theme1.ini
上传用户:sycq158
上传日期:2008-10-22
资源大小:15361k
文件大小:5k
源码类别:

游戏

开发平台:

Visual C++

  1. ; HeightCreationType =FromFile , CreateTest , CreateRandom
  2. ; TextureCreationType=FromFile , CreateTest , CreateFromHeight , FromLayers
  3. [GLOBAL]
  4. AmbientLight=0x00000000
  5. NumLights=2
  6. NumZoneStyles=6
  7. [LIGHT1]
  8. DirectionX=1.0f
  9. DirectionY=-1.0f
  10. DirectionZ=1.0f
  11. DiffuseR=0.8f
  12. DiffuseG=0.8f
  13. ; DiffuseB=0.76f
  14. DiffuseB=0.8f
  15. SpecularR=0.0f
  16. SpecularG=0.0f
  17. SpecularB=0.0f
  18. AmbientR=0.0f
  19. AmbientG=0.0f
  20. AmbientB=0.0f
  21. [LIGHT2]
  22. DirectionX=-1.0f
  23. DirectionY=1.0f
  24. DirectionZ=-1.0f
  25. ; DiffuseR=0.12f
  26. ; DiffuseG=0.4f
  27. ; DiffuseB=0.6f
  28. DiffuseR=0.2f
  29. DiffuseG=0.2f
  30. DiffuseB=0.2f
  31. SpecularR=1.0f
  32. SpecularG=1.0f
  33. SpecularB=1.0f
  34. AmbientR=0.0f
  35. AmbientG=0.0f
  36. AmbientB=0.0f
  37. [ZONESTYLE1]
  38. HeightCreationType=FromFile
  39. HeightMap=gfxheightmapsHEIGHT_LAND.bmp
  40. TextureCreationType=FromFile
  41. TextureMap=gfxtextureslandland.jpg
  42. TextureSize=256
  43. NumLayers=2
  44. LayerTexture1=gfxtextureslandLand_Dirt.png
  45. LayerTexture2=gfxtextureslandLand_Grass.png
  46. LayerHeight1=10.0f
  47. LayerHeight2=20.0f
  48. LayerTile1=4.0f
  49. LayerTile2=4.0f
  50. LayerRandomness1=0f
  51. LayerRandomness2=0f
  52. LayerRandomness3=0f
  53. LayerBlendFactor1=1f
  54. LayerBlendFactor2=1f
  55. LayerBlendFactor3=1f
  56. SaveMedia=0
  57. [ZONESTYLE2]
  58. HeightCreationType=FromFile
  59. HeightMap=gfxheightmapsHEIGHT_GRASSHILL.bmp
  60. TextureCreationType=FromFile
  61. TextureMap=gfxtextureslandgrasshill.jpg
  62. TextureSize=256
  63. NumLayers=2
  64. LayerTexture1=gfxtextureslandLand_Grass.png
  65. LayerTexture2=gfxtextureslandLand_Dirt.png
  66. LayerHeight1=1.0f
  67. LayerHeight2=2.0f
  68. LayerTile1=4.0f
  69. LayerTile2=4.0f
  70. LayerRandomness1=0f
  71. LayerRandomness2=0f
  72. LayerRandomness3=0f
  73. LayerBlendFactor1=1f
  74. LayerBlendFactor2=1f
  75. LayerBlendFactor3=1f0
  76. SaveMedia=0
  77. [ZONESTYLE3]
  78. HeightCreationType=FromFile 
  79. HeightMap=gfxheightmapsHEIGHT_LAKE.bmp
  80. TextureCreationType=FromFile
  81. TextureMap=gfxtextureslandlake.jpg
  82. TextureSize=256
  83. NumLayers=3
  84. LayerTexture1=gfxtextureslandLand_Water.png
  85. LayerTexture2=gfxtextureslandLand_Sand.png
  86. LayerTexture3=gfxtextureslandLand_Dirt.png
  87. LayerHeight1=0.0f
  88. LayerHeight2=3.0f
  89. LayerHeight3=5.0f
  90. LayerTile1=8.0f
  91. LayerTile2=4.0f
  92. LayerTile3=4.0f
  93. LayerRandomness1=0f
  94. LayerRandomness2=0f
  95. LayerRandomness3=0f
  96. LayerBlendFactor1=1f
  97. LayerBlendFactor2=1f
  98. LayerBlendFactor3=1f
  99. SaveMedia=0
  100. [ZONESTYLE4]
  101. HeightCreationType=FromFile
  102. HeightMap=gfxheightmapsHEIGHT_MOUNTAIN.bmp
