donuts4.ini
上传用户:sycq158
上传日期:2008-10-22
资源大小:15361k
文件大小:2k
源码类别:

游戏

开发平台:

Visual C++

  1. [GLOBAL]
  2. LoadAudio=1
  3. RenderSplash=1
  4. FullScreen=1
  5. NumEnemiesPerLevelScale=5
  6. NumEnemiesBase=10
  7. RenderUI=1
  8. RenderRadar=1
  9. RenderGround=1
  10. RenderSky=1
  11. RenderEnemies=1
  12. RenderParticles=0
  13. RenderText=1
  14. LoadFast=0
  15. GenerateMipMaps=1
  16. OptimizeMesh=1
  17. CompactMesh=1
  18. SimplifyMesh=1
  19. ForceREF=0
  20. ForceSoftwareVP=0
  21. ForceHardwareVP=0
  22. WorldWidth=3
  23. WorldHeight=3
  24. SplashTextureMap=gfxsplashsplash.jpg
  25. ChangeGunRecharge=1.0
  26. DistanceFactor=.1
  27. RolloffFactor=0.05
  28. DopplerFactor=1.0
  29. NumZoneStyles=7
  30. RenderTerrainStyle=2 ; 0=no wrap, 1=wrap, but only grid near camera, 2=wrap, only in front of camera (best)
  31. FOV=1.5
  32. SimplifyMeshFactor=0.25f
  33. RenderDist=125.0f
  34. ZFarDist=125.0f
  35. FogStart=10.0f
  36. FogEnd=100.0f
  37. UITextureMap=gfxuiui_design_01.png
  38. AudioScript=Donuts.spt
  39. ForceEnemySelect=0
  40. SelectEnemy=1
  41. NumEnemies=1
  42. ; EnemyCreationType={ FromFile, CreateTest }
  43. ; EnemyMovementType={ None, MoveRandom, MoveTowards }
  44. ; EnemyAttackType={ None }
  45. [ENEMY1]
  46. EnemyCreationType=FromFile
  47. EnemyModel=gfxmodelsenemy_01enemy_01.x
  48. EnemyAmbientLight=0x44444444
  49. EnemySpeedFactor=20.0
  50. EnemyMovementType=MoveRandom
  51. ;EnemyMovementType=None
  52. EnemyAttackType=None
  53. MoveRandomCountdown=1.0f
  54. ThrustCountdown=0.1f
  55. TurnCountdown=0.1f
  56. MoveTowardsAccuracy=0.2f
  57. MaxHealth=100.0f
  58. AliveColor=0xFFFFFFFF
  59. DeadColor=0xFFFF0000
  60. Mass=50.0f
  61. InvulnerableCountdown=0.0f
  62. HitAnimationCountdown=0.05f
  63. DeathAnimationCountdown=0.5f
  64. Damage=10.0f
  65. [SHIP]
  66. AccelFactor=400.0
  67. MinHeight=5.0
  68. Mass=1.0f
  69. [THEMES]
  70. ForceThemeSelect=1
  71. SelectTheme=1
  72. NumThemes=1
  73. Theme1=theme1.ini
  74. [BULLET1]
  75. Mass=5.0f
  76. Damage=25.0f
  77. RechargeTime=0.1f
  78. ExpireCountdown=3.0f
  79. Speed=50.0f
  80. Model=gfxmodelsbullet_01bullet.x
  81. AmbientLight=0x444444444
  82. UseParticles=0
  83. ParticleTextureMap=gfxtexturesbulletsparticle.jpg
  84. ParticleRadius=0.01f
  85. NumParticlesToEmit=10
  86. ParticleColor=0xFFFFFF00
  87. ParticleColorFade=0xFFFF9000
  88. EmitVel=3.0
  89. WavFile=audiodb4.wav
  90. Volume=3
  91. BufferCount=2
  92. [ExplosionDonut]
  93. WavFile=audioBoomDonut.wav
  94. BufferCount=2
  95. MinDistance=0.1
  96. MaxDistance=10.0
  97. SampleRateOffset=0
  98. SampleRateDelta=0
  99. Volume=0