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  • quad_cv Computer Vision stuff for use with GAVLab's quadrotor quad_cv ======= Computer Vision stuff for use with GAVLab's quadrotor # Dependencies # - OpenCV - ROS Fuerte - XBox Kinect # Installation # Coming Soon! ---This repo moved to Bitbucket---
  • BM-Elite-Force-II ... ) and it has the correct color coding. There is however keyboard bindings avaliable if you just want to try it out. ### Xbox 360 controller * Steering: Left stick * Change color: Colored buttons A, B, X, Y or Right stick * Shoot: Right trigger * ...
  • Virulent-game An Xbox Live indie game called "Virulent"
  • award-center Manager for Xbox 360 achievements
  • PS360ProDrummer My fork of the ps360prodrummer project from http://code.google.com/p/ps360prodrummer/ # PS360ProDrummer This program lets you use your Xbox 360 GHWT/GH5 drum kit, and your PS3 RB Pro drum kit, with your PC as a MIDI controller. If you already have a drum ...
  • NXT-Robots Simple controllers to drive LEGO NXT robots via keyboard, joystick, XBox or PIPE-command based controllers NXT-Robots ========== A client-server ... - Xbox joystrick contoller used to relay commands from an Xbox joypad into a FIFO pipe suitable for reading by ...
  • kinect-matlab ... on your machine (with the Image Processing Toolbox) and an Xbox Kinect sensor. The skeletal viewer demos from the ... sensing to closer objects). Having said that, a regular Xbox Kinect worked fine for my purposes. Installation ------------ Install ...
  • decoupled-input ... . and buttons like this: `'button-0'`, `'button-1'`, etc. On the Xbox 360 wired controller, the left analog stick feeds axes 0 and ... example uses gamepad bindings and works fine with my setup: An Xbox 360 wired controller on Mac OSX Lion. Axis and button ...
  • Velocity ... Qt framework that allows you to browse and edit Xbox 360 files. Velocity ======== About ----- Developed mainly by Stevie Hetelekides ... formats - SVOD - GDFX Other individual files specific to the Xbox 360 are supported, including the Account file and ...
  • XNA_WaterFlow3D ... on top of Riemer's 3D XNA Tutorial to simulate water running downhill in terrain. Realtime 3D experiment written on the Microsoft XNA (Xbox, Windows, Windows Phone) Gaming Framework in C#. This is some of my earliest work in the C# language, so much ...