=0.2f
- MaxHealth=100.0f
- AliveColor=0xFFFFFFFF
- DeadColor=0xFFFF0000
- Mass=50.0f
- InvulnerableCountdown=0.0f
- HitAnimationCountdown=0.05f
- DeathAnimationCountdown=0.5f
- Damage=10.0f
- [SHIP]
- AccelFactor=400.0
- MinHeight=5.0
- Mass=1.0f
- [THEMES]
- ForceThemeSelect=1
- SelectTheme=1
- NumThemes=1
- Theme1=theme1.ini
- [BULLET1]
- Mass=5.0f
- Damage=25.0f
- RechargeTime=0.1f
- ExpireCountdown=3.0f
- Speed=50.0f
- Model=gfxmodelsbullet_01bullet.x
- AmbientLight=0x444444444
- UseParticles=0
- ParticleTextureMap=gfxtexturesbulletsparticle.jpg
- ParticleRadius=0.01f
- NumParticlesToEmit=10
- ParticleColor=0xFFFFFF00
- ParticleColorFade=0xFFFF9000
- EmitVel=3.0
- WavFile=audiodb4.wav
- Volume=3
- BufferCount=2
- [ExplosionDonut]
- WavFile=audioBoomDonut.wav
- BufferCount=2
- MinDistance=0.1
- MaxDistance=10.0
- SampleRateOffset=0
- SampleRateDelta=0
- Volume=0