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nmud
... stored. By default, stores everything.
* `add(mudObj)`: Adds a mud object to this Container.
* `remove(mudObjOrMemID)`: Removes a mud ... The down exit.
Events:
* `enter(obj)`: Fired when a mud object enters the room via movement.
* `exit(obj)`: ...
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games
... HTML5 JavaScript game engine utlizing the entity-component design.
* [Evennia MUD/MU* Creation System](https://github.com/evennia/evennia) - ... /Mudlet) - A cross-platform, open source, and super fast MUD (text-only MMORPGs) client with scripting in Lua.
* ...
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s10-int
... files to be sent to them from the archives
via email.
- An email based [Multi-User Dimension](http://en.wikipedia.org/wiki/MUD) which
allows players to navigate various themed rooms. When in a given room, the
user will be able to easily email other ...
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ranviermud
... goal is to be a simple but powerful way to build whatever MUD you want with special care given to extensibility. The core ... coordinate based room system allowing for the flexibilty of a standard MUD world with the easy mappability of
a strict 3D world.
* ...
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MULCH
A MUD made completely in Common Lisp, as well as the engine it runs upon. The original MULCH will be focused on ... the code from it as they like
MULCH is an attempt at writing a MUD codebase entirely in Common Lisp. It is also the current name of a game ...
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Drake
Experimental Stackless Python/Haskell MUD code
This project encompasses some MUD client code that is being written using
Stackless Python with an eye towards an eventual Haskell implementation.
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ackfuss
A more modern MUD server derived from ACK!MUD.
AckFUSS
AckFUSS is a more modern MUD server derived from ACK!MUD 4.3.1. AckFUSS is primarily
written in C, with C++ being added as needed or replacing old code as time permits.
There is a special file 'src ...
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areaconvert
An extensible utility to convert popular MUD area formats between one another.
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