SaveGame.h
上传用户:sycq158
上传日期:2008-10-22
资源大小:15361k
文件大小:1k
- #if !defined(AFX_SAVEGAME_H__34DFC520_19BA_11D6_A92C_D66EBA72AB48__INCLUDED_)
- #define AFX_SAVEGAME_H__34DFC520_19BA_11D6_A92C_D66EBA72AB48__INCLUDED_
- #if _MSC_VER > 1000
- #pragma once
- #endif // _MSC_VER > 1000
- // SaveGame.h : header file
- //
- /////////////////////////////////////////////////////////////////////////////
- // SaveGame dialog
- class SaveGame : public CDialog
- {
- // Construction
- public:
- SaveGame(CWnd* pParent = NULL); // standard constructor
- // Dialog Data
- //{{AFX_DATA(SaveGame)
- enum { IDD = IDD_SAVEGAME };
- CButton m_SaveCancel;
- CButton m_SaveOK;
- CString m_SaveEdit;
- //}}AFX_DATA
- // Overrides
- // ClassWizard generated virtual function overrides
- //{{AFX_VIRTUAL(SaveGame)
- protected:
- virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
- //}}AFX_VIRTUAL
- // Implementation
- protected:
- // Generated message map functions
- //{{AFX_MSG(SaveGame)
- virtual void OnCancel();
- virtual void OnOK();
- afx_msg void OnSetfocusEdit1();
- afx_msg void OnUpdateEdit1();
- afx_msg void OnMaxtextEdit1();
- afx_msg void OnKillfocusEdit1();
- afx_msg void OnHscrollEdit1();
- afx_msg void OnErrspaceEdit1();
- //}}AFX_MSG
- DECLARE_MESSAGE_MAP()
- };
- //{{AFX_INSERT_LOCATION}}
- // Microsoft Visual C++ will insert additional declarations immediately before the previous line.
- #endif // !defined(AFX_SAVEGAME_H__34DFC520_19BA_11D6_A92C_D66EBA72AB48__INCLUDED_)