  103. TextureCreationType=FromFile
  104. TextureMap=gfxtextureslandmountain.jpg
  105. TextureSize=256
  106. NumLayers=3
  107. LayerTexture1=gfxtextureslandLand_Dirt.png
  108. LayerTexture2=gfxtextureslandLand_Rock.png
  109. LayerTexture3=gfxtextureslandLand_Snow.png
  110. LayerHeight1=10.0f
  111. LayerHeight2=30.0f
  112. LayerHeight3=40.0f
  113. LayerTile1=4.0f
  114. LayerTile2=4.0f
  115. LayerTile3=4.0f
  116. LayerRandomness1=0f
  117. LayerRandomness2=0f
  118. LayerRandomness3=0f
  119. LayerBlendFactor1=1f
  120. LayerBlendFactor2=1f
  121. LayerBlendFactor3=1f
  122. SaveMedia=0
  123. [ZONESTYLE5]
  124. HeightCreationType=FromFile 
  125. HeightMap=gfxheightmapsHEIGHT_MOUNDS.bmp
  126. TextureCreationType=FromFile
  127. TextureMap=gfxtextureslandmounds.jpg
  128. TextureSize=256
  129. NumLayers=3
  130. LayerTexture1=gfxtextureslandLand_Dirt.png
  131. LayerTexture2=gfxtextureslandLand_Grass.png
  132. LayerTexture3=gfxtextureslandLand_Rock.png
  133. LayerHeight1=10.0f
  134. LayerHeight2=15.0f
  135. LayerHeight3=30.0f
  136. LayerTile1=4.0f
  137. LayerTile2=4.0f
  138. LayerTile3=4.0f
  139. LayerRandomness1=0f
  140. LayerRandomness2=0f
  141. LayerRandomness3=0f
  142. LayerBlendFactor1=1f
  143. LayerBlendFactor2=1f
  144. LayerBlendFactor3=1f
  145. SaveMedia=0
  146. [ZONESTYLE6]
  147. HeightCreationType=FromFile 
  148. HeightMap=gfxheightmapsHEIGHT_TEMPLE.bmp
  149. TextureCreationType=FromFile
  150. TextureMap=gfxtextureslandtemple.jpg
  151. TextureSize=256
  152. NumLayers=2
  153. LayerTexture1=gfxtextureslandLand_Dirt.png
  154. LayerTexture2=gfxtextureslandLand_Temple.png
  155. LayerHeight1=10.0f
  156. LayerHeight2=40.0f
  157. LayerTile1=4.0f
  158. LayerTile2=4.0f
  159. LayerTile3=4.0f
  160. LayerRandomness1=0f
  161. LayerRandomness2=0f
  162. LayerRandomness3=0f
  163. LayerBlendFactor1=1f
  164. LayerBlendFactor2=1f
  165. LayerBlendFactor3=1f
  166. SaveMedia=0
  167. [ZONESTYLE7]
  168. HeightCreationType=FromFile 
  169. HeightMap=gfxheightmapsHEIGHT_CASTLE.bmp
  170. TextureCreationType=FromFile
  171. TextureMap=gfxtextureslandcastle.jpg
  172. TextureSize=256
  173. NumLayers=3
  174. LayerTexture1=gfxtextureslandLand_Water.png
  175. LayerTexture2=gfxtextureslandLand_Dirt.png
  176. LayerTexture3=gfxtextureslandLand_Temple.png
  177. LayerHeight1=0.0f
  178. LayerHeight2=8.0f
  179. LayerHeight3=30.0f
  180. LayerTile1=4.0ff
  181. LayerTile2=4.0f
  182. LayerTile3=4.0f
  183. LayerRandomness1=0f
  184. LayerRandomness2=0f
  185. LayerRandomness3=0f
  186. LayerBlendFactor1=1f
  187. LayerBlendFactor2=1f
  188. LayerBlendFactor3=1f
  189. SaveMedia=0
  190. [SKY]
  191. Model=gfxmodelsskyskydome.x
  192. TextureMap=gfxmodelsskyenv_sky.jpg
  193. FogColor=0xFF83B5D6
  194. SkyColor=0xFF000000
  195. OffsetY=-340.0f 
  196. ScaleX=1.0f
  197. ScaleY=1.0f
  198. ScaleZ=1.0f