Billiards.cpp
上传用户:sycq158
上传日期:2008-10-22
资源大小:15361k
文件大小:3k
- // Billiards.cpp : Defines the class behaviors for the application.
- //
- #include "stdafx.h"
- #include "Billiards.h"
- #include "MainFrm.h"
- #include "BilliardsDoc.h"
- #include "BilliardsView.h"
- #include "Splash.h"
- #include "WizardDlg.h"
- #ifdef _DEBUG
- #define new DEBUG_NEW
- #undef THIS_FILE
- static char THIS_FILE[] = __FILE__;
- #endif
- /////////////////////////////////////////////////////////////////////////////
- // CBilliardsApp
- BEGIN_MESSAGE_MAP(CBilliardsApp, CWinApp)
- //{{AFX_MSG_MAP(CBilliardsApp)
- ON_COMMAND(ID_APP_ABOUT, OnAppAbout)
-
- //}}AFX_MSG_MAP
- // Standard file based document commands
- ON_COMMAND(ID_FILE_NEW, CWinApp::OnFileNew)
- ON_COMMAND(ID_FILE_OPEN, CWinApp::OnFileOpen)
- // Standard print setup command
- ON_COMMAND(ID_FILE_PRINT_SETUP, CWinApp::OnFilePrintSetup)
- END_MESSAGE_MAP()
- /////////////////////////////////////////////////////////////////////////////
- // CBilliardsApp construction
- CBilliardsApp::CBilliardsApp()
- {
- // TODO: add construction code here,
- // Place all significant initialization in InitInstance
- }
- CBilliardsApp theApp;
- BOOL CBilliardsApp::InitInstance()
- {
-
{
CCommandLineInfo cmdInfo;
ParseCommandLine(cmdInfo);
CSplashWnd::EnableSplashScreen(cmdInfo.m_bShowSplash);
}
- AfxEnableControlContainer();
- #ifdef _AFXDLL
- Enable3dControls(); // Call this when using MFC in a shared DLL
- #else
- Enable3dControlsStatic(); // Call this when linking to MFC statically
- #endif
- SetRegistryKey(_T("Local AppWizard-Generated Applications"));
- LoadStdProfileSettings(); // Load standard INI file options (including MRU)
- CSingleDocTemplate* pDocTemplate;
- pDocTemplate = new CSingleDocTemplate(
- IDR_MAINFRAME,
- RUNTIME_CLASS(CBilliardsDoc),
- RUNTIME_CLASS(CMainFrame), // main SDI frame window
- RUNTIME_CLASS(CBilliardsView));
- AddDocTemplate(pDocTemplate);
- CCommandLineInfo cmdInfo;
- ParseCommandLine(cmdInfo);
- if (!ProcessShellCommand(cmdInfo))
- return FALSE;
-
- m_pMainWnd->CenterWindow();
- m_pMainWnd->ShowWindow(SW_SHOW);
- m_pMainWnd->UpdateWindow();
- m_pMainWnd->SetWindowText("Billiards");
-
-
- if (!AfxSocketInit())
- {
- AfxMessageBox("Socket initalize failed!");
- return FALSE;
- }
- return TRUE;
- }
- /////////////////////////////////////////////////////////////////////////////
- // CAboutDlg dialog used for App About
- class CAboutDlg : public CDialog
- {
- public:
- CAboutDlg();
- // Dialog Data
- //{{AFX_DATA(CAboutDlg)
- enum { IDD = IDD_ABOUTBOX };
- //}}AFX_DATA
- // ClassWizard generated virtual function overrides
- //{{AFX_VIRTUAL(CAboutDlg)
- protected:
- virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
- //}}AFX_VIRTUAL
- // Implementation
- protected:
- //{{AFX_MSG(CAboutDlg)
- //}}AFX_MSG
- DECLARE_MESSAGE_MAP()
- };
- CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
- {
- //{{AFX_DATA_INIT(CAboutDlg)
- //}}AFX_DATA_INIT
- }
- void CAboutDlg::DoDataExchange(CDataExchange* pDX)
- {
- CDialog::DoDataExchange(pDX);
- //{{AFX_DATA_MAP(CAboutDlg)
- //}}AFX_DATA_MAP
- }
- BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
- //{{AFX_MSG_MAP(CAboutDlg)
-
- //}}AFX_MSG_MAP
- END_MESSAGE_MAP()
- void CBilliardsApp::OnAppAbout()
- {
- CAboutDlg aboutDlg;
- aboutDlg.DoModal();
- }
- BOOL CBilliardsApp::PreTranslateMessage(MSG* pMsg)
- {
- // CG: The following lines were added by the Splash Screen component.
if (CSplashWnd::PreTranslateAppMessage(pMsg))
return TRUE;
return CWinApp::PreTranslateMessage(pMsg);
- }