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TEXTURE-IMAGE-SEGMENTATION.rar
提出了一种基于非下采样 Contourlet变换 ( NSCT)和马尔科夫随机场 (MRF)相结合的纹理图像分割算法。算法包括两
个步骤, 首先通过 NSCT实现对图像纹理特征的提取, 并使用模糊 C-均值完成对图像的初始分割 然后将初始分割结果用 MRF模型
表示, 通过贝叶斯置信传播得到图像的最终分割结果。实验结果表明, 对于纹理图像,该方法在分割错误率、 区域一致性以及边缘的
准确性方面都比传统小波变换的方法有了明显的改善。
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svt.zip
Sparse Virtual Texture demo
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ServerLogo3.zip
Unrealscript for XIII-The-Game (Ubisoft)
1rst version of ServerLogo. Displays a logo from a texture of your choice and make it fade-in, travelling then fade-out. From the original source made by Wormbo for UT2003
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grass.tga.zip
Grass.tga
Matinho transparente. Muito bom, utilizado para texture Opengl.
Grass.tga
Matinho transparente. Muito bom, utilizado para texture Opengl.
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Texture_Undergrond.rar
this code use for change detection in digital image processing with use of texture analysis
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