StdAfx.h
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上传日期:2008-10-22
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- //----------------------------------------------------------------------------
- // File: stdafx.h
- //
- // Copyright (C) Microsoft Corporation. All Rights Reserved.
- //-----------------------------------------------------------------------------
- #pragma once
- #ifndef STRICT
- #define STRICT
- #endif
- #define DIRECTINPUT_VERSION 0x0900
- #define D3D_OVERLOADS
- #include <tchar.h>
- #include <Windows.h>
- #include <mmsystem.h>
- #include <windowsx.h>
- #include <basetsd.h>
- #include <cguid.h>
- #include <assert.h>
- #include <math.h>
- #include <stdarg.h>
- #include <stdio.h>
- #include <tchar.h>
- #include <d3d9.h>
- #include <d3dx9.h>
- #include <dinput.h>
- #include <dmerror.h>
- #include <dmusicc.h>
- #include <dmusici.h>
- #include <dsound.h>
- #include <dxerr9.h>
- // Simple function for generating random numbers
- inline FLOAT rnd( FLOAT low, FLOAT high )
- {
- return low + ( high - low ) * ( (FLOAT)rand() ) / RAND_MAX;
- }
- class CD3DCamera;
- FLOAT rnd( FLOAT low=-1.0f, FLOAT high=1.0f );
- #include "D3DFile.h"
- #include "D3DFont.h"
- #include "D3DUtil.h"
- #include "DIUtil.h"
- #include "DMUtil.h"
- #include "DSUtil.h"
- #include "DXUtil.h"
- #include "resource.h"
- #include "3DDrawManager.h"
- #include "3dmodel.h"
- #include "gamemenu.h"
- #include "filewatch.h"
- #include "profile.h"
- #include "notifytool.h"
- #include "TerrainMesh.h"
- #include "TerrainEngine.h"
- #include "displayobject.h"
- #include "3ddisplayobject.h"
- #include "enemyship.h"
- #include "playership.h"
- #include "bullet.h"
- #include "FileWatch.h"
- #include "D3DFont.h"
- #include "D3DUtil.h"
- #include "notifytool.h"
- #include "ParticleSystem.h"
- #include "inputmanager.h"
- #include "donuts.h"
- extern HINSTANCE g_hInst;
- extern CProfile g_Profile;
- extern CTerrainEngine* g_pTerrain;
- extern CMyApplication* g_pApp;
- extern CInputManager::UserInput* g_pUserInput;
- extern IDirect3DDevice9* g_pd3dDevice;
- extern C3DDrawManager* g_p3DDrawManager;
- // For debugging
- extern D3DXVECTOR3 g_vDebugMove;
- extern D3DXVECTOR3 g_vDebugRotate;
- extern BOOL g_bDebugFreezeZoneRender;
- extern BOOL g_bDebugIsZoneRenderFroze;
- extern BOOL g_bDebugFreezeZoneRender;
- extern CEnemyShip* g_pDebugFirstEnemy;
- D3DXMATRIX* Donuts_MatrixOrthroNormalize( D3DXMATRIX* pOut, D3DXMATRIX* pM